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-The setting sucks, nobody cares about the era, hell 99.9% of the players can't even name any of these generals or imagine if they were even relevant or made up characters.
-The era itself limits gameplay, it's basically a lesser version of Rome, which is already lesser than Medieval by default, you're missing several unit types and weapons, the game basically only has infantry, ranged infantry, and charriots, and the later kind of sucks and gets stuck everywhere so most players probably don't even use them.
-People are tired of the 10th Rome2 reskin using the same moshpit battles, the same damage systems, the same buildings & province systems, with a slightly different UI.
- correction: you have javelineers (short-range-high-damage), archers, slingers (long range, counter-archers) for ranged troops, spearmen of various weights, swordsmen for the line, swordsmen for ambushes, swordsmen for flanking, heavy axe shicktroops, light axe ambushers, light spear anti-chariot chargers for infantry, and finally heavy armoured melee chariots, ranged medium chariots and fast, light ranged skirmish chariots. That is probably even more diverse than the rosters of previous games.
- Pharaoh is really not a Rome2 reskin. The campaign mechanics are vastly different and the graphics are more akin Troy than to Rome2/Attila.
There are things one can criticise about the game (map scope, intended time scope of the campaign including lack of dynastic gameplay, maybe the price), but the above criticism is not valid.
- None of those are valid categories, after all, if you add all the missing unit types from the period you can also expand them all into sub categories, such as siege onagers, trebuchet, cannons, mortars, single rockets, rocket barrages, etc... Plus add more variants with different ammo types such as regular cannon balls, explosive cannon balls or grapeshots, if you attempt to go on that route your position gets much weaker.
- Yes, it's a Rome 2 reskin, and the fact that you'd name yet another Rome 2 reskin, Troy, as it's source, reinforces my point.
The AI on Empire, however, was purely broken, I've had line infantry sitting behind their generals firing until they wiped out their entire unit and they didn't move a single unit, they will often leave the castle and form a single, stretched line accross the map (and maps in empire were MUCH bigger than in modern titles) in a way the player couldn't do even if he tried, and even in Medieval 2 there were plenty of examples of AI getting stuck around corners or on towers during sieges.
The AI of older games was rather bad, I don't believe they were poorly made, I believe that was some of the best people could do in games at the time.
The AI in modern TW games isn't just bad, however, they are intentionally crippling it, I don't know if you've been around during the launch of WH3 in which people complained, mostly over very minor bugs as if it was the apocalypse, but back then, before immortal empires, the AI was truly unleashed, at least compared to other TW games, it was relentless, hyper aggressive, and it was (finally) starting to move with multiple full army stacks of elite units as a single unit, I've had multiple battles I've lost because I simply couldn't fight such large forces, and those weren't event spawned armies from some random nonsense, actual empires on the map were training and sending armies in unison.
The battle Ai was also much better @ movement & flanking, often wrecking my ranged-centric armies around with cav and fleeing as I tried to chase them down, it was an incredible improvement over what we had back in WH2.
Then, for some reason, WH3 came out, and I believe they must have copy-pasted the AI models from WH2 into WH3, and all of these changes were suddenly gone, the AI was lobotomized, and I've never seen them moving multiple stacks in unison or flanking like they were doing previously ever again.
Hell, the AI was even ignoring my heroes as I tried to block them so they'd blob around my lord so he could AoE them all to death with artillery & magic, and after immortal empires, suddenly, they've started blobbing around single entities again.
Whatever happened seems to be a secret only CA knows about, and not many players seem to remember.
As oppose to the mass blob effect of modern TW where power creep is king and mass power stacks rule , Smaller maps no tactics utter crap imo.
That is just untrue. There is definitely tactics and Pharaoh is probably the most tactical of all. One, the maps have various types of terrain including advantageous positions such as cliffs and natural barriers such as rocks and bodies of water. Two, the formations have really added to this game. The Spear wall has been around before, but it is very useful. I have not made much use of the fall back function yet, but the advance formation function is fantastic. When attacking enemy camps, I have found my Anatolian Armored Swordsmen engaged at an entrance in a standstill. I tell them to push and they literally start pushing forward. It can then clear a path for my troops to enter the city. I could provide lots of examples, but to say it isn't tactical and is just a mass blob is false. If you want blobs then sure you can mindlessly throw your men at the enemy, but I rarely have mass blobs. If you call Pharaoh blobs then you must not enjoy any melee style Total War, because all melee is technically a blob.
This is not an attempted justification, i am providing some historical context as to why they may not make a lot of sense with a 1200bc start for a game based on sea peoples invasion through a largely egyptian view. I have stated as well that they could of shifted the time period to include more of the factions, but for whatever reason CA decided not to do that. Personally i am not fixated on this one way or another, i am all OK for dynasty spanning TW games and i'm all OK for more focused ones too. both perfectly fine provided the game mechanically functions well.
As for DLC i am not 100% sure what we will see... it will be the campaign item that i am most interested in seeing. This is not a failure on my part at all. You may find all of these faction DLC's to only be in the scope of the current map, personally i don't want this, but i can understand why some areas may not be included. This may not be to some peoples liking and i get that too.
If i had some guesstimates, for this time period we are missing 2 Pharaohs, Siptah (The Pharaoh that had Bay killed and may have had a clubbed foot) and Setnakhte (Ramesses father and the fist Pharaoh of the 20th Dynasty), so i think these will be very likely. Looking at the map that is there, we will probably see some form of Greek Faction / Western Anatolia, Lucian and similar, maybe some sea peoples. As for the existing Canaanite and Hittite i'm not sure what we will see, maybe some development of the city states in Canaan such Ugarit and Cyprus since there is a lot of history that has been discovered there from this time frame.
The campaign pack will be interesting to see what they do. I hope that they do include Mesopotamia within the campaign, i personally would like to see many more factions added. If they do a stick on Troy or Mythos i would be disappointed.
So on the aspect of defending CA's scummy corporate practices, i'm not sure if you are referring to me in your reply or was just a general remark, but one thing i would add here is that i've already posted above one reason why i dislike Shogun 2 since it was the game that made DLC mainstream and started the more egregious practices we see today, including blood pack and stripping out factions on release (Clan Hattori). I'm all for criticizing this but you are aware this practice has been going on for nearly 14 years with CA, this will happen regardless of the release, Medieval 3, Empire 2, Stone Age Total War, its going to happen to all of them going forward.
It's these two that are the core problem CA should have anticipated.
I only recognized Ramses in Pharaoh. That's literally it, whereas in R2 I knew Hannibal, Julius Caesar, and in general knew of Carthage, Rome, Parthia, and the Iceni. Even in Troy, I knew of Hector, Achillies, and Agemennon. Even then, I can't spell half of the names correctly, but I least knew *something*.
Combine that with a roster that has the least technology to it in all of TW, and it's a sort of apathy that sets in for me. Despite liking the game, there's no 'wow' moment like getting matchlocks in S2, or getting Praetorians in R2, or the picklegun in Empire. There's no 'wow' moment when famous generals collide.
Pharaoh has a sort of emotional weightlessness to it. Even with liking a lot of the game mechanics, and even with kind-of overall enjoying the game, it does feel held back by having a very simple roster with a bunch of characters I know literally nothing about.
Lol so true IonizedMercury! I didn't know anything about this time period either and also only recognized Ramasses. What this game has done for me though is gain a new appreciation for the Bronze Age. It's a cool time period with alot going on. Take the opportunity to learn about the time period along with the game. Expand your horizon. There are tons of units and to me with the new formations these are some of the best battles total war has had to date. I always had to mod the previous games for slower battles. This feels just right in vanilla form.
There also was a Sparta DLC for Rome 2, years later Total War Saga Troy was released and it was almost the same Map with same Fractions ?
Come on....
We all know that Creative Assembly COULD do so much more in so short time,
Medieval 3 could be made by CA in one Month if they would, just reusing the Attila Map,add the factions from Medieval 2, do some little graphical updates and boom we could have Medieval 3 in shorttime.
But Creative Assembly will not do it because they know if we have Medieval 3 we wouldnt buy any other Total War behind it....so it will never come.