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since the game diesnt have an FPS setting, go into your system gpu settings.
if you use an nvidia card, just open your gpu system settings, go to your 3D settings.
i recomment you to start the game and close it again before you hit the "add" button. because the most recent apps show ontop. after you found the lets school executable, find the max framerate option and set it to any frame limit you like and dont forget to hit the apply button.
and tadaaaa the game is now via GPU settings limited. i setted mine to 61fps. do 120fps if you think your cooling system/airflow can keep up with it.
if you have an AMD card ... well i dont know how to do it with an AMD card, but am sure they have all this settings stuff somewhere too =3.
if you dont do this, takes the game whatever fps (aka Hz) your screen is capable off. and if your screen is capable of 244frames+ (aka 244hz and higher) is it no wonder that your gpu goes crazy, again. every game would do this. try it with other games, let them loose and give them no fps limit, ya can watch ya gpu getting frie´d.
tho to the devs would i mentition to add a FPS limit option in the game.
sure, peoples with knowledge about GPU settings and how to manually putt a game into its cage with fps would probably not care, they would do it like me and simply restrict the game manually, but peoples without this knowledge make probably topics like this because theres no fps option ingame aside of Vsync which doesnt helps if the screen has a high Hz rate.
tho you can significantly lower the waiting time on this with restarting the PC and doing it right afterwards, cause then is the system not forced to go through several things to list etc.
so dont panic if it hangs, just wait xD.
Glad to hear it! Here is my setup. Let me know if you need anything else.
BaseBoard Product B350 TOMAHAWK (MS-7A34)
Processor AMD Ryzen 7 1700 Eight-Core Processor, 3500 Mhz, 8 Core(s), 16 Logical Processor(s)
OS Name Microsoft Windows 10 Education
Installed Physical Memory (RAM) 16.0 GB
Adapter Type NVIDIA GeForce GTX 1060 6GB, NVIDIA compatible
Resolution 1920 x 1080 x 144 hertz
Installed Drivers C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll,C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_5b6e4554b945d508\nvldumdx.dll
Driver Version 31.0.15.3640
You can change the fps limit in the game settings by disabling vsync
https://cdn.discordapp.com/attachments/991944370901241896/1135265650089144380/image.png
i dont know what you guys do but my gpu is fine at 60 fps and 1080p and yes, i play on high graphic settings o-o
i mean to be fair, i am a few gpu generations further then OP and i have 32gb ram but i have an AMD ryzen 5 2600x with 6 cores/12 logical processors. so, OPs problem is his gpu bottlenecking him.
when i putted my PC together paid i a lot attention to it that the components work as good as possible in tandem together. and from what i gather online is OP´s cpu better then mine.
i recomment you to get a gpu which is capable to work in tandem with your cpu.
in anycase, ya got a point tho. there is already an fps limit thing ingame. i didnt knew that, thanks for pointing it out, i just didnt seen it anywhere. i didnt knew that i needed to deactivate vsync that it suddenly appears xD.
in anycase, i had so far no fps lag, not even with what digi says.
and i played that game by now for over 20 hours since release. i mean, that everything runs fine for me doesnt means that it does for other peoples but seeing someone with a 1060 today and complaints that a 2023 game takes too much ressources is hilerious.
it depends aswell what you count as "hot" on your gpu.
a gpu is fine with up to 70°C. everything beyond 75°C+ is not good.
since you seen that i can play the game in 1080p fine with full graphics and relatively much going on already on screen and not even going over 50°C have you now 2 options.
you either check your airflow or cooling system in your tower ... or you get a better gpu.
same counts for digi. me for my part am fine. xD
and btw, i just realized that the game doesnt even takes my CPU out of idle mode aka its sitting at 2.18 ghz. if i play monster hunter rise looks it like this
https://cdn.discordapp.com/attachments/991944370901241896/1135272708091957348/image.png
so ... talking about "ressource hogging" when lets school can not even get my cpu out of idle mode vs monster hunter rise is aswell really weird.
i mean, am kind of a settings nerd, i optimize my PC settings a lot torwards games etc. but then again, saying its ressource hogging but cant wake my cpu up vs another game which does (like you can see, lets school --> cpu snores and sits at 2.xxghz. monster hunter rise --> cpu clearly awake and uses its full potential 4ghz) is for me weird. btw my gpu stays at 1% in the menu due to DLSS it hops up to 46%+ when am ingame x3 incase anyone wonders. cause nothing much happens in the menu and i think (am not sure) the title stuff in MHR is rendered, aka just a cutscene which plays.
merged post due to double post o-o
But frankly speaking, RimWorld also has the same CPU problem.
There, pathing eats a lot of performance. Since it is like they predict where the NPC wants to move, then check the temperature at each tile. When it is too hot or too cold then do something.
I have 100 student at busy season, and 25 teacher. Idk how many animals.
Animals do contribute to the pathing algorithm.
IMHO I do expect the game run smooth at that NPC number, this is a school, I'm not expecting running a colony with only 7 colonist like the Rim.
I'm using Ryzen 7600 and RTX3060Ti.
And i do think the game performance is insufficient.
Set the game to 30 fps and i really do not feel any difference in the flow
From a person who didn't know there's fps limit?
Who said an FPS lag. Looks like a new term to me.
Also only has Monster hunter to compare?
I don't like Japanese games in general, they don't translate good as far as performance goes.
Not all of them, but mostly.
Do I have to list my games?
Look I'm not trying to start a mental gymnastics.
Can you stop poke something that you don't even know then claiming if you're the most right out there?
Thank you.
i explained aswell why i didnt knew there is an option to limit the fps ingame cause i never deacrtivated vsync which would´ve made the option vissible. usually is the option already vissible but greyed out when it comes to settings. i limited the fps in different ways which requires way more knowledge. so, stop your desperate try to negate the screenshot i´ve shown.
an unoptimized PC build has a lot of trouble with games. i bet if i look into your post history is this game here not the only game with which you have/had trouble.
i agree that the game is for its looks and graphical style a bit too demanding. but theres one thing you forgetting here. i have an AMD ryzen 5 2600x with an nvidia rtx 2060 super with 32gb ram and the game isnt even installed on an SSD and the game runs FINE on my specc with 60fps and 1080p and like said already, doesnt even gets my CPU out of idle mode.
but somehow have you with your way more powerfull ryzen 7600 and an 3060Ti trouble.
you could now argue that the game is for your CPU and GPU badly optimized and i am just lucky and its well optimized for my CPU and GPU. but i shown clearly that the game is not a ressource hogging game if you set it to the right settings.
sometimes wish i, i could sit down infront of peoples PC´s and look why the frigging F the game runs for me without any issues (aside from known bugs) but causes on other machines which should be way more powerfull then mine trouble. and again would you answer this with "blaming the devs for not testing various system speccs enough" and you could be right with that. however, the argument is here that i proven that the game is definitly not a ressource hogging game (atleast not on my PC). and you can not negate this proof because its a few posts above this with links where my cpu literarly sleeps while playing lets school but is fully awake (how it should be when a game is demanding) when i play MHR.
let us just end it with this.
the game is perfectly fine optimized for an AMD ryzen 5 2600x with an nvidia rtx 2060 super at 1080p/60fps but horribly optimized for a ryzen 7600 with a 3060Ti at 1444p/60fps
i can live with that
but dont try to negate the proof that my PC has absolute 0 issues with the game and is clearly not a ressource hogging game on my system with clear proof. i guess am just one lucky person ... like with a lot of games.
elden ring release? so many peoples had issues ... i had no issues.
hogwarts legacy release? so many peoples had issues ... i didnt had any... i could list so many more games where peoples had on release issues but by whatever miracle seems it that i am just lucky ... shrugs. but ok melon, i have no idea about what i talk because i didnt found the fps option in nano seconds right? ... -_- sorry for the paragraph but i get upset when i posted proof and peoples somehow manage to ignore it.
For the record my system is a watercooled I9-1100k / RTX 3070
Basically, if a game using 1080p it should loading 1080p texture.
1440p using 1440, 4K using 4K and so on.
[Wait Let's school doesn't have texture? It seen that way, but i believe it is not, it just blank main texture IMO.]
But what happen is, sometimes, to simplify the game design process, a game doesn't do that. In SAO-FB case, it only has 4K texture. If someone using 1080, the texture will be a scaled down to 1080p version of it. Resulting in blurry graphics at lower resolution. Blurry and Heavy, since it loads 4K texture first. Which GTX1050 absolutely has not enough VRAM to handle, it ran perfect at GTX1070. People who has beefier GPU resort to use 150-200% screen scale to fix the problem.
At Ace Combat, playing the game at 1080p to 1440p are two different beast.
Idk how but it seems at 1440p, not only they using different set of texture, but also much complete map, and matcap. What is see is my plane canopy is now has greenish tint when played at 1440p. As for texture clarity, it also weird, 1080p seems using 720-480p esque text clarity while 1440p using 1080p kind of clarity. By I mean text clarity, is the text on the plane's decal or cockpit instruments.
It affect the performance, like night and day.
AC7 run at 60fps using GTX1050 at 1080p. But my fan roars when playing 1440p using RTX3060Ti, also the fps is still a little bit higher than 60. Maybe 60-90fps. Unlike what people usually think, i should have 100+ fps, no it didn't happen.
Other factors, if the game is using Unity there's a good chance the V-Sync isn't as efficient as our graphics card V-Sync. Also, not sure what kind of anti aliasing used in the game. Some game like Jagged Alliance 3 weird enough to list FSR as the anti-aliasing. Let's School has FSR, not sure which FSR version used.
Let's School just looks like not using texture at all, but i cannot be so sure.
I took liberty to scrutiny the grass, wall texture. It seems blank opaque main texture.
Even a blank texture still eat resources depends on how big it is at memory.
But i think it could has detail map and absolute has ambient occlusion. And since it is blank, idk which native texture resolution were used for 1440p, or your resolution if maybe different from me. Polygon count looks quite massive if the school is large, like 5 story already with 300+ students running around. Because it doesn't seems like voxel based game, but a standard 3D game setting. It is more apparent when looking to vehicles.
Performance games usually using less circular shape when drawing objects but instead a multigonal, near circular when looking from a distance. I think, some objects at this game still retain near circular shape. The more circular it is, the more polygon it has. Some objects also has alpha channel, so the windows glass looks transparent unlike glass box at Minecraft.
Long story short, this is probably has the same polygon and texture complexity as standard 3D game out there. Just stylized so it would looking pixellated.
It might be apparent when the game is open for workshop content i think.
The nowadays CPU perfomance has been increased. My older post refers to the game condition when the game were out. So, i could say my PC started to dip below 60 fps when i have like 350 students, compared before at 150. Definitely a major improvement, so much i changed my review from not recommended to recommended.
What I'm saying is just my theory or hunch based on my observation, still it could be wrong.