Total War: PHARAOH

Total War: PHARAOH

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i-dot Nov 19, 2023 @ 5:35am
how to build town walls?
I see that only the city in a province has city walls
while smaller towns have no walls :steamsad:
how to protect 'em to survive during a siege? :lunar2020thinkingtiger:
Last edited by i-dot; Nov 19, 2023 @ 5:41am
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Showing 1-15 of 15 comments
Iskar Nov 19, 2023 @ 5:49am 
1) Build guard towers in the town, adds 3-4 quality units and siege holdout time to the garrison
2) Build a watch tower outpost in the region, adds 3 quality melee units and siege holdout time to the garrison. If possible do not build this one along the roads or usual entry route of the enemy, so they don't raze it before attacking the town.
3) Build and garrison a fortress in the region, adds up to 10 units of your choice as reinforcements to the town.
4) Maintain outposts granting movement points along your roads (waystations, horus temples, ...) so a single, centrally stationed army can cover a wide area to defend.
Last edited by Iskar; Nov 19, 2023 @ 5:53am
Defmonkey Nov 19, 2023 @ 5:51am 
There are no minor settlement walls. You need to defend them properly not hide behind walls. :WH3_greasus_rofl:

You can build military support buildings to increase your garrison, build watch tower out posts to increase your garrison or you can build Forts to support your garrison. Or you can have a standing army in the town.

EDIT: Exactly what Iskar has said.
Last edited by Defmonkey; Nov 19, 2023 @ 5:53am
i-dot Nov 19, 2023 @ 6:01am 
so I need both a watch-tower and a fort for each city?
Iskar Nov 19, 2023 @ 6:06am 
"Need" is a bit much. The above is a list of all the measures you can take. Which of these you actually choose is up to you and the specific situation.
The range goes from just building a watch tower against some minor Libu raider armies, for instance, up to the full set of defensive measures to secure the border with a hostile major faction.
Last edited by Iskar; Nov 19, 2023 @ 6:06am
Darth Alpharius Nov 19, 2023 @ 6:20am 
You relied to heavily on the settlement walls in Warhammer didnt you.
Iskar Nov 19, 2023 @ 6:21am 
"It is easy to be brave behind walls." - Welsh proverb
Defmonkey Nov 19, 2023 @ 6:23am 
Originally posted by i-dot:
so I need both a watch-tower and a fort for each city?

No. With some practice you will find you do not need them. You need to get your economy and resources as a higher priority.

There are benefits to forts and watchtowers, but there are negatives too. So they are situational. The extra garrison will not keep away a serious attacker.
Defmonkey Nov 19, 2023 @ 6:41am 
Originally posted by Darth Alpharius:
You relied to heavily on the settlement walls in Warhammer didnt you.

This is exactly the issue. Back in the old games you had to build the garrison. Even in shogun 1 exactly the same. Just move army in to province, province taken. This is same for Rome 1. These auto garrisons i think started with Napoleon for certain as replayed all the campaigns recently but i guessing Empire. Ive not played that in a very long time.
Darth Alpharius Nov 19, 2023 @ 6:49am 
Empire - Napoleon had the useless forts But it was Warhammer 1 that started the Walled Minor settlements
Defmonkey Nov 19, 2023 @ 6:53am 
Originally posted by Darth Alpharius:
Empire - Napoleon had the useless forts But it was Warhammer 1 that started the Walled Minor settlements

Rome 1 had walled minor settlements but was just a minor inconvenience, had to break the gates of a wooden palisade, you could increase to stone walls if i remember right. You still needed to make a garrison or AI could simply move on to your town and its captured.

Now that i think of it there were no minor or major settlements. You could build walls anywhere. Walls were not inclusive of garrison. So building walls for a settlement that made you no money was mostly pointless.
Last edited by Defmonkey; Nov 19, 2023 @ 6:59am
Darth Alpharius Nov 19, 2023 @ 7:00am 
Shogun total war to Medieval 2 didn't have Garrisons which meant you had to leave an army in and Walls were optional in rome but were forced in Medieval 2 for all,
Defmonkey Nov 19, 2023 @ 7:07am 
Originally posted by Darth Alpharius:
Shogun total war to Medieval 2 didn't have Garrisons which meant you had to leave an army in and Walls were optional in rome but were forced in Medieval 2 for all,

Yeah. Medieval 2 follows Rome 1 formula though you had the option to build cities or fortresses. Was about 15 years ago since i last played medieval 2 though so someone who has played it more recent can correct me if they want to.

Anyways, for our OP they should not be trying to turtle and hide behind walls if they are trying to succeed in Pharoah unless there is a reason to in my view.
Fyrnir Nov 19, 2023 @ 7:13am 
I imagine modders will do garrison increase mods soon. I used that in all of my campaigns across all TWs. Makes the sieges actually fun for me, especially when the enemy AI knows what it's doing.

For Pharoah there are the options mentioned above, but depending on the threat and your wealth, I find that just creating a general and insta-recruiting high tier units via either the leadership (Pharoah/King) or the court positions mechanics to be the best bet against enemy invasions.
Defmonkey Nov 19, 2023 @ 7:18am 
Originally posted by Fyrnir:
I imagine modders will do garrison increase mods soon. I used that in all of my campaigns across all TWs. Makes the sieges actually fun for me, especially when the enemy AI knows what it's doing.

For Pharoah there are the options mentioned above, but depending on the threat and your wealth, I find that just creating a general and insta-recruiting high tier units via either the leadership (Pharoah/King) or the court positions mechanics to be the best bet against enemy invasions.

Yes this is also viable if you can stock pile the available units. The court positions can provide good units, but i find these a bit of a beginner trap as they are expensive to maintain. I would'nt use these at higher levels but perfectly fine for casual play. Just depends on who you are playing i think as well.
Iskar Nov 19, 2023 @ 7:50am 
If you manage to become viceroy of Kush (or start as Amenmesse anyway) you get 4 decent spearmen and 4 decent archers, both of not too expensive type, as constant recruitment pool. I found those to be pretty useful as you can conjure a dependable, not too expensive mid tier stack out of thin air on short notice.
Last edited by Iskar; Nov 19, 2023 @ 7:50am
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Date Posted: Nov 19, 2023 @ 5:35am
Posts: 15