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That said, if a chariot was destroyed after dismounting and that's the problem causing it, I am not sure how you fix that. Mounting and dismounting could be a real issue if that is something that can happen, because it would mean that there's no easy fix... can't have half the unit mount and the other half divide off and remain foot-bound.
Probably the best fix would just be to not let the unit remount anymore if it lost too many mounts to stay above broken/shattered when remounting.
But that third one could be a low-key major challenge, as in, how does that get fixed easily here. Hopefully it's just a bug with morale and not because a mount on the field was destroyed while dismounted.
I think it is because as infantry they had good numbers but as chariots they had more unit losses which could have spurred them to break? I'm not sure, there are also unit cohesion bugs where stray men wont be in their unit or the flags aren't centred. It's not a big deal but its strange.
I have noticed that battles are easier when you surround enemies now, individual unit health now plays into morale which makes blobbing with two handed flanking units meta. It might be because the remounted chariots disregard the units still dismounted and think them *dead* due to the cart being destroyed. 1 cart = 4 units so, with individual unit health in mind, maybe that plays into why it instantly broke.
https://www.youtube.com/watch?v=5iLl6EAYDy8
In reality, aryan peoples from Central Asia to Western Europe, did cart warfare for centuries, before settling down, and it often showed back up throughout their History.