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If it didn't do this the game would be extremely micro management heavy. Every 5 days you would have to reassign all your students to classrooms, and re do all the courses. Considering you can easily get well over 100 students. That's a lot of wasted time on needless micro management.
So instead the classes are just based entirely off the group of students in them. They automatically go up the years along with the students. Saving you from all that micro management.
That does mean you can't do something like year 2 students on the second floor and year 1 on ground floor.
Instead I suggest doing floors and separate buildings based off aspiration of students in them. If you have art/sports students in 1 floor or building, and science and humanity students on a different one. Theme them based off the courses their taking instead of what year the students are.
i mean, it can be auto. like 1-1 go to 2-1 etc.
i didn't split the student with their focus. is not seem like a real high school. all my student passing full score regardless. it just seems ugly where every week the class moving.
1 week 1 year on the 1st floor and 2 year on 2nd floor. the next week 3rd year on first floor and etc.
Different schools operate under different systems. In my elementary, every year had a home-room and that room did not change. We lived in it and teachers came to us. We never rotated to a different room even in a different year.
In my highschool rooms were divided by subjects. So there was a physics classroom, a biology classroom, etc, there was no home room, you just travelled to every classroom at every class.
This game works with a former system rather than the latter.
I'd prefer that, especially as each grade needs access to more classes and rooms as time goes on and their skills improve. It would make sense to have, as I planned, a "first year" floor, then a second year floor, then a third year floor that has easy access to the tennis court, biology lab, humanities room, etc. The first and second form don't need this rooms, so its annoying that I have to plan out an aesthetically pleasing school that requires students running up and down to get to the class they need when I could just have them all on the correct floor to begin with.
This "fixed class" setup also means my teachers are stuck with the same group, when really the teachers should be fixed to the classroom, and the students move into new ones. That way I can ensure my higher level teachers are teaching the third years, and my less experienced teachers are teaching the first years.
Hopefully this is something that is being implemented.
It is like an auto assign. It is good, but...
A region can only fill like 15 students unless you're making them always 100%.
And it is bad because you need a lot of teacher for that.
Also need to create a lot of labs in case they hog the lab for all schedule.
A lot of room needed so you also need strong managers, branches.
I don't mind students staying in the same class all year because lots of schools are like this, but I'd at least like for them to automatically walk to their new grade level's class instead of having to keep setting grade levels myself. Maybe automatically set their schedule similar to their last year's too so their teachers move up with them if it'd be more convenient than micromanaging. I was surprised when I built classrooms for my first set to advance and they stayed on the same floor, in the same classroom, with the same teachers all 3 years.
1. First case: in early game, you maybe only got 1-2 classroom only. If they promoted to next grade when the next grade classroom haven't already been built, where did they would go? you can just kicked them out of class, ... right?
2. Second case: okay 'player' already allocated the room, but what if they aren't match in number of seat? when grade 1 has 30 seats fully booked, but the grade 2 classroom only has 20 seats, so where did the other 10 would go? It will be more complicated than this "sticking" system now.
3. Third case: okay case 1 and 2 already solved, but imagine if 1-1 goes to 2-1 classroom, 1-2 to 2-2, and so on. Then, 'player' want to experiment if they create 1-3 but 2-3 not already built yet, what would happen? Is the game gonna crashing? Or are they gonna 'confuse' the code, so it will assigned randomly like 1-3 will go to 2-1, and 1-1 to 2-2 instead, then 1-2 will be class-less (it might similar to case 2, but i'm pretty sure the fellow programmer would considered that this scenario might be happened).
If these three cases already solved, the "staying" system would be better "sticking" system tbh. Or, they could add it on Options menu, so it is player's choice which one is more preferable for them.
Give us an option to lock the grades!
Also fix the automatic naming bug for the classes.
I have 2 3 year classrooms but one is 3-1 and another is 3-3.
I cannot make a 3-2!