Let's School

Let's School

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jist Jul 30, 2023 @ 2:57am
Poor Performance
The game plays fine, but uses WAY too much GPU. Let's School paused on default settings runs hotter than Subnautica on max settings. I don't even know how that is possible.

What are other players doing to improve performance?

When are the devs planning on optimizing the game?
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Showing 1-15 of 15 comments
MoeeeZ  [developer] Jul 30, 2023 @ 3:08am 
Hello headmaster, could you please share the configuration of your computer with me?
And yes, we will continue to improve the game.
Thanks for your feedback!
weiss Jul 30, 2023 @ 3:54am 
Originally posted by jist:
The game plays fine, but uses WAY too much GPU. Let's School paused on default settings runs hotter than Subnautica on max settings. I don't even know how that is possible.

What are other players doing to improve performance?

When are the devs planning on optimizing the game?
one simple thing, limit your framerates. never let a game run wild with frames. ANY game which would have freedom over with how much frames it is allowed to run would full on use your GPU.

since the game diesnt have an FPS setting, go into your system gpu settings.
if you use an nvidia card, just open your gpu system settings, go to your 3D settings.
i recomment you to start the game and close it again before you hit the "add" button. because the most recent apps show ontop. after you found the lets school executable, find the max framerate option and set it to any frame limit you like and dont forget to hit the apply button.

and tadaaaa the game is now via GPU settings limited. i setted mine to 61fps. do 120fps if you think your cooling system/airflow can keep up with it.

if you have an AMD card ... well i dont know how to do it with an AMD card, but am sure they have all this settings stuff somewhere too =3.

if you dont do this, takes the game whatever fps (aka Hz) your screen is capable off. and if your screen is capable of 244frames+ (aka 244hz and higher) is it no wonder that your gpu goes crazy, again. every game would do this. try it with other games, let them loose and give them no fps limit, ya can watch ya gpu getting frie´d.

tho to the devs would i mentition to add a FPS limit option in the game.
sure, peoples with knowledge about GPU settings and how to manually putt a game into its cage with fps would probably not care, they would do it like me and simply restrict the game manually, but peoples without this knowledge make probably topics like this because theres no fps option ingame aside of Vsync which doesnt helps if the screen has a high Hz rate.
Last edited by weiss; Jul 30, 2023 @ 3:56am
weiss Jul 30, 2023 @ 4:03am 
oh yea, to OP when you do the stuff with the 3D settings and hit the add button, it could be that the whole windows option window gets seemingly stuck. just wait until windows is done scanning your pc for games and apps which was running. the window to add the game manually will sooner or later pop up, watch youtube or something like that while it does its thing, it should not take longer then 2 minutes tho.

tho you can significantly lower the waiting time on this with restarting the PC and doing it right afterwards, cause then is the system not forced to go through several things to list etc.
so dont panic if it hangs, just wait xD.
Last edited by weiss; Jul 30, 2023 @ 4:05am
jist Jul 30, 2023 @ 5:42am 
Originally posted by MoeeeZ:
Hello headmaster, could you please share the configuration of your computer with me?
And yes, we will continue to improve the game.
Thanks for your feedback!

Glad to hear it! Here is my setup. Let me know if you need anything else.

BaseBoard Product B350 TOMAHAWK (MS-7A34)
Processor AMD Ryzen 7 1700 Eight-Core Processor, 3500 Mhz, 8 Core(s), 16 Logical Processor(s)
OS Name Microsoft Windows 10 Education
Installed Physical Memory (RAM) 16.0 GB
Adapter Type NVIDIA GeForce GTX 1060 6GB, NVIDIA compatible
Resolution 1920 x 1080 x 144 hertz
Installed Drivers C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll
Driver Version 31.0.15.3640
weiss Jul 30, 2023 @ 6:12am 
just do what i said and get a better gpu for the future too. xD
jist Jul 30, 2023 @ 7:41am 
Originally posted by weiss:
just do what i said and get a better gpu for the future too. xD

You can change the fps limit in the game settings by disabling vsync
Digihuman Jul 30, 2023 @ 9:15am 
I agree, this game is hogging far too many resources and ought to have better optimisation. Just deleting all the desks from a classroom late-game can cause unnecessary lag due to all the smoke particle effects that come off for no good reaosn.
weiss Jul 30, 2023 @ 10:57am 
so, i made a screenshot of my whole screen (including taskmanager showing my gpu usage)
https://cdn.discordapp.com/attachments/991944370901241896/1135265650089144380/image.png
i dont know what you guys do but my gpu is fine at 60 fps and 1080p and yes, i play on high graphic settings o-o
i mean to be fair, i am a few gpu generations further then OP and i have 32gb ram but i have an AMD ryzen 5 2600x with 6 cores/12 logical processors. so, OPs problem is his gpu bottlenecking him.

when i putted my PC together paid i a lot attention to it that the components work as good as possible in tandem together. and from what i gather online is OP´s cpu better then mine.

i recomment you to get a gpu which is capable to work in tandem with your cpu.
in anycase, ya got a point tho. there is already an fps limit thing ingame. i didnt knew that, thanks for pointing it out, i just didnt seen it anywhere. i didnt knew that i needed to deactivate vsync that it suddenly appears xD.

in anycase, i had so far no fps lag, not even with what digi says.
and i played that game by now for over 20 hours since release. i mean, that everything runs fine for me doesnt means that it does for other peoples but seeing someone with a 1060 today and complaints that a 2023 game takes too much ressources is hilerious.

it depends aswell what you count as "hot" on your gpu.
a gpu is fine with up to 70°C. everything beyond 75°C+ is not good.
since you seen that i can play the game in 1080p fine with full graphics and relatively much going on already on screen and not even going over 50°C have you now 2 options.

you either check your airflow or cooling system in your tower ... or you get a better gpu.
same counts for digi. me for my part am fine. xD

and btw, i just realized that the game doesnt even takes my CPU out of idle mode aka its sitting at 2.18 ghz. if i play monster hunter rise looks it like this
https://cdn.discordapp.com/attachments/991944370901241896/1135272708091957348/image.png
so ... talking about "ressource hogging" when lets school can not even get my cpu out of idle mode vs monster hunter rise is aswell really weird.

i mean, am kind of a settings nerd, i optimize my PC settings a lot torwards games etc. but then again, saying its ressource hogging but cant wake my cpu up vs another game which does (like you can see, lets school --> cpu snores and sits at 2.xxghz. monster hunter rise --> cpu clearly awake and uses its full potential 4ghz) is for me weird. btw my gpu stays at 1% in the menu due to DLSS it hops up to 46%+ when am ingame x3 incase anyone wonders. cause nothing much happens in the menu and i think (am not sure) the title stuff in MHR is rendered, aka just a cutscene which plays.

merged post due to double post o-o
Last edited by weiss; Jul 30, 2023 @ 11:18am
gigamelon1981 Jul 30, 2023 @ 8:54pm 
The game also hog too much CPU, i set all the graphics to low or none. And 60fps 1440p.
But frankly speaking, RimWorld also has the same CPU problem.
There, pathing eats a lot of performance. Since it is like they predict where the NPC wants to move, then check the temperature at each tile. When it is too hot or too cold then do something.
I have 100 student at busy season, and 25 teacher. Idk how many animals.
Animals do contribute to the pathing algorithm.
IMHO I do expect the game run smooth at that NPC number, this is a school, I'm not expecting running a colony with only 7 colonist like the Rim.
I'm using Ryzen 7600 and RTX3060Ti.
And i do think the game performance is insufficient.
weiss Jul 30, 2023 @ 9:29pm 
Originally posted by gigamelon1981:
The game also hog too much CPU, i set all the graphics to low or none. And 60fps 1440p.
But frankly speaking, RimWorld also has the same CPU problem.
There, pathing eats a lot of performance. Since it is like they predict where the NPC wants to move, then check the temperature at each tile. When it is too hot or too cold then do something.
I have 100 student at busy season, and 25 teacher. Idk how many animals.
Animals do contribute to the pathing algorithm.
IMHO I do expect the game run smooth at that NPC number, this is a school, I'm not expecting running a colony with only 7 colonist like the Rim.
I'm using Ryzen 7600 and RTX3060Ti.
And i do think the game performance is insufficient.
while i proven that it is not like that. i have no idea what your PC´s do. but i proven with 2 simple screenshots that the game isnt even able to poke my cpu out of idle mode nor gets my gpu over 50°C.
[FvN] Var Jul 31, 2023 @ 8:25am 
Yea to "fix" your GPU usage its really just disabling Vsync and then slapping an FPS cap on it. Kinda bad UI design, that the option for the framerate only appears, once Vsync is off, but oh well, i guess.
Set the game to 30 fps and i really do not feel any difference in the flow
gigamelon1981 Jul 31, 2023 @ 1:40pm 
Originally posted by weiss:
Originally posted by gigamelon1981:
The game also hog too much CPU, i set all the graphics to low or none. And 60fps 1440p.
But frankly speaking, RimWorld also has the same CPU problem.
There, pathing eats a lot of performance. Since it is like they predict where the NPC wants to move, then check the temperature at each tile. When it is too hot or too cold then do something.
I have 100 student at busy season, and 25 teacher. Idk how many animals.
Animals do contribute to the pathing algorithm.
IMHO I do expect the game run smooth at that NPC number, this is a school, I'm not expecting running a colony with only 7 colonist like the Rim.
I'm using Ryzen 7600 and RTX3060Ti.
And i do think the game performance is insufficient.
while i proven that it is not like that. i have no idea what your PC´s do. but i proven with 2 simple screenshots that the game isnt even able to poke my cpu out of idle mode nor gets my gpu over 50°C.
Are you saying your proof is better than mine?
From a person who didn't know there's fps limit?
Who said an FPS lag. Looks like a new term to me.
Also only has Monster hunter to compare?
I don't like Japanese games in general, they don't translate good as far as performance goes.
Not all of them, but mostly.
Do I have to list my games?
Look I'm not trying to start a mental gymnastics.
Can you stop poke something that you don't even know then claiming if you're the most right out there?
Thank you.
weiss Jul 31, 2023 @ 2:16pm 
Originally posted by gigamelon1981:
Originally posted by weiss:
while i proven that it is not like that. i have no idea what your PC´s do. but i proven with 2 simple screenshots that the game isnt even able to poke my cpu out of idle mode nor gets my gpu over 50°C.
Are you saying your proof is better than mine?
From a person who didn't know there's fps limit?
Thank you.
yes, because my PC is weaker then your PC and has 0 problems with the game, even proven with screenshots where lets school doesnt even pokes my cpu out of its sleepmode while monster hunter rise does. your argument with the "doesnt knows theres an fps limit" is a desperate try to ignore the screenshots i´ve shown.

i explained aswell why i didnt knew there is an option to limit the fps ingame cause i never deacrtivated vsync which would´ve made the option vissible. usually is the option already vissible but greyed out when it comes to settings. i limited the fps in different ways which requires way more knowledge. so, stop your desperate try to negate the screenshot i´ve shown.

an unoptimized PC build has a lot of trouble with games. i bet if i look into your post history is this game here not the only game with which you have/had trouble.

i agree that the game is for its looks and graphical style a bit too demanding. but theres one thing you forgetting here. i have an AMD ryzen 5 2600x with an nvidia rtx 2060 super with 32gb ram and the game isnt even installed on an SSD and the game runs FINE on my specc with 60fps and 1080p and like said already, doesnt even gets my CPU out of idle mode.

but somehow have you with your way more powerfull ryzen 7600 and an 3060Ti trouble.
you could now argue that the game is for your CPU and GPU badly optimized and i am just lucky and its well optimized for my CPU and GPU. but i shown clearly that the game is not a ressource hogging game if you set it to the right settings.

sometimes wish i, i could sit down infront of peoples PC´s and look why the frigging F the game runs for me without any issues (aside from known bugs) but causes on other machines which should be way more powerfull then mine trouble. and again would you answer this with "blaming the devs for not testing various system speccs enough" and you could be right with that. however, the argument is here that i proven that the game is definitly not a ressource hogging game (atleast not on my PC). and you can not negate this proof because its a few posts above this with links where my cpu literarly sleeps while playing lets school but is fully awake (how it should be when a game is demanding) when i play MHR.

let us just end it with this.
the game is perfectly fine optimized for an AMD ryzen 5 2600x with an nvidia rtx 2060 super at 1080p/60fps but horribly optimized for a ryzen 7600 with a 3060Ti at 1444p/60fps
i can live with that
but dont try to negate the proof that my PC has absolute 0 issues with the game and is clearly not a ressource hogging game on my system with clear proof. i guess am just one lucky person ... like with a lot of games.

elden ring release? so many peoples had issues ... i had no issues.
hogwarts legacy release? so many peoples had issues ... i didnt had any... i could list so many more games where peoples had on release issues but by whatever miracle seems it that i am just lucky ... shrugs. but ok melon, i have no idea about what i talk because i didnt found the fps option in nano seconds right? ... -_- sorry for the paragraph but i get upset when i posted proof and peoples somehow manage to ignore it.
Last edited by weiss; Jul 31, 2023 @ 2:30pm
Hatsune Miku Oct 14, 2023 @ 1:00am 
I've been enjoying this game, but I definitely noticed my CPU hitting 70s and my GPU 85, my system is water cooled too, and I was playing Starfield on max settings and the temps didn't even get that high, so I kept wondering why my fans kept spinning up and not that I had any FPS issues, just running hotter than it should, limiting FPS and the temps are acceptable again.

For the record my system is a watercooled I9-1100k / RTX 3070
gigamelon1981 Oct 15, 2023 @ 3:00am 
I suspect this is the same thing happens with Ace Combat 7 and Sword Art Online Fatal Bullet. The theory is something like this.
Basically, if a game using 1080p it should loading 1080p texture.
1440p using 1440, 4K using 4K and so on.
[Wait Let's school doesn't have texture? It seen that way, but i believe it is not, it just blank main texture IMO.]

But what happen is, sometimes, to simplify the game design process, a game doesn't do that. In SAO-FB case, it only has 4K texture. If someone using 1080, the texture will be a scaled down to 1080p version of it. Resulting in blurry graphics at lower resolution. Blurry and Heavy, since it loads 4K texture first. Which GTX1050 absolutely has not enough VRAM to handle, it ran perfect at GTX1070. People who has beefier GPU resort to use 150-200% screen scale to fix the problem.

At Ace Combat, playing the game at 1080p to 1440p are two different beast.
Idk how but it seems at 1440p, not only they using different set of texture, but also much complete map, and matcap. What is see is my plane canopy is now has greenish tint when played at 1440p. As for texture clarity, it also weird, 1080p seems using 720-480p esque text clarity while 1440p using 1080p kind of clarity. By I mean text clarity, is the text on the plane's decal or cockpit instruments.

It affect the performance, like night and day.
AC7 run at 60fps using GTX1050 at 1080p. But my fan roars when playing 1440p using RTX3060Ti, also the fps is still a little bit higher than 60. Maybe 60-90fps. Unlike what people usually think, i should have 100+ fps, no it didn't happen.

Other factors, if the game is using Unity there's a good chance the V-Sync isn't as efficient as our graphics card V-Sync. Also, not sure what kind of anti aliasing used in the game. Some game like Jagged Alliance 3 weird enough to list FSR as the anti-aliasing. Let's School has FSR, not sure which FSR version used.

Let's School just looks like not using texture at all, but i cannot be so sure.
I took liberty to scrutiny the grass, wall texture. It seems blank opaque main texture.
Even a blank texture still eat resources depends on how big it is at memory.
But i think it could has detail map and absolute has ambient occlusion. And since it is blank, idk which native texture resolution were used for 1440p, or your resolution if maybe different from me. Polygon count looks quite massive if the school is large, like 5 story already with 300+ students running around. Because it doesn't seems like voxel based game, but a standard 3D game setting. It is more apparent when looking to vehicles.
Performance games usually using less circular shape when drawing objects but instead a multigonal, near circular when looking from a distance. I think, some objects at this game still retain near circular shape. The more circular it is, the more polygon it has. Some objects also has alpha channel, so the windows glass looks transparent unlike glass box at Minecraft.

Long story short, this is probably has the same polygon and texture complexity as standard 3D game out there. Just stylized so it would looking pixellated.
It might be apparent when the game is open for workshop content i think.

The nowadays CPU perfomance has been increased. My older post refers to the game condition when the game were out. So, i could say my PC started to dip below 60 fps when i have like 350 students, compared before at 150. Definitely a major improvement, so much i changed my review from not recommended to recommended.

What I'm saying is just my theory or hunch based on my observation, still it could be wrong.
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Date Posted: Jul 30, 2023 @ 2:57am
Posts: 15