Let's School

Let's School

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Diruk May 22, 2024 @ 8:06pm
What is the point in expelling students?
I am not sure that I am using that mechanic right.

Insofar, I have never gotten to a point where I needed to expel a student from my school. Why would I want to get rid of an income source, especially when I have invested in a teaching environment for them.
-The troublesome students just require a little more micro in responding to events, but aside form that it isn't a big issue. Disciplining troublemakers is kind of a school principal thing. I imagine a "Great Teacher Onizuka" scenario with that, most of the time. So grinding through to give them the opportunity of turning the leaf feels expected.
-I normally play long games, so it is truly a grind sometimes in responding to all the bully events for such a long time. But I like the play the long games to ensure I get the full Let's School experience with all the events and possibilities.
-If it is due to their education stats, I can't lose any students, during the early game, and I can shuffle them around to classes more comparable to their stats, in the late game.

I feel like if I need to expel a student, I am giving up on them. For a game of running a school, that just feels off in terms of feeling successful in the game.

What is your take?
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Showing 1-4 of 4 comments
Lauro May 22, 2024 @ 8:31pm 
Originally posted by Diruk:
I am not sure that I am using that mechanic right.

Insofar, I have never gotten to a point where I needed to expel a student from my school. Why would I want to get rid of an income source, especially when I have invested in a teaching environment for them.
-The troublesome students just require a little more micro in responding to events, but aside form that it isn't a big issue. Disciplining troublemakers is kind of a school principal thing. I imagine a "Great Teacher Onizuka" scenario with that, most of the time. So grinding through to give them the opportunity of turning the leaf feels expected.
-I normally play long games, so it is truly a grind sometimes in responding to all the bully events for such a long time. But I like the play the long games to ensure I get the full Let's School experience with all the events and possibilities.
-If it is due to their education stats, I can't lose any students, during the early game, and I can shuffle them around to classes more comparable to their stats, in the late game.

I feel like if I need to expel a student, I am giving up on them. For a game of running a school, that just feels off in terms of feeling successful in the game.

What is your take?

my point of view this game isnt perfect but lets says you have a "small" classroom , and there are 10 students , and 3 of those students "hate' 1 student ( you can view relationship in 1 tab) , we just expell that student and now the class is in peace :)
( yes you can " buy" demerti badges for force him out with the confiscated items)
Last edited by Lauro; May 22, 2024 @ 8:31pm
codebase May 31, 2024 @ 8:35am 
Honestly, I think the option gives some realism to the school environment. You can't expect that troublesome students will be kept around indefinitely. It may feel like you're giving up on them, but (at least in my view) if they are that much of a disruption, you're doing the rest of the student body a disservice by keeping the troublemaker around.

That being said, I do think the expulsion feature could be improved. There's currently no penalty for keeping the troublemakers around and they tend to be large contributors to income. I have one student with 80 demerits just because I've kept them around for three years. (And it's still spring on their third year. So that number will continue to rise.....)

One possibility (that shouldn't really require much on the development side) is that after a certain point, maybe those kinds of troublesome students should start contributing towards a protest made by their bullying victims.

Another one could be that the troublesome students run a risk of being removed from the school due to home activities. (I.e. They did something to get the cops involved off campus, and were removed from school as a result.) That could just be a popup notification with an associated reputation loss for the school that has an increasing chance of occurring the higher the student's demerit count gets.

Another could be that the bullying is found out by the PTA and the school has to pay compensation for their lack of action.

Just having any of those three would give the player an incentive to get rid of a troublesome student after they burn through their reputation.

Just to not be so negative, there could also be a means to correct their behavior permanently. Like, after joining a club there's a chance that the club members help them get over their bullying habits. Or keeping good grades long enough reduces their rate of bullying.
stonewalldutch May 31, 2024 @ 8:51am 
You should be able to suspend a troublesome student first and give them another chance at behaving themselves when they return.

Maybe you could receive letters from parents of the children who are affected by the trouble makers. These letters could offer the threat of moving the good students to another school due to the lack of discipline at your school. This would give you a financial motivation to remove the bad eggs for good. It could also hit the school's reputation if good students have moved out because of poor discipline.
Himiko Moonsea L Jun 4, 2024 @ 9:51am 
it could be good to have an office with a doctor for these turbulent students, with a percentage of x to be able to put him back on the right path (increase his discipline) OR an administrator as rector of discipline for the same effect
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