Total War: PHARAOH

Total War: PHARAOH

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Sea peoples and when do they end?
So the main invasion starts at turn 103, but when does it end? I've destroyed quite a few but others just keep spawning. :TWP_Scarab:
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Showing 1-15 of 21 comments
Defmonkey Nov 3, 2023 @ 9:48pm 
Turn 140
Vinnie DAngelo Nov 3, 2023 @ 10:46pm 
Originally posted by Defmonkey:
Turn 140
Oof! That's gonna be a slog to go through. :TWP_Egyptians:
Andra Nov 3, 2023 @ 10:46pm 
From what i understand it's not turnbased.
It's based on the pillars of civilisation mechanic. The more destruction and war, the more raiders come to exploit the chaos. Keep settlement buildings high and avoid razing.
It's the little slider at the top of your campaign map, under your leader portrait.
Defmonkey Nov 3, 2023 @ 10:49pm 
Originally posted by Khalifa:
From what i understand it's not turnbased.
It's based on the pillars of civilisation mechanic. The more destruction and war, the more raiders come to exploit the chaos. Keep settlement buildings high and avoid razing.
It's the little slider at the top of your campaign map, under your leader portrait.

The pillars of civilization does reduce their impact for sure, they get a lot of buffs with the mechanic and makes them more likely to attack. But i do believe they finish by turn 140, happy to be proven wrong though.

EDIT: To clarify, it is an item in the victory objectives at the top of the screen, survive the invasion of the sea peoples - survive to turn 140.
Last edited by Defmonkey; Nov 3, 2023 @ 10:56pm
Vinnie DAngelo Nov 3, 2023 @ 10:59pm 
Oh... Well the Civ mechanic on my campaign is in prosperity so I don't have to worry about that.
Andra Nov 3, 2023 @ 11:00pm 
i sure hope not because i got sea peoples and libu raiders at turn 43 when the pillars dropped to medium x_x
It's 7am but this was important lol bye zzzzzzzzz
Defmonkey Nov 3, 2023 @ 11:01pm 
Originally posted by Vinnie DAngelo:
Oh... Well the Civ mechanic on my campaign is in prosperity so I don't have to worry about that.

Yeah it helps if you are in prosperity, in crisis they become alot stronger and you will likely need to kill them to the last man.
Defmonkey Nov 3, 2023 @ 11:04pm 
Originally posted by Khalifa:
i sure hope not because i got sea peoples and libu raiders at turn 43 when the pillars dropped to medium x_x
It's 7am but this was important lol bye zzzzzzzzz

Lol :WH3_greasus_rofl: You have a bit more work to do. 100 turns to go.
x260bm Nov 4, 2023 @ 6:04am 
They get bonuses when civilization declines and everyone else gets penalized. You can see how the pillars of civilization affect each group if you click on the panel. I have seen no evidence it affects spawn rate though.
jonoliveira12 Nov 4, 2023 @ 6:08am 
Originally posted by Khalifa:
From what i understand it's not turnbased.
It's based on the pillars of civilisation mechanic. The more destruction and war, the more raiders come to exploit the chaos. Keep settlement buildings high and avoid razing.
It's the little slider at the top of your campaign map, under your leader portrait.
It is turn based, but the higher the civilization status, the sooner it ends, mostly because the Sea Peoples armies are highly dependant on low civ status buffs, to be that huge juggernaut they are played up to be.

This makes sense, as raiders were not capable of taking full on imperial armies on their own, and they became much more destructive as the time progressed, and fielding big, organized armies became much more difficult.
Defmonkey Nov 4, 2023 @ 6:30am 
Yeah, I've just got them coming in on my current Bay campaign. Now turn 106 and got the big wave.

Had a very successful run this time around so i don't think they are going to stand a chance. I built tall and only have 4 provinces. Have 1/2 million food, 50k of bronze and 40k of gold in the bank and myself a land people rock slide wave of 12 full stack armies and each one costing about 50 food each in upkeep. :WH3_greasus_rofl:
Vinnie DAngelo Nov 4, 2023 @ 6:59am 
Originally posted by Defmonkey:
Yeah, I've just got them coming in on my current Bay campaign. Now turn 106 and got the big wave.

Had a very successful run this time around so i don't think they are going to stand a chance. I built tall and only have 4 provinces. Have 1/2 million food, 50k of bronze and 40k of gold in the bank and myself a land people rock slide wave of 12 full stack armies and each one costing about 50 food each in upkeep. :WH3_greasus_rofl:
You have 4 provinces and in turn 106?! Did you not expand... what did you do just raise settlements like a horde faction? Nothing wrong with that it's fun too, but just curious. :TWP_Hittites:
Defmonkey Nov 4, 2023 @ 7:19am 
Originally posted by Vinnie DAngelo:
You have 4 provinces and in turn 106?! Did you not expand... what did you do just raise settlements like a horde faction? Nothing wrong with that it's fun too, but just curious. :TWP_Hittites:

I sort of wanted to but kind of got more engrossed with maxing out efficiencies in the 4 provinces i had. I saw people complaining the game was a food shortage simulator and wanted to prove that wrong.... i'm not short of food that's for sure.

You need to maximize unit upkeep reductions, unit recruitment cost reductions and resource production and stick all your bonuses on and do all the right research. I'm also using the Hatshutput legacy that generates plenty of resources too, but i t think i could do just fine without it.

When you make your armies you just stand them in the provinces that max out you upkeep reductions and use the outpost buildings every few turns to keep the bonuses applied. You basically have free armies. If you take all your armies out of your provinces at the same time you will feel the large upkeep hit, you don't need to go anywhere :WH3_greasus_rofl:
Last edited by Defmonkey; Nov 4, 2023 @ 7:20am
Vinnie DAngelo Nov 4, 2023 @ 8:11am 
Originally posted by Defmonkey:
Originally posted by Vinnie DAngelo:
You have 4 provinces and in turn 106?! Did you not expand... what did you do just raise settlements like a horde faction? Nothing wrong with that it's fun too, but just curious. :TWP_Hittites:

I sort of wanted to but kind of got more engrossed with maxing out efficiencies in the 4 provinces i had. I saw people complaining the game was a food shortage simulator and wanted to prove that wrong.... i'm not short of food that's for sure.

You need to maximize unit upkeep reductions, unit recruitment cost reductions and resource production and stick all your bonuses on and do all the right research. I'm also using the Hatshutput legacy that generates plenty of resources too, but i t think i could do just fine without it.

When you make your armies you just stand them in the provinces that max out you upkeep reductions and use the outpost buildings every few turns to keep the bonuses applied. You basically have free armies. If you take all your armies out of your provinces at the same time you will feel the large upkeep hit, you don't need to go anywhere :WH3_greasus_rofl:
:TWP_Scarab:challenge accepted. I was planning on doing something very similar, but with Irsu.:TWP_Scarab:
Defmonkey Nov 4, 2023 @ 8:20am 
Originally posted by Vinnie DAngelo:
Originally posted by Defmonkey:

I sort of wanted to but kind of got more engrossed with maxing out efficiencies in the 4 provinces i had. I saw people complaining the game was a food shortage simulator and wanted to prove that wrong.... i'm not short of food that's for sure.

You need to maximize unit upkeep reductions, unit recruitment cost reductions and resource production and stick all your bonuses on and do all the right research. I'm also using the Hatshutput legacy that generates plenty of resources too, but i t think i could do just fine without it.

When you make your armies you just stand them in the provinces that max out you upkeep reductions and use the outpost buildings every few turns to keep the bonuses applied. You basically have free armies. If you take all your armies out of your provinces at the same time you will feel the large upkeep hit, you don't need to go anywhere :WH3_greasus_rofl:
:TWP_Scarab:challenge accepted. I was planning on doing something very similar, but with Irsu.:TWP_Scarab:

Bay will be your man as he strong with resources and diplomacy. You can also power up the research tree with his special, you will have most of the royal decrees research tree unlocked by turn 100. I have recommendations for your army builds and research path but will let you figure it out unless you ask. If you are going with Irsu then the approach there is going to be a bit different, ive not played him yet to figure out his best strategy.
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Date Posted: Nov 3, 2023 @ 9:22pm
Posts: 21