Age of Mythology: Retold

Age of Mythology: Retold

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clstnilo Sep 13, 2024 @ 2:30am
Major issues with Gaia!
Gaining favor is almost impossible since opponents focus on hunting these defenseless oracles all the time. When playing vs Loki it is even worse since you are giving the Loki player free favor. When you can't collect favor all it needs is just 1 myth unit to wipe out your entire base since you can't make heroes.

The lacking of a long range siege is also a big issue..... this was fixed in AOM Extended edition but they reintroduced this problem in Retold.

Why did they nerved Gaia eco? It is a non stop struggle to get some resources to defend yourself against the non stop mythic units attack.

Why is the Caladria nerved???? The Caladria was better in the Extended edition....

Why are all Gaia myth units totally useless? And why are the trees spawn by the summoning tree so useless weak?? I prefer something expensive and strong above something that is destroyed in 1 second. The summoned trees are USELESS.
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Showing 1-15 of 31 comments
Slaytherine Sep 13, 2024 @ 2:40am 
Hide your oracles. I tend to hid them behind forest, as they can see through everything. And spread them into different corners. Have no problem generating favors that way.
Monokuma Sep 13, 2024 @ 2:55am 
Not to be rude but why do you keep making separate threads for these complaints instead of using one of the many threads you've already made?
clstnilo Sep 13, 2024 @ 2:55am 
Well that used to work but no longer since players start to know Gaia can't survive without favor they are actively searching the entire map.... also these oracles aren't free you know....
clstnilo Sep 13, 2024 @ 2:57am 
Originally posted by Monokuma:
Not to be rude but why do you keep making separate threads for these complaints instead of using one of the many threads you've already made?
Well because i want to be sure they read it and not make some stupid patch that doesn't solve anything....altough i am pretty sure they will...
Last edited by clstnilo; Sep 13, 2024 @ 2:57am
I really think Gaia is the weakest god, I think she's cool but in terms of rank it's complicated... this system of spreading them out to gain favor is kind of stupid because it's easy to break it!!! I believe they will make some changes to Gaia in some patch to at least make it viable in rank
Ultimas Prime Sep 13, 2024 @ 5:39am 
I am pretty sure caladrias are buffed overall from extended edition, but I will have to test them and get back to you on that. I am honestly not sure because I have not used them much. I usually use automatons myself because of how good they are for defensive turtling which is what gaia specializes in along with naval warfare. From what I have seen in pro matches, I think caladrias give really powerful burst heals that instantly restores alot of health but it has a cooldown so they can't spam it. Dryads are really cheap myth units that are actually very strong for their cost. They only cost 150 wood and take 8 seconds to make with no favor cost at all for a strong trash unit that is around the same power level as most age 1 mythic units and the trees are one of only 3 things in the entire game that can heal titans. Gaia is the only god in the game able to obtain all 3 of these healing sources and the only other main god that can heal a titan is Oranos. Oracles are not defenseless at all if you hero them up. Which is what you should be doing anyway for more favor gain and capturing relics. In fact they are easily the most powerful scouts in the game. You just have to pay attention to them as they only attack if you tell them to. While I would enjoy a buff for Gaia because I main her and do think she is in need of one due to being slightly weaker than the other main gods, I don't think she is quite as weak as you think she is. Boit has been maining her and is 33 in the world right now. I am not sure if he was joking or not but he actually said in his last video he thought she was S tier when he beat a Hades main with her. I am no pro, but personally, I think he was joking and that she is C tier. Even if the devs change nothing she will probably raise to around a 48 to 50 percent win rate eventually as people figure out how to play her. I think the main problem with Gaia is that she along with the other Atlantians are actually the most difficult civs to use effectively in the game even though they seem beginner friendly. I think most new players just see not needing to micro manage your citizens as much due to citizens not needing a drop off site and manors giving a ton of population and don't consider that you have to time all of your hero up promotions effectively or else you will probably lose the game and with Gaia those promotion timings are different and much more important due to the reduced cost of them to upgrade citizens. Even Viper has been having problems with this in his games with her because it is really hard to figure out when is the best time.
jonoliveira12 Sep 13, 2024 @ 6:10am 
Gaia is fine, learn to play. Boit is doing an only Gaia challenge and is doing OK.
Ultimas Prime Sep 13, 2024 @ 6:30am 
I just tested out caladrias and they are way better than I thought. I think I might start using them for most games from now on. They have both a burst heal and consistent heal as well as an attack speed slow and movement speed slow. For an age 1 unit that is some incredible utility.
jonoliveira12 Sep 13, 2024 @ 6:33am 
Originally posted by Ultimas Prime:
I just tested out caladrias and they are way better than I thought. I think I might start using them for most games from now on. They have both a burst heal and consistent heal as well as an attack speed slow and movement speed slow. For an age 1 unit that is some incredible utility.
Caladrias are indeed quite strong. Automatons are also stronger than people give them credit for, and their Volcanic Forge upgrade literally upgrades the Pierce Armour of all Human units and Ships.
Only 5%, but stacked with Armoury and other god upgrades, it amounts to A LOT of extra resistance on your units.
HenryOfSkalitz Sep 13, 2024 @ 6:49am 
Most of my games are with Gaia and I'm not having any of these issues. Use your Caladrias to peel/save your oracles early game. Caladrias are so strong early game. If you are able to micro the slow/heal in small scale fights early game you should win most engagements. Imagine trying to kill a unit that's being micro-ed and healed while your unit is getting slowed. Super annoying. Combined with the lush healing, even stronger. My general strategy for early game fights with Gaia is to skirmish without taking decisive engagements and try to heal in my lush between fights to keep the enemy mass smaller and snowball from there.

If the enemy doesn't apply enough early pressure, my eco is almost always stronger because I get eco upgrades an age earlier. Gaia is also very resistant to raids because of beefy civilians, ability to garrison in houses and even heal in the lush after. Especially if they try to raid with a couple myth units, I just hero my citizen, turn on them, and micro low hp civilians.

The real issue with Gaia is how predictable the god is. They have to turtle/boom and survive the early aggression that they struggle to match. Whereas other gods are much more flexible in their strategies. If I play as Kronos, I can have Prometheans in the enemy base by around 3:40 to harass. If I can decon or deny the temple before the enemy ages, its gg. As Gaia, I age up closer to 4:00 and struggle with early pushes. Kronos can more easily switch to fast 2 tc or fast heroic depending on the opponent's reaction.
Last edited by HenryOfSkalitz; Sep 13, 2024 @ 8:54am
Ultimas Prime Sep 13, 2024 @ 12:50pm 
Well the atlanteans got some decent buffs with Gaia getting the most substantial one with all of her economic technologies getting an extra 5% cost reduction, them fixing a bug with the argus which was causing them not to do the insta kill damage they were supposed to, and adding buffs to a lot of atlantean units as well as nerfing pretty much every other civilization. I think they did a pretty good job balancing for the most part. We will see what happens but I think Gaia is probably around A to B tier now, but due to the difficulty of her civ I think her winrate will still be slightly below 50 percent for some time.
Ultimas Prime Sep 13, 2024 @ 12:53pm 
Well I probably should clarify that for the most part egyptians seem to have gotten buffed as well, but its hard to tell because they did nerf their priest damage and scorpion men.
Ultimas Prime Sep 13, 2024 @ 1:40pm 
After testing the Arguses don't seem that much stronger. I think the pool of each is doing around 300 damage if they stay in it for the entire duration. So they are still probably still the weakest of the 3 age 4 Atlantian myth units. The other buffs are nice and noticeable though.
The Owlogram Sep 13, 2024 @ 2:28pm 
There should be enough room in your base to hide your 3 starting oracles if you so wish. Hiding them behind treelines is also pretty good especially if they are near something important like a gold mine or a settlement on their side. Just had a game where my oracle chilled in a spot like that and allowed me to cast carnivora to delay their first TC then tartarian gate later in the game to deny it for good and win of the pop diff.

Btw caladrias are buffed like craaaazy. Idk how you could miss the fact they now burst heal in combat and can slow enemy units. The dryads are weak-ish but cost so little to make and take no pop which is huge,ie. an army with dryads is just better than an army with no dryads as they don't take the pop space of better units. the eco isn't even worse, the tech reduction is better, the hero vills and ability to get everything earlier is also better.

The real reason Gaia struggles, I think, is that Leto is just the weakest age 2 god rn so that's a dead slot and she doesn't have Hyperion which is the only age 3 atlantean god that gives you a big powerspike with his god power (or can totally save you if you pop it at the right time, which is a shame since Gaia is supposed to be defensive). And yes heroes with her kinda suck and you don't have Prometheus. And sure I just defended Atlanteans MU but they don't have crazy speed or mass stuns/area of effect abilities like the rest and the civ just doesn't have many "click 2 win fight" GP like the other pantheons.
Many-Named Sep 13, 2024 @ 3:28pm 
Originally posted by jonoliveira12:
Originally posted by Ultimas Prime:
I just tested out caladrias and they are way better than I thought. I think I might start using them for most games from now on. They have both a burst heal and consistent heal as well as an attack speed slow and movement speed slow. For an age 1 unit that is some incredible utility.
Caladrias are indeed quite strong. Automatons are also stronger than people give them credit for, and their Volcanic Forge upgrade literally upgrades the Pierce Armour of all Human units and Ships.
Only 5%, but stacked with Armoury and other god upgrades, it amounts to A LOT of extra resistance on your units.

Lol yeah but not stronger than the alternative, prometheans are sooo much better. And leto is just underwhelming in general.

As for Gaia in general you need to take advantage of the creep eeerr lush and also dryad + stymphalian birds + arcus + contarius is a pretty nice combo to finish your opponent.

But yea she needs a buff, imo the weakest of the atlantean pantheon and they are already the weaker faction imo.
Last edited by Many-Named; Sep 13, 2024 @ 3:30pm
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Date Posted: Sep 13, 2024 @ 2:30am
Posts: 31