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You sir/mam get a unicorn for that! Enjoy.....
They said the playerbase was low, what they actually meant was they were experimenting with free to play cash shop type games similar to war thunder etc.
Didnt pan out.
Unfortunately, the hardcore players who supported and played Arena extensively have beaten this horse to death. The player base was actually quite toxic and the developers could never figure out which portion of them to listen to for feedback. They created the jolly little group of "Praetorians" as I guess favored testers for feedback. All the while they'd go behind the "Praetorians" backs and actually speak with other community players about if they thought this/that was right or not. It finally went downhill rapidly when they embraced the content creators as premiere sources for feedback. Or how about the "Praetorians" would create alternate accounts and come into voice channels to steal other people's feedback LoL........ I was never a "Praetorian" but I was the first player to reach 1,000,000 (Blood Drinker something) kills in the WG version and when they gave me the unique title "Silver Shield" boy how the little "Praetorians" on the hill revolted and cried some sweet sweet Crocodile Tears.........
If it ever did have another chance at being a legitimate long-lived enterprise, then I agree that it would need to be on Steam and to completely avoid the "content creator" charade that makes stuff really bad for everyone. As I said the player base was horribly toxic though with extremely hostile small cliques of individual groups who all just acted like azzz hats to each other.....
There wasn't anything more FUN than doing some solo domination matches and getting thrown into a clan vs clan match.......... Good memories being a Wild Card in one of those type matches...... Was a damn fine game though to be sure......
We need more asshattery tbh, because people are too soft now.
So bring back Total war arena and the asshattery.
I would be down for this. I actually enjoyed that game in the time I played it. I don't understand why it was canceled
Selling it to the chinese instead of patching it up and allowing private servers was the mistake.
Thing is as cute as Arena might have been (I also enjoyed it to a degree) it's important to reiterate that it was trying to alienate a playerbase that is, for the most part, rooted in chill singleplayer wide-strategy gameplay and convert them into a pure multiplayer RTS/MMO-lite one where the outcome of every battle was always far too reliant on third parties rather than the player alone... with that other shoddy company involved being Wargaming no less... it was never going to work out.
Without going too deeply into their f2p system, CA was totally barking up the wrong tree in some ways - at least with the initial target audience... and no initial TW audience probably means no growth.
To me, it's weird they didn't use some of the work they'd already done to add an MP side-kick to the main games, rather than letting it go to waste. I'm not even a MP guy and I could have seen myself playing the light/fun "Arena Mode", levelling units/avatars etc. They could have included it with every game, incorporating new units and equipment from each game's setting, etc, increased engagement among existing players. It was even already broken out into its own separate product so they wouldn't have the problem of making all the TW games work together.
Not saying this is a great idea - we''ll never know now, I guess.