Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I agree about cavalry. Thing is, we already know that stuff about the game. So if people take their time to post how it is for them in detail it just adds to the information we have about it.
Look at user reviews, where a gamer can say they don't like the game because it has feature x, but you like the sound of feature x. Or they seem like a similar/dissimilar kind of gamer to you, or whatever.
Lol five hours is more Than enough. I felt similar with Three Kingdoms and I ended up playing that for almost 200 hours
You'll have bigger provinces and territories to battle than lets say any other previous released map.
It looks it, but its alot bigger than one might think. Settlements are pretty spaced out and there the same number of regions as Rome 2, Attila and Three Kingdoms....
The shape might be a factor for some people since you can cross by sea or go up Canaan, Then there is the geographic area and obvious exclusions (Aegean / Mesopotamia) that people are very aware of. So i can certainly see why people would say this.
Seems like you didn't play EA and read the menus with options or tried some. I did and I know the game is the best total war ever made, with systems than are amazing never seen like this before: revolutionary.
1)Every culture has courts, legacies and different pantheons of gods than matter once you level a god worshipping them. No more playable cultures because should had to be made up, fans no one a made up culture or fill this kind of mechanics with everything made up.
2)Mesopotamia and Aegeans could be there as playable in future DLCs but not historically accurate as hittites, canaanites and egyptians.You should know this: after Sea people time frame (50 years from the starting point of this game) archeologically or historically we have a black hole of darkness than lasted 200 years. But I had to read in the forums why we can't have dynasties for centuries, LOL, I am sure they dont want 100% made up things in a history game because we know nothing.
3)Management of resources in Pharaoh feels very reallistic and fun, trade agreements help control resource incomings and are reflected in the top of the screen, very easy system, but your incomings are variable in three things: your good relantionships with other factions you do trade agreements with, the state of the columns of your civilization (not be in crisis or collapsing), and the builldings with the population than creates your base incoming because you could have gold mines but if the population is scarce you are not going to be able to work in gold mines and will need to be repaired. Depth of this game is revolutionary.
4)Generals and their bodyguards die pretty pfast, no superheroes at all, is not a silly idea to attack the last or the safest way, once he gets better equipment and levels up a bit will be more durable. Winning battles, unlocking epic titles (like Bane of Seth and things like that) and devoting your general to a god (and leveling the god building temples/sanctuaries) will reinforce him for being a zealot.
5)For first time to win battles is not just about having elite units, is more important to use each type effectively and praise to your favorite god in sanctuaries of outposts before going to battles. Or having the right influence in the court, this can help you win battles.
6)Unit types are a lot more diverse than most thing, and you can only recruit them going with the general to the right regions where they historically were. Also, agents are gone, now outpost help your single army or your secondary army to travel very fast across the map (like 50% speed distance increase) and is very fun because the map stills very big.
I can go on with longer list, but this game is truly revolutionary and you are judging it just by the cover, wich it seems to only have 3 cultures but is a lot more rich in sandbox options than ever, and historically/reallistically more accurate than ever before
Total war: Pharaoh is a revolutionary total, with the best mechanics, some we never have seen before, not so well done.