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Pretty sure they chose China because the Chinese pantheon was in the original game?
Except China wasn't in the 'original' game. The 'Original' aka vanilla AoM was 3 civs and then had 1 expansion and was further referred to as AoT to the playerbase then.
At some point Ensemble Studios (the 'original' devs) where shut down by Microsoft.
Then after all of that, somehow, many years later, AoM received a new publishing under AoM:EE and there they got the China expansion. AoM:EE is NOT an original AoM.
At the time it might've sold 'new' copies and seen activity, I don't have graphs or financials about it. But as a gamer, it was not the same game. It lacked user numbers and the original database structures. It was just water down AoM with a "♥♥♥♥♥♥♥♥" DLC that wasn't imo received well because it was bad and the game/genre was out of flavor around 2016.
This isn't an "argument" and isn't up for a debate, this is a fact.
Call it AoM:EE and not "the original".
I am not going to elaborate further.
yes this is true basically
Yeah this dude's right, they weren't in the original and were added in Extended Edition, though they were different from the Chinese in Immortal Pillars. They were pretty crappy if I remember correctly and may have even been ported over from a mod for the original game.
I don't think Aztecs would work as much as people love and want them because they just don't fit in the geographic area and time period the game is set in. All the other cultures existed in the same time period and relatively close geographic area though some of them *cough* Norse *cough* had a great deal of liberties taken with them. I'd say because of that Indians would be more likely. They not only get the time period and placement right but they also have a nice polytheistic religion full of gods and creatures.
And no they aren't. Just as the story said the gods they used were the old Greek gods, the Titans, that pre-dated the classic Olympian gods that we know today, and their myth units were just left overs from Greek mythology that the actual Greek faction didn't have, though they did shoehorn in Behemoth from the Bible just as they did with Leviathan for the Egyptians.
Isn't the game going to become extremelly hard to balance??
It's not that I don't like factions, I do.
But each games has its own depth & mechanics, and AoM: Retold has a TON of Depths and Mechanics for each factions.
Each faction has subfactions, with god powers, specific mythicals units and mechanics.
Comparre that to AoE II - DE for instance, there, sure, each faction has its mechanics and own units, but generally speaking, it has 2-3 bonuses like (made up):
+1 piercing armor to infantry
And then everybody is going to talk around that like it's a huge major bonus.
The complexity and intricacies of factions in AoM is > way > beyond that.
I remember a game I liked actually went that route.
It was not a RTS but a Dota-like (Heroes of Newerth), and so, you had something like 20ish heroes from each side to pick, but they start to add a new hero every week or something.
Of course, you're quite happy to get new content, but then, months later, the game was a total mess, nothing was balanced correctly.
Just wanted to bring that up.
The prospect of new factions is the only reason to follow this game. There's absolutely no reason to get it otherwise unless you're new fan that doesn't have or can't play the originals or Extended Edition.
In fact from what I've heard this version is actually worse than the original game in many ways, ranging from relatively minor superficial things like renaming some things, having different voice actors, corpses no longer decomposing and the censoring of some skulls and skeletons, to bigger things that are discussed in threads like this