Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's RTS fare, and the Total War battlefield is not RTS, it's RTT. It makes some sense to cut out the tactical gameplay in an RTS where your goals are resource management, base building etc and you might be "generally pointing in the direction" for attacks so you can concentrate on the other stuff.
In tactical gameplay things like formation, position, posture, moving to objectives etc are the point of the gameplay, not a side-issue. So it only makes sense for units to be changing these things on their own under very specific circumstances - like routing, breaking or charging due to poor discipline.
Whether it's the current year or not makes no difference. Managing units isn't an inconvenience in TW battles it's the gameplay.
Just my 2c. Completely respect that you see it differently.
As I said, all games with RTS battles give players the option to automate troops, it´s an inclusive measure that makes everyone happy.
Take Hearts of Iron 4 as a good example. If you choose, you can draw battleplans and let the AI execute your strategy. You can also draw lines for your infantry and only micro tanks or whatever you choose, or you can micromanage everything.
I for one wouldn´t have more than 500 hours playing HoI4 if it were not for automation. And many player think like I do.
As for TW, there is clearly an audience who despise microing the whole thing, otherwise you wouldn´t see modders trying to "fix" this issue.
Well, for point 1), the appeal of TW is the battle system and for the most part you only have to worry about 20 units. There is already an option to have the AI control reinforcing units if you don't want to deal with more than 20 units. Simply put, the battle is not designed with automation in mind, beyond simple things like chained commands, drawing a path for a unit, and setting guard/skirmish behavior.
For point 2), I agree that it's disappointing how the AI gets buffs that completely invalidate game mechanics. For example, I would never pick a trait that reduces public order in enemy provinces since I usually play on VH. Forcing a rebellion in the enemy province is just not a viable mechanic for higher diff levels. There are other mechanics impacted.
In fact, you could automate troops in Medieval 2, It was just awful. Instead of improving this feature, CA chose to abandon it.
That's what I meant to say. The lack of automation is by design because people enjoy playing it like a fast paced RTP with unit micro. Sorry if it wasn't clear.
There you go, you can also use mods. What is the issue then?
BTW, and I genuinely don't know, since when does HoI have RTS battles!? :D
Mods aren´t as good as regular features, mods get outdated, mods introduce bugs etc.
If what I consider an essencial feature depends on the effort of modders, chances are I won´t buy the game, just as I haven´t bought any TW games in a long time for this and some other reasons as well.
Hearts of Iron has had RTS battles since always.
Dude that's being so generous with the term "RTS" that it's bordering on dishonesty :D
I suggest you watch a youtube video.
And I will stop it here, man. Not interested to stay locked forevever in this thread talking to CA fanboys.
My message to CA has been sent, in case any CA representative reads this forum.