Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
arent they just making the game even more attack oriented...?
tower and wall still suck so castle where the only thing decent to punish greedy player
and 1-2 siege unit would rape them anyway.
game with mostly peasant hunting arent exactly the definition of fun
Maybe they don't like early rushes either?
If the argument is about early rushes, the TC changes make sense. If the argument is about late-game turtling, then the castle change makes sense, but again, I just never thought that was that strong of a tactic. The castle requires age 3, a large amount of resources, isn't exactly spammable because it's a fairly large building, and siege rips it apart. Even without siege, a solid infantry push will clear them without much difficulty. Now, they'll be even less imposing, which is a bit of a let down.
I feel the same.
The slight Mino nerf was the only thing that I actually saw coming.
Beside that the only balance gripe I had so far was that Centaurs seem to be a bit too tanky with too much scaling due to their damage stacking aoe ability for any t2 unit or even t3 follow up comp to kill, except for egy priests and atlantean hero turma comps, making it increadibly difficult to deal with in a greek v greek or greek v norse matchup.
Alot of things I do not understand and neither know anyone else that ever asked for it.
Hades got a nerf on his passive powers, Rock giants lost hitpoints, egy chariot archers got a buff.
I know that I am not the best with my 1250 elo rn, and I might not be in the most competitive circles, but I personally have never even thought of these units needing changes nor heard anyone else calling for those.
Lets see where they go with the balance after this.
They seem to have their own unique approach where to go with the game.
https://www.youtube.com/watch?v=N1pAEixhlRk
In all honesty, several nerfs of this patch, especially on the Greek side, did not seem that necessary to me.
You can be pushing in, your army bigger and ready to do some damage, and then suddenly they hit age 3 and drop bronze, or chaos, or some other power that drastically turns the tide of a fight.
As if that wasn't enough, hitting heroic allows the player to start throwing up fortresses, gaining a lot of map control very quickly.
It all added up to a game where even trying to fight in age 2 could very easily lose you the game. So I assume this is all done to address that.