Total War: PHARAOH

Total War: PHARAOH

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Praetorian Jan 26, 2024 @ 8:17am
Peleset Ox Carts
Really enjoying this faction, the horde mechanics are really cool and a nice spin on previous games. The SP units are fun and there are few issues other than the Ox Carts. They're by far my favourite unit but there are (expected) bugs:
- Dismounted units can be physically blocked by carts
- Dismounted units sometimes won't run unless charging
- Dismounted units being remounting have different morale (possibly because some chariots were destroyed after dismounting) and unit routed instantly.
I do think that this unit and the Sea Peoples in general are a OP, that's new updates for you.
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Showing 1-4 of 4 comments
The last of the three is something I'd hope they'd hotfix promptly. That shouldn't happen... going from dismounted at a low morale standpoint to remounted and immediately breaking/shattering is a definite bug or design oversight.

That said, if a chariot was destroyed after dismounting and that's the problem causing it, I am not sure how you fix that. Mounting and dismounting could be a real issue if that is something that can happen, because it would mean that there's no easy fix... can't have half the unit mount and the other half divide off and remain foot-bound.

Probably the best fix would just be to not let the unit remount anymore if it lost too many mounts to stay above broken/shattered when remounting.

But that third one could be a low-key major challenge, as in, how does that get fixed easily here. Hopefully it's just a bug with morale and not because a mount on the field was destroyed while dismounted.
Last edited by Aluminum Elite Master; Jan 26, 2024 @ 12:11pm
Praetorian Jan 27, 2024 @ 1:46am 
Originally posted by Aluminum Elite Master:
The last of the three is something I'd hope they'd hotfix promptly. That shouldn't happen... going from dismounted at a low morale standpoint to remounted and immediately breaking/shattering is a definite bug or design oversight.

That said, if a chariot was destroyed after dismounting and that's the problem causing it, I am not sure how you fix that. Mounting and dismounting could be a real issue if that is something that can happen, because it would mean that there's no easy fix... can't have half the unit mount and the other half divide off and remain foot-bound.

Probably the best fix would just be to not let the unit remount anymore if it lost too many mounts to stay above broken/shattered when remounting.

But that third one could be a low-key major challenge, as in, how does that get fixed easily here. Hopefully it's just a bug with morale and not because a mount on the field was destroyed while dismounted.

I think it is because as infantry they had good numbers but as chariots they had more unit losses which could have spurred them to break? I'm not sure, there are also unit cohesion bugs where stray men wont be in their unit or the flags aren't centred. It's not a big deal but its strange.

I have noticed that battles are easier when you surround enemies now, individual unit health now plays into morale which makes blobbing with two handed flanking units meta. It might be because the remounted chariots disregard the units still dismounted and think them *dead* due to the cart being destroyed. 1 cart = 4 units so, with individual unit health in mind, maybe that plays into why it instantly broke.
i-dot Jan 27, 2024 @ 5:07am 
is the cart a kind of wagenburg aka tabor? :steamhappy:
https://www.youtube.com/watch?v=5iLl6EAYDy8
Last edited by i-dot; Jan 27, 2024 @ 5:10am
jonoliveira12 Jan 27, 2024 @ 5:11am 
Originally posted by i-dot:
is the cart a kind of wagenburg? :steamhappy:
https://www.youtube.com/watch?v=5iLl6EAYDy8
Wagenburg is the Late Medieval version of old aryan mobile camp tactics, taht were likely the reason why they conquered Europe.
In reality, aryan peoples from Central Asia to Western Europe, did cart warfare for centuries, before settling down, and it often showed back up throughout their History.
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Date Posted: Jan 26, 2024 @ 8:17am
Posts: 4