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Fordítási probléma jelentése
What I miss with the Hittites is this level of danger and being on the brink playing as them, this urgency. Suppiluliuma even abandoned Hatti, weeks before it got burned. Potentially setting up shop in Tarhuntassa or somewhere else. The hittites had done this twice before in their history, mounting a fight-back from a more secure city.
Nice review!
Kurunta is not a vassal when you play as him. He's a Hittite and part of the court, if you so choose, but being in the court and being a vassal are different things mechanically.
Kurunta can annex just like Sup... it's not a faction mechanic, but a King/Pharaoh mechanic. Become King, get the legitimacy up, and you get certain special abilities as King/Pharaoh. Kurunta just doesn't start as King like Sup. does.
The tech tree is ridiculously powerful in later techs. The edicts that drop upkeep costs on units... the edict for gold per T-5 building... some of those are super OP, actually. But yeah, in general, it's a tech tree that requires no buildings at all (even TW:WH has some factions with techs locked according to what is built, let alone how much that happens in Napoleon or how Shogun 2 locked entire tiers of tech in FotS depending on development levels).
I agree, though, with a fair number of comments here.
The Phyrgian and Kaska invasions (and Libu as well) should have more to them. It's pretty lame that they just spawn on the map in roughly the same spot every so often, with no way to be affected. They become whack-a-mole nuisances eventually.
Battles are way better than Troy. Troy was a mess, IMO, as melee was extremely brief and there was no time to maneuver... just rush everyone into battle. Troy was all-time bad TW experience for me in the tactical game. In contrast, Pharaoh does so much better there, especially with representing the effect of armor.
And overall, yes, Hittites feel like they got a lot less detail than Egypt. Though, that being said, Canaanites are even worse (don't even have their own court).
And there definitely are balance issues with buildings. Sup's garrison buildings are amazing... meanwhile, there are some factions with these terrible buildings for adding sacking/raiding income in adjacent provinces, and I hardly ever raid, so they are a total waste.
I myself never ONCE even used one of Kurunta's factional buildings plus you start off with the grand temple of Kurunta. In just a few turns if you rapidly take the entire province to the west with 4 regions, then you will have max favor for the god Kurunta no problem. He has a really easy starting position and the only challenge is keeping pace with Suppulul's legitimacy values during the civil war when you join it. I found his faction specific buildings stale and worthless. So immediately after I got the Great King achievement with Kurunta (around turn 40-50) I was bored out of my mind and couldn't handle anymore. The Hittites have a much better skinned civil war CINEMATIC though with their Hittite panopoly and all...........