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Yeah, automatons are supposed to be viable as a raiding unit yet from all I've seen they're only efficient as a strictly defensive force or to complement a frontline.
They're way too situational while being Leto's primary focus, I don't think I'm exagerrating to think either automatons or Leto need a rework to propose more gameplay diversity.
For spider lair they could keep the number of spiders to three, take back the cooldown to 2 minutes yet allow them to apply a strong slow to enemy villies whenever they step on the burrows.
In any case they can't let Leto as is.
The thing with automatons is that they "Dont die" and are usually more cost efficient...if they dont just get fully wiped out. with usually happens.
For Spider lairs. well, i sometime use them as Vision beacons, (Depending on some upgrades and stuff, they provide a reasonable Vision line)
Just have them somewhere about, they provide practically permanent vision of said area untill a Unit triggers it,
You can also deconstruct his temple, so he needs to build it again to get heroes.
Target villagers, he will lose some or at least move them around his TC, when temple is placed again you can cancel it just attacking it, if not below TC fire.
Extremely oppresive, will give your opponents a ver hard time if well executed. At the very least you will delay him far greater than your own resource loss going classic so early.
What I expect is simple, I expect Leto to be granted as much utility as Oceanus and Prometheus.
Yes thing is at 3 min plus the opponent already has heroes in their base while advancing next age : greeks have at least 1 hero (stronger than other civs), egyptians have the pharaoh plus one priest, norse has been training 1-2 hersir.
Even after deconstruct if they are coherent they rebuild the temple either right below TC fire or in a remote place where the Kronos player doesn't have vision. Then it's all about who has better micro, though you should definitely play the matchup vs Zeus or Hades to figure what I'm talking about.
Automatons always get wiped out as soon as the opponent musters a few heroes, greek heroes in particular literally two shot them.
It's quite ironic if you consider they are in theory the civ to which mass automaton is the most viable against since they can't go mass hero.
Spider lair is originally meant to be an ambush god power, and yes the vision granted by spiders can be useful but honestly between that and the value of carnivora ... looks a bit of a joke imo. XD
Yeah, that's about it, still heroes do near no damage until classic age is up, the only problem until then is the Town center.
Of course there's counterplay, if not, would be forcefully nerfed in some way. Still is extremely oppressive and the opponent need to react nearly flawlessly to not get a huge economic loss, if not the game entirely.
Leto is a defensive god, aside that lame strat (legit tough), automatons can self-repair, so any winning match means you get back your automatons. Spiders is placing them in wanted spots and lure the enemy in or protect choke points. Volcanic forge is huge, 15% pierce res to all human units, heroes, and automatons, and on top of that you get a little more favor and vision with oracles.
Yeah the other two classical gods have overall more direct impact/utility, but Leto still has a lot to offer. Defensive gods are usually the most busted on paper, still defensive play is much harder to pull off effectively than aggressive play.
Passive defensive is impossible. You can always fight under stationary defenses and you will certainly have the edge. The damage from buildings is far from useless against non-specialized units.
Even in legacy passive gameplay is very often a bad stance, like even if you don't try to win by attacking directly your opponent you have at least to fight for town centers. If you don't secure tcs or gold mines you'll fall behind in pop/gold production and hard lose.
Honestly I'm unsure we play the same game. XD
Well I would say automaton aggression is a strategy that can actually function under specific circumstances and only in certain matchups but that's the issue, it's too situational and when it does work you're not certain to win the game. Even pros like Recon or 3DBee can hardly make it work into victory.
It requires good micro and careful positionning, it's not stronger than krush or promethean spam. Another con is the fact automatons don't deal nearly as much to buildings than promethans do, since they don't have crush damage.
In legacy Leto was already the least interesting option among the 3 atlantean classical gods but with Retold and the new features, new upgrades it's only worse.