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Since then they've been reskinning and modifying the exact same code, adding the occasional new feature, ripping out considerably more and selling at AAA prices.
14 years of hawking paid mods and at last the wheels are coming off.
Shogun 1 was a revolution at the time; I've been playing it for years. But Shogun 2 was also a real success. Pharaoh is a commercial failure but nonetheless a good Bronze Age game. As for Rome 1, I've extended it as much as possible with the SPQR and darthmod and Troy mods.
Employing someone with an interest in history might be a start.
The game below from an Indie developer shows what can be achieved.
/www.youtube.com/watch?v=RhydihhgEqs&list=LL&index=11
Yes. S:TW was something new. I played the crap out of it. Feels like this kind of major devvie games have become stuck with a decent recipe which sells nevertheless. But these have more the feel of a "product" than a video game. Video games have a bit of anarchy, innovation, complexity and surprisingness. Products are something that you pick up from a shelve and you will know exactly what you get.
Theres nothing wrong with that. Im just not interested while many others are. Its okay. Im just sad for strategy game development these days. It feels like its either these big published products which are very similar to each other (x-com, civilization, TW have not actually progressed or changed for years) or countless manga styled turn based pixel art strategy games.
Then there is games like Terra Invicta by small publishers which try to aim for something completely new but lack resources. Thankfully there are countless excellent open x-com mods to satisfy strategy needs, but its kinda funny that to play decent strategy one has to play mods for 30 year old games or Early Access games.
That being said, some of my favorite memories of gaming involve opening up the foldout unit lists and map that came with the original MTW. I laid it out on the floor many times excitedly planning my next campaign.