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2) Build a watch tower outpost in the region, adds 3 quality melee units and siege holdout time to the garrison. If possible do not build this one along the roads or usual entry route of the enemy, so they don't raze it before attacking the town.
3) Build and garrison a fortress in the region, adds up to 10 units of your choice as reinforcements to the town.
4) Maintain outposts granting movement points along your roads (waystations, horus temples, ...) so a single, centrally stationed army can cover a wide area to defend.
You can build military support buildings to increase your garrison, build watch tower out posts to increase your garrison or you can build Forts to support your garrison. Or you can have a standing army in the town.
EDIT: Exactly what Iskar has said.
The range goes from just building a watch tower against some minor Libu raider armies, for instance, up to the full set of defensive measures to secure the border with a hostile major faction.
No. With some practice you will find you do not need them. You need to get your economy and resources as a higher priority.
There are benefits to forts and watchtowers, but there are negatives too. So they are situational. The extra garrison will not keep away a serious attacker.
This is exactly the issue. Back in the old games you had to build the garrison. Even in shogun 1 exactly the same. Just move army in to province, province taken. This is same for Rome 1. These auto garrisons i think started with Napoleon for certain as replayed all the campaigns recently but i guessing Empire. Ive not played that in a very long time.
Rome 1 had walled minor settlements but was just a minor inconvenience, had to break the gates of a wooden palisade, you could increase to stone walls if i remember right. You still needed to make a garrison or AI could simply move on to your town and its captured.
Now that i think of it there were no minor or major settlements. You could build walls anywhere. Walls were not inclusive of garrison. So building walls for a settlement that made you no money was mostly pointless.
Yeah. Medieval 2 follows Rome 1 formula though you had the option to build cities or fortresses. Was about 15 years ago since i last played medieval 2 though so someone who has played it more recent can correct me if they want to.
Anyways, for our OP they should not be trying to turtle and hide behind walls if they are trying to succeed in Pharoah unless there is a reason to in my view.
For Pharoah there are the options mentioned above, but depending on the threat and your wealth, I find that just creating a general and insta-recruiting high tier units via either the leadership (Pharoah/King) or the court positions mechanics to be the best bet against enemy invasions.
Yes this is also viable if you can stock pile the available units. The court positions can provide good units, but i find these a bit of a beginner trap as they are expensive to maintain. I would'nt use these at higher levels but perfectly fine for casual play. Just depends on who you are playing i think as well.