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I have just finished the fourth journey for Ninelle, and after the first two journeys bumped up the difficulty to the highest setting (3 out of 3). On this level the enemy buffs can sometimes present significant challenges even to a very strong team. For example, for a ranged damaged heavy team, there is an enemy buff that gets applied after taking ranged damage, and that can cause trouble. Howevr, Ninelle clan is indicated as the relative 'easy' mode relative to the other clans, and I think the Priests contribute a lot to that.
I have been using a mix of Priest, Hunter, Warrior and Guard and finding this very effective. However, I am sure a team of 4+ Priests could easily work wonders as a animal army, with battle start summons, kill summons, buffing and extra activations, plus being able to bring in extra animals you purchase beyond the battle hero cap. That reads like a lot of fun, and quite possibly worth a second play through just to experience. How many games let you do that? :-)
I have played with all three clans, and one way of looking at Ninelle is that compared to the other two, their mechanics are very simple. Almost all their abilities either do damage or are just one step removed from doing damage. For example, the various summons are simple to use, and do direct damage, some with another simple effect like stun or no retaliation.
In contrast, at the other end of the scale Bronion's mechanics are rather complex, including their ability to merge two characters into one dual-character. Many of their powers require specific positioning, like adjacency, or planning and manipulation of deployable objects like bombs. In my last Bronion stage, I had one hunter that entered 'Canon mode' after not moving, reducing her movement but also adding range and damage, and another that added all the damage of the friendlies between her and a target. Awesome, but often requiring really careful placements.
Evernights aura's, low health and healing are also a little more complex than the straightforward damage dealing of NInelle, benefiting from overlapping and being very careful about what hits are taken.
My own view then, is that the clans distinct mechanics do align well with their suggested character, and they are wonderfully different to play :-)
Evernights aura's, low health and healing are also a little more complex than the straightforward damage dealing of NInelle, benefiting from overlapping and being very careful about what hits are taken.
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I would say they are even easier and actually more simpler to play as they just kill everything in sight with their sniper range and massive DPS
With sybil you can instantly dish out 50+ damage from infinite range that keeps ramping up, and she will end up with like 200 HP ( with regen lol )
The hunters with triple shot can easily burst down any singluar units ( especially earth one )
The Ice guard with infinite range can give massive DPS boosts
I dont think i ever spent more than 2 rounds every battle ( save for the survivival levels or winter general ) playing evernight, and 3 rounds at max for bosses as they dish out insane DPS to the hundreds per turn