Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I'm convinced that CA Sofia didn't actually do any research on what fighting with these weapons would look like.
There were a lot of things I was concerned about with this game that made me take pause before buying. All of those things turned out way better than I expected. The animations weren't one of them. Admittedly, I'm not one of the people who really looks deeply into animations. But, after hearing all the hullabaloo about how Pharaoh's animations were a return to matched combat and it was going to be better, I had high hopes.
When I finally got the game and zoomed in, I really couldn't tell a difference from Warhammer. Some of the post-battle duel animations are fantastic, but some are terrible. And, the in battle animations just look the same to me. Like I said though, I don't have the eye for detail on this kind of thing as I'm more concerned about how the maneuvering, unit hardiness, and speed of combat is more than animations.
But, that one with the spear I described earlier always makes me cringe.
The sliding, lock-ons, and clunky looking individual duels cause a lot of issues.