Total War: PHARAOH

Total War: PHARAOH

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elixEtneicnA Oct 24, 2023 @ 2:57pm
Suppiluliuma turn 70
Man is this uber tedious because the sea people just spawn in your back settlements and you can never catch them with one single spare army; it's really a dumb caveat because aren't they suppose to come from the "SEA"??? So by turn 70 I had accomplished all of Suppiluliuma's achievements and I couldn't tolerate playing "TAG" with the sea people that just steadily destroy every outpost/shrine they come across in Hattusa. Yes, all the settings are on normal and the invasion size is set to normal as well. I normally play all Total War titles on hard but this game is wonky crazy with the buffs that the ai receives naturally if you attempt hard mode. So how are we suppose to keep interest for 140 turns? It was so goofy by turn 70 and I couldn't handle anymore! I'm trying to give Pharoah a chance but geez... Okay, well im off to try out the Caananites with Bay on hard for a total victory but I swear if more sea people spawn in the back territories instead of actually invading from the "SEA" I'm gonna be so disappointed...... :easternromanempire: :thehuns: :Saxon: :thronescommander:
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Showing 1-15 of 15 comments
Darth Glorious Oct 24, 2023 @ 3:07pm 
You can always change their spawn rate or your upkeep to low mid game if you cannot handle them...
Inquerion Oct 24, 2023 @ 3:10pm 
Well in my Suppiluliuma campaign I'm still around turn 30 so it's nice to hear what to expect. Good thing that in the west I vassalized Phrygia so they will serve as my shield before my Doomstacks will mobilize.

But do these Invaders spawn in the south (where Kurunta was) or west (in direction of Greece)? Do they spawn in the East? (Armenia/Assyria)?

I tried Tausret and endless "Libu Invaders" spam in the middle of my territory was very annoying. Yes, they don't spawn in Libya. They spawn in Egypt! Due to save corruption issue I faced I had to abandon that campaign.

It's likely the same for Bay; they will spawn in the Levant.

Why? Lazy CA removed naval combat and naval mechanics from Total War in 2016 (Warhammer 1).
Vlad the >Implyer Oct 24, 2023 @ 3:12pm 
I think you're referring to Kaskian invaders which spawn in North Hatti and/or Phrygians which spawn in the west, and they are indeed annoying. I dealt with them by building a series of forts and waystations so that no one garrison is more than a turn away from the other and destroying them on sight. It worked so well that they offered peace so they could just pass through my land and go raid somewhere else which was fine by me :D

If they are actually one of the Sea People factions they must be slipping through somewhere when they land because they all really do start in the sea.
elixEtneicnA Oct 24, 2023 @ 3:23pm 
Originally posted by Darth Glorious:
You can always change their spawn rate or your upkeep to low mid game if you cannot handle them...

That will in no way change the idiocy of having to chase "SEA" people from the Aegean who spawn leagues into the players back territory far from the "SEA"..... Yes, I can even turn the sea people invasion off if I chose to but that defeats the purpose of one of the games main premise though.... They're easily handled but it takes your capabilities for expansion away due to the food income ratio with 4 partial armies 11 strong with basic tier 1 units trying to corner them as they run....... Or by your logic I should cheat and give myself a bonus to food income..... No thank you because before I have to cheat or dumb down a setting to play a Total War game I'll just delete it...... As I said I'm off to play as the Caananites and we'll see if their invaders act the same or raid the coast first (as a Sea people should who're invading).....Thanks for your advice though M8 :thronesdiplomacy:
elixEtneicnA Oct 24, 2023 @ 3:32pm 
Originally posted by Vlad the >Implyer:
I think you're referring to Kaskian invaders which spawn in North Hatti and/or Phrygians which spawn in the west, and they are indeed annoying. I dealt with them by building a series of forts and waystations so that no one garrison is more than a turn away from the other and destroying them on sight. It worked so well that they offered peace so they could just pass through my land and go raid somewhere else which was fine by me :D

If they are actually one of the Sea People factions they must be slipping through somewhere when they land because they all really do start in the sea.

Honestly, they literally spawned in my land based territory and stated they preferred to raid, then more will randomly spawn in Hattussa with groups of 4 units (1 general and 3 units of locals) So none of my specific "SEA" peoples moved up from the sea. I had 9 vassals as well and controlled all of the Hittite territory so I had complete field of vision of everything North. Now as I attempted to move South I did encounter some larger stacks and some were in the "SEA".......
elixEtneicnA Oct 24, 2023 @ 3:36pm 
Originally posted by Inquerion:
Well in my Suppiluliuma campaign I'm still around turn 30 so it's nice to hear what to expect. Good thing that in the west I vassalized Phrygia so they will serve as my shield before my Doomstacks will mobilize.

But do these Invaders spawn in the south (where Kurunta was) or west (in direction of Greece)? Do they spawn in the East? (Armenia/Assyria)?

I tried Tausret and endless "Libu Invaders" spam in the middle of my territory was very annoying. Yes, they don't spawn in Libya. They spawn in Egypt! Due to save corruption issue I faced I had to abandon that campaign.

It's likely the same for Bay; they will spawn in the Levant.

Why? Lazy CA removed naval combat and naval mechanics from Total War in 2016 (Warhammer 1).

Yes, please update on here once they start spawning on you in Hattusa..... LoL I'm not fibbing... My original ones were two armies with 11 units of course in separate provinces.... Then boom the small stacks of 4 start appearing randomly....... Enjoy chasing them as you try to advance South......:Helmeted:
oOIYvYIOo Nov 12, 2023 @ 1:04am 
So you "normally played all TW on hard" and after all these years you have not developed in order to play TW on Legendary? And still your complaining that on hard level you had plenty of work till turn 140 so it was boring?

I played on Legendary level with Supp and won on turns 200's and for around 100 turns the AI should be more active, no one was at war with no one beside the invader tribes and civil wars.

Your perception of dificulty of a TW game is very unreal and bizarre .........................
Last edited by oOIYvYIOo; Nov 12, 2023 @ 1:16am
IMO, Kurunta is even worse.

Suppil is rough mostly on the coast and in the one or two spots on the back line where the random Phyrgian or Kaska invaders or whatever spawn. Annoying, but largely manageable.

It's Kurunta where all bets are off. Because the CPU factions do such a poor job of protecting their borders, the CPU-controlled Suppil lets stuff pour into your eastern flank. Then there's the Phyrgian factions that are on your western flank and tend to go attack from time to time. Then there's the Phyrgian random invader spawns. Then there's the Sea People hitting the coast.

Suppil is rough, but Kurunta is an immense pain because of all that. Kurunta and Bay are nightmarish starts in this because any time you are right on the coast like that, get ready to be hit from all directions because the CPU factions will let random Sea Peoples walk all over them and turn up in your backfield.

At least as Suppil, you often can control enough of the area you are in to see where stuff is coming from.
Adventurous350 Nov 13, 2023 @ 11:49am 
I had to give up on my Ramasses campaign. I had pushed a little south to the Nile and then pushed north. I basically reached where Irsu is and then the Sea people came. I thought I was ready but nope I got wrecked. Ended up with about half my settlements getting sacked and I couldn't maintain armies.

I decided to start again but try Suppiluliuma. It has been a challenge thus far with the immediate Civil War but I am about to win the Civil War and the Sea People warning just showed. I'm curious to see how this one plays out. I set the sea people to low and am hoping it's more manageable. The worst part about the sea people is how elite their armies are.
oOIYvYIOo Nov 13, 2023 @ 12:16pm 
Originally posted by Adventurous350:
I had to give up on my Ramasses campaign. I had pushed a little south to the Nile and then pushed north. I basically reached where Irsu is and then the Sea people came. I thought I was ready but nope I got wrecked. Ended up with about half my settlements getting sacked and I couldn't maintain armies.

I decided to start again but try Suppiluliuma. It has been a challenge thus far with the immediate Civil War but I am about to win the Civil War and the Sea People warning just showed. I'm curious to see how this one plays out. I set the sea people to low and am hoping it's more manageable. The worst part about the sea people is how elite their armies are.

Good luck, thats the spirit.
Defmonkey Nov 13, 2023 @ 4:54pm 
Originally posted by Aluminum Elite Master:
IMO, Kurunta and Bay are nightmarish starts in this because any time you are right on the coast like that, get ready to be hit from all directions because the CPU factions will let random Sea Peoples walk all over them and turn up in your backfield.

Sorry, i have to disagree here. Just been playing Bay and just about ready for the ultimate victory. Bay is an absolute boss, i can break the game with Bay and have had fun doing so.
elixEtneicnA Nov 13, 2023 @ 6:28pm 
Originally posted by oOIYvYIOo:
So you "normally played all TW on hard" and after all these years you have not developed in order to play TW on Legendary? And still your complaining that on hard level you had plenty of work till turn 140 so it was boring?

I played on Legendary level with Supp and won on turns 200's and for around 100 turns the AI should be more active, no one was at war with no one beside the invader tribes and civil wars.

Your perception of dificulty of a TW game is very unreal and bizarre .........................

Your questions in order:
1. I like my saves and I've always had fun on hard and very hard. Why should I play it on legendary? Just because someone plays Total War on legendary doesn't make them a better player or give them more "fun"... Unless of course that's just their thing.....:Dossenus:

2. The same little matters/events with no new big or important matters/events occurring makes it a tedium based charade as per my own personal experience. I hardly consider (survive the sea people until turn 140) chasing down little 4 man "sea people" armies over and over and over and over and over and over and over and over and over and over again fun......:Antipho:

As per your last little quote, then I never complained about the "difficulty" not even once I merely stated I played Pharoah on normal with no adjustments in the settings ergo food/upkeep/handicap. I played it a bit on hard and very hard but the ai gets massive boost to food and stuff rather disproportionate like when compared to all the other Total War titles so I played it on normal. So, I suppose that I don't know anything about Pharoah or let alone any Total War title and and I shouldn't be allowed to speak about it or any Total War title ever?:Birds:

Your questions in themselves are really bizarre and my perception is par on in an adequate place with concise iteration about what I encountered during my play-through with Pharoah. Clearly this game is very sub-par and anyone who is enjoying it currently is who I'd be worried about giving a "distorted" testament about the game as clearly their own "perception" is a delusional one-sided arc they've narrated in their small minds for whatever reason..........Wouldn't you say and/or agree?.....:Crowned:
elixEtneicnA Nov 13, 2023 @ 6:46pm 
Originally posted by Aluminum Elite Master:
IMO, Kurunta is even worse.

Suppil is rough mostly on the coast and in the one or two spots on the back line where the random Phyrgian or Kaska invaders or whatever spawn. Annoying, but largely manageable.

It's Kurunta where all bets are off. Because the CPU factions do such a poor job of protecting their borders, the CPU-controlled Suppil lets stuff pour into your eastern flank. Then there's the Phyrgian factions that are on your western flank and tend to go attack from time to time. Then there's the Phyrgian random invader spawns. Then there's the Sea People hitting the coast.

Suppil is rough, but Kurunta is an immense pain because of all that. Kurunta and Bay are nightmarish starts in this because any time you are right on the coast like that, get ready to be hit from all directions because the CPU factions will let random Sea Peoples walk all over them and turn up in your backfield.

At least as Suppil, you often can control enough of the area you are in to see where stuff is coming from.

Ohhh I definitely agree that Kurunta has a much harder start than ole Suppi boy especially being that Suppi can make vassals so easily as I had nine total during my Suppi play at turn 70......Getting that great king achievement was a pain in the ass but after that it was smooth sailing. I myself never ONCE even used one of Kurunta's factional buildings plus you start off with the grand temple of Kurunta. In just a few turns if you rapidly take the entire province to the west with 4 regions, then you will have max favor for the god Kurunta no problem. He has a really easy starting position location-wise and the only challenge is keeping pace with Suppulul's legitimacy values during the civil war when you join it plus I had difficulty getting vassals with Kurunta due to the ongoing Civil War. I found his faction specific buildings stale and worthless. So immediately after I got the Great King achievement with Kurunta (around turn 40-50) I was done and couldn't handle the "Sea People" repetition anymore as I had done that prior with Suppi. The Hittites have a much better skinned civil war CINEMATIC though with their Hittite panopoly and all.:thronescoin:
elixEtneicnA Nov 13, 2023 @ 6:54pm 
Originally posted by Defmonkey:
Originally posted by Aluminum Elite Master:
IMO, Kurunta and Bay are nightmarish starts in this because any time you are right on the coast like that, get ready to be hit from all directions because the CPU factions will let random Sea Peoples walk all over them and turn up in your backfield.

Sorry, i have to disagree here. Just been playing Bay and just about ready for the ultimate victory. Bay is an absolute boss, i can break the game with Bay and have had fun doing so.

Ohhh I know I played Bay and really enjoyed his playstyle along with his freaking units especially the light Vanguards, I instantly felt that Total War feeling while using them........ Then it happened..... The legacy screen and choice appeared....... No Caananite legacy or Royal Caananite King's Guard units like the Egyptians and Hittites get....... My mouth dropped and I was completely FLOORED at this outrage.........The Caananite faction need their own legacy path to follow and definitely their own King's guard units...... :thronescommander:
Defmonkey Nov 13, 2023 @ 7:05pm 
Originally posted by elixE tneicnA:
Originally posted by Defmonkey:

Sorry, i have to disagree here. Just been playing Bay and just about ready for the ultimate victory. Bay is an absolute boss, i can break the game with Bay and have had fun doing so.

Ohhh I know I played Bay and really enjoyed his playstyle along with his freaking units especially the light Vanguards, I instantly felt that Total War feeling while using them........ Then it happened..... The legacy screen and choice appeared....... No Caananite legacy or Royal Caananite King's Guard units like the Egyptians and Hittites get....... My mouth dropped and I was completely FLOORED at this outrage.........The Caananite faction need their own legacy path to follow and definitely their own King's guard units...... :thronescommander:

:WH3_greasus_rofl: I do get you here, but you do have flexibility with Canaan to be Hittite or Egyptian. Bay is in reality Egyptian, so i went with that. Canaan does reward 4 special standards if you conquer the "Homelands" regions, though i would really love if they expanded this to have a united Canaan legendary item as an incentive.

Oh the light Vanguards are ace, along with his stalkers and the the Natives he starts with. The Fenkhu are great mid tier units (You should be building 1000's and 1000's of them)
Last edited by Defmonkey; Nov 13, 2023 @ 10:54pm
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Date Posted: Oct 24, 2023 @ 2:57pm
Posts: 15