Age of Mythology: Retold

Age of Mythology: Retold

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AltF4z Sep 13, 2024 @ 10:19am
Fimbulwinter Ability is OP and Unbalanced in Retold
I’ve been playing Age of Mythology Retold for a while now, and I wanted to bring up an issue that’s really impacting the balance of the game, specifically with the Norse faction. The Fimbulwinter ability, which spawns wolves in your enemy's base and can easily wipe out workers and buildings, has become seriously overpowered in Retold

Originally, this ability could only be used once, which felt fair. But now if you build the Norse wonder (which, by the way, is extremely cheap for what it offers), it recharges Fimbulwinter very quickly and allows you to spam it over and over. This is turning games into a frustrating experience where you have to constantly defend your base from endless wolf attacks, making it near impossible to focus on anything else.

It feels like this cheapens the gameplay, as it gives Norse players an unfair advantage with minimal effort. I think this ability needs to be rebalanced—either by making the recharge longer or limiting the number of times it can be used after the wonder is built.

Anyone else running into the same problem? How do you think this could be improved?

Let’s hope the devs are paying attention and consider tweaking it in a future patch.
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Showing 1-14 of 14 comments
GruggleTheGreat Sep 13, 2024 @ 10:21am 
I would recommend winning the game before they build there wonder, hope this helps!
Monokuma Sep 13, 2024 @ 10:27am 
This isn't a fimbulwinter specific thing, this is a "wonder age is meant to quickly win the game" thing. Some mythic god powers are better for spamming than others. Meteor storm is pretty fun with it.
Neon Sky Sep 13, 2024 @ 10:49am 
Wonder Age is meant to end the game. Building the wonder if effectively a win condition. If you failed to stop them from building their wonder- something that takes an insanely long time- its your fault.
Ulfkarl Sep 13, 2024 @ 11:10am 
if you let your enemy pass into wonder age you deserve to lose
Usatei Sep 13, 2024 @ 11:45am 
in every single match i've played up to this point that had it appear, being around 20 total, fimbulwinter consistently causes people to either A. give up or B. instantly quit. i never had the sensation of this god power being so oppressive in the original, because of course you weren't able able to sit there and spam it endlessly at the time; it matters not if the user has a wonder or doesn't, even without 350 favor with 55+ added on the cost will enable a norse player who's stockpiled all game to cast it at least twice before you're able to actually crush him. if you're in a large match with a lot of people, they don't even have to have a town center or proper military, they can simply stockpile hersir, stack them in an obnoxious place, and spam fimbulwinter until the match ends. people replying are underplaying it so much, let me make it clear: there's nothing in the game that currently makes me want to actually not play more than this. there's NOTHING fair about something that was never originally designed to be cast more than once, and at that something that with a second cast will strip you of your lead because you're too busy to keep all of your settlements at full health, thrusting you back into having to micro your villagers again and again, wasting your time until you bleed out. you'll spend all game dreading it, and even when you've done everything in your power to stop them, it'll still come. 'cheapens the gameplay' is not even close, this is the cheesiest strat i've ever seen in any RTS game, and i would sooner uninstall the game than use it myself, it feels so wrong and unsatisfying. there is nothing in game that comes even close to the words "easy mode" more than this ability. is fimbulwinter equal to other norse god powers at age 4, at the same price? HELL NO!! ragnarok is actually the only counter where you would come off clean, but even that has a base cost of 500 favor with a minute longer cooldown... besides that nidhogg and inferno are nowhere close in power (nidhogg being the same price as fimbulwinter is the biggest joke of all here), pitting the game in such a way that it will make players choose tyr because they have zero other options - ie, one team has one norse player, the other team also has one, one chooses tyr because they hate people having fun, the other sees it and immediately ages up with the same god because it's the only way your team could win in the face of such cheese, now everyone suffers, noone wins - even winning a match against these kinda people feels empty. now today we've finally had an update, let's hope they change it for the better..! 'oh, we'll fix it by decreasing its active time by four seconds, we have more pressing issues, instead let's remove hydras getting kills for heads and instead do it by how much damage they've done' that's the solution??? i've honestly lost all hope
AltF4z Sep 13, 2024 @ 11:50am 
Originally posted by Monokuma:
This isn't a fimbulwinter specific thing, this is a "wonder age is meant to quickly win the game" thing. Some mythic god powers are better for spamming than others. Meteor storm is pretty fun with it.

i understand....however this god power can't be countered at all while other god powers can be countered in wonder age and i am talking about isis monuments and other norse protection of the base from god powers, this makes the wolfes very op because it could be applied anywhere without the need to even scout the place in order to activate it
AltF4z Sep 13, 2024 @ 11:51am 
Originally posted by Neon Sky:
Wonder Age is meant to end the game. Building the wonder if effectively a win condition. If you failed to stop them from building their wonder- something that takes an insanely long time- its your fault.

I late game where there are multiple people in wonder age its just impossible to counter this god power unlike other powers it could be applied from anywhere at any time
Slaytherine Sep 13, 2024 @ 12:41pm 
They only nerfed the time. It's stupid ability.
robertJ Sep 13, 2024 @ 4:23pm 
guys just finish the game before, stop crying about nerf
MakkaHS Sep 13, 2024 @ 5:10pm 
I think the main problem here is not the power itself, but that you need no LOS to cast it. Most offensive powers (Meteor, Tornado etc) you need to actually see the stuff you are attacking. Finblewinter is a simple "Click the button" spell.

If probably needs a rework into something else.
Umbra Sep 13, 2024 @ 5:41pm 
Yeah im not sure why I'm seeing this complaint so much today wrt Wonders. Like ive only had 1 game that went long enough for someone to complete a wonder, but they still lost. Most games are over before then--and if its not, then its probably because you/your team just wanted to sit back and chill instead of pressuring your opponent. Wonder is pretty OP, but that's the point...

I've even tried rushing wonders in 3v3s, and by the time it finishes the game is pretty much already over. In short, if this is such a problem for you, its more than likely related to your play style.
Blazikasu Sep 13, 2024 @ 5:57pm 
Oh look it's this thread again, and on the same week.
Originally posted by Ulfkarl:
if you let your enemy pass into wonder age you deserve to lose


All of you guys saying this type of ♥♥♥♥ are absolutelly wrong. ANY desbalance like that should be nerfed, end of line.

“ But you should win the game before the mythical era. “

no, that's not how it works, AoM shouldn't be a game about sick lifeless tryharders, it's not an Esport, it's supposed to be fun and, honestly, it should take much longer than it does to reach the Mythical era and simply “ win “ the game, it's a system broken, and everyone knows it, and before you say that I don't know how to play and that's why I complain, you are a bunch of losers, I've already done that and I say, there is absolutely NOTHING fun about winning the game that way,
Jawa Truka Dec 3, 2024 @ 7:42pm 
Originally posted by Unknow Hardcore Band:
Originally posted by Ulfkarl:
if you let your enemy pass into wonder age you deserve to lose


All of you guys saying this type of ♥♥♥♥ are absolutelly wrong. ANY desbalance like that should be nerfed, end of line.

“ But you should win the game before the mythical era. “

no, that's not how it works, AoM shouldn't be a game about sick lifeless tryharders, it's not an Esport, it's supposed to be fun and, honestly, it should take much longer than it does to reach the Mythical era and simply “ win “ the game, it's a system broken, and everyone knows it, and before you say that I don't know how to play and that's why I complain, you are a bunch of losers, I've already done that and I say, there is absolutely NOTHING fun about winning the game that way,

He is clearly referring to Wonder Age, not mythic, which mind you unlike Classic, Heroic and Mythic age. You get a clear warning about in an incoming Wonder Age, and have a clear target to find and destroy. Also in the case of Fimbulwinter, they have to dedicate military power to building it.

I do believe Wonder Age itself should have a nerf in terms of how quick it is to reach, but given the amount of times I've played big team games(Where wonders are most prevalent), I've seen way too many of sleepy players playing sim city to be able to take these complaints at face value. Edit: To be clear, I'm saying low skill players in pvp can often be found in the big team games, which makes me suspect anyone complaining about WonderFimbul.

Also, "you are a bunch of losers", really dude? This is petty.

Edit: I'd also like to note the following two things. Giant maps and FFA matches are not worth taking seriously in terms of balance, FFA is gonna be borked by even the simple nature of somebody getting 2v1'd at the start(Or king making), while giant maps just inherently favour any player can be equipped for it(Vortex, Set+Shifting sands, Skypassage, Pegasus+Underpassage Etc).
Last edited by Jawa Truka; Dec 3, 2024 @ 7:52pm
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Date Posted: Sep 13, 2024 @ 10:19am
Posts: 14