Age of Mythology: Retold

Age of Mythology: Retold

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DesertRose92 Sep 13, 2024 @ 12:53pm
Patch Notes
https://www.ageofempires.com/news/age-of-mythology-retold-update-17-27932/


General Balance
Technologies

Heroic Age: Research Time increased from 60 → 75 seconds.
Mythic Age: Research Time increased from 90 → 120 seconds.

Buildings

Town Center & Citadel Center: Accuracy increased from 0.8 → 1.0
Town Center: Pierce Damage increased from 10 → 12.
Citadel Center: Pierce Damage increased from 12 → 15.
Buildings: Garrison range reduced from 4 → 3

Units

Trees: Wood increased from 150 → 200.
Huntable Animals: Decay rate decreased from 0.3 → 0.2 food per second.

All Pantheon Changes
Greek Pantheon
Major Gods
Hades

Myth Units: Hitpoint Bonus decreased from 20% → 15%.
Gastraphetoros (Hades): Pierce Damage decreased from 14 → 12.

Minor Gods

Athena: Sarissa (Technology): Hoplite Attack Range decreased from +1.5 → +1.0.
Dionysus: Bronze (God Power) – Now grants less armor (improvement decreased from -50% vulnerability → -45%).

Myth Units

Minotaur (Athena): Adjusted as follows
Cost increased from 150 Gold 14 Favor → 180 Gold 15 Favor.
Pierce Armor decreased from 55% → 50%.
Cyclops (Ares): Adjusted as follows
Cost decreased from 175 Food 18 Favor → 150 Food 18 Favor.
Hack Armor increased from 30% → 40%.
Pierce Armor increased from 50% → 55%.
Hydra & Scylla (Dionysus): Now gain additional heads after inflicting the following amounts of damage
Head 2: 100 → 150
Head 3: 400 → 500
Head 4: 800 → 1250
Head 5: 1600 → 2500
Chimera (Artemis): Adjusted as follows
Hitpoints decreased from 800 → 700.
Special Attack Divine Damage decreased from 30 → 20.
Special Attack now inflicts 0.25x damage vs Heroes.

Human Units

Toxotes: Train Time increased from 12 → 15 seconds.
Peltast: Cost increased from 60W 20G → 70W 20G.
Peltast: Train Time increased from 9 → 10 seconds.
Hypaspist: Rate of Fire (attack speed) slowed down from 1.1 → 1.2 seconds for each attack
Helepolis: Hitpoints decreased from 650 → 600.
Petrobolos: Damage bonus vs Ships increased from 1.0x to 2.5x
Pentekonter: Hitpoints increased from 330 → 350.

Buildings

Fortress: Pierce Damage decreased from 13 → 9.

Egyptian Pantheon
Major Gods
Set

Animals of Set: Hitpoints reduced by 25%, rounded to nearest 5.

Ra

Empowerment: Priests and Pharaoh-empowered Monuments now empower at 70% the strength of a Pharaoh (previously 60%)

Minor Gods

Nephthys: Spirit of Maat (Technology) – Heal rate improvement decreased from +100% → +50%.
Bast: Eclipse (God Power) – Duration decreased from 86 → 80 seconds.
Anubis: Plague of Serpents (God Power) – Total number of snakes spawned decreased from 16 → 14 snakes (and now spawns 2 Snakes every every 3 seconds, instead of every 2 seconds)
Sobek: Locust Swarm (God Power) – Now deals -90% damage vs allied units & buildings.
Horus: Tornado (God Power) – Can now properly damage Settlements that are being constructed.
Thoth: Meteor (God Power) – Damage decreased from 800 Crush, 50 Divine → 750 Crush, 40 Divine.

Myth Units

Petsuchos (Sobek): Adjusted as follows
Bonus vs Heroes decreased from 0.5x → 0.25x.
Damage changed from 50 Pierce 10 Crush → 50 Pierce 10 Divine.
Scorpion Man (Nephthys): Adjusted as follows
Cost increased from 175 Wood 22 Favor → 200 Wood 24 Favor.
Special Attack Recharge Time increased from 12 → 16 seconds.
Roc (Sobek): Adjusted as follows
Movement Speed increased from 4.8 → 5.0.
Take-off time decreased from 3 → 2 seconds.
Landing time decreased from 2.5 → 2 seconds.

Human Units

Pharaoh: Rate of Fire (attack speed) sped up from 1.2 → 1.0 second for each attack.
Priest: Pierce / Divine Damage decreased from 2.5 → 2.0.
Axeman: Bonus vs Infantry increased from 4x → 5x.
Chariot Archer: Bonus vs Infantry increased from 1.0x → 1.25x
Siege Tower: Crush Armor increased from 50% → 60%.
Ramming Galley: Hitpoints increased from 300 → 320.
Leviathan: Bonus damage against Myth Units increased from 1.0x to 2.0x
War Turtle: Bonus damage against Myth Units increased from 1.0x to 2.0x

Buildings

Migdol Stronghold: Pierce Damage decreased from 10 → 8.
Isis Monument: God Power Blocking Radius increased from 20 → 25 (heal aura radius adjusted accordingly).

Norse Pantheon
Major Gods
Freyr

Freyr’s Gift (Technology): Now grants +10% Hitpoints to ALL units (previously granted +25% Hitpoints to Heroes and Human Soldiers)
Gullinbursti (God Power): Gullinbursti can no longer be teleported by Ptah’s Shifting Sands God Power (but can still travel through the underworld, how spooky!)

Minor Gods

Ullr: Asgardian Hill Fort (God Power) – fixed a bug where Ox Carts were unable to garrison
Bragi: Flaming Weapons (God Power) – Favor Cost now increases by +50 each cast (previously +25)
Njord: Walking Woods (God Power) – Adjusted as follows
Number of Trees transformed into Walking Trees decreased from 8 → 7
Starting cost decreased from 150 Favor → 100 Favor.
Baldr: Ragnarok (God Power) – Hero of Ragnarok Hack Damage decreased from 9 → 8.
Tyr: Fimbulwinter (God Power) – Duration decreased from 42 → 38 seconds.
Vidar: Inferno (God Power) – Fenrir (The Great Fire Wolf, and Harbinger of Doom, Devourer of the Sun, Breaker of Chains, Scourge of the Nine Realms, Bane of the Gods, and Herald of the End of Times) — well, before detonating, his trample attack now inflicts 30 Hack damage per tick to those foolish enough not to get out of his path (previously 40).

Myth Units

Rock Giant (Aegir): Hitpoints decreased from 1000 → 900.
Human Units

Portable Ram: Crush Armor increased from 50% → 60%.
Dreki: Hitpoints increased from 300 → 320.

Buildings

Hill Fort: Pierce Damage decreased from 8 → 7 (Asgardian Hill Fort adjusted accordingly)

Atlantean Pantheon
Major Gods
Oranos

Bonus now reads as follows (Note: No changes were made, this is just a clarifying text adjustment)
Can build a new Sky Passage each age.
Units can enter Sky Passages to instantly travel between them.
All units have +4 Line of Sight.
Oracles generate +25% Favor at full Line of Sight.
Damaged enemy units remain visible for 25 seconds.
Sky Passage (Building): Are now built faster (build points decreased from 40 → 30).
Empyrean Speed (Technology): Cost decreased from 150 Gold 5 Favor → 100 Gold 5 Favor.

Gaia

Gaia Economic Guild Upgrades Cost Reduction increased from -30% → -35%

Minor Gods

Atlas: Implode – No longer sucks up flying units.
Oceanus: Carnivora – Carnivora Plant’s Bonus damage vs Villagers decreased from 0.5x → 0.25x.
Leto: Volcanic Forge (Technology) – Now grants more Pierce Armor (improvement increased from -10% vulnerability → -15%).
Oceanus: Frontline Heroics (Technology) – Fixed a bug where the upgrade would not show as applied for infantry heroes (but was applied).

Myth Units

Argus (Atlas): Special Attack now properly inflicts burst damage at the end of the ability.
Centimanus (Helios): Adjusted as follows
Bonus Damage vs Heroes decreased from 0.5x → 0.25x.
Special Attack now tosses units up to a weight class of 6 (e.g., Cavalry)
Special Attack now properly targetable over all units, and has an ability indicator.
Special Attack Bonus vs Myth Units decreased from 3x → 2x.

Human Units

Turma: Movement Speed increased from 5.3 → 5.5.
Hero Turma: Movement Speed increased from 5.75 → 5.8.
Turma: Pierce Armor increased from 35% → 40%.
Hero Turma: Pierce Armor increased from 35% → 40%.
Hero Turma: Hack Armor increased from 5% → 15%
Hero Arcus: Hack Armor increased from 5% → 15%.
Fanatic: Hack Damage increased from 7.5 → 8.
Hero Fanatic: Hack Damage increased from 8.5 → 9.
Destroyer: Hack Damage increased from 5 → 6.
Hero Destroyer: Hack Damage increased from 6 → 7.
Fire Ship: Hitpoints increased from 300 → 320.

Buildings

Palace: Pierce Damage decreased from 11 → 8.5.
Mirror Tower: Pierce Damage increased from 25 → 30.



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edit:
Man, spoiler is useless...
Last edited by DesertRose92; Sep 13, 2024 @ 1:31pm
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Showing 1-1 of 1 comments
DesertRose92 Sep 13, 2024 @ 1:32pm 
Gaia Economic Guild Upgrades Cost Reduction increased from -30% → -35%
This looks interesting. It might be enough to start the game with wood and gold upgrade now.
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Date Posted: Sep 13, 2024 @ 12:53pm
Posts: 1