Age of Mythology: Retold

Age of Mythology: Retold

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DoubleE Nov 17, 2024 @ 2:37am
Are defensive buildings worse than in the original?
I coulda sworn towers and fortresses were much stronger in the original AoM, did they nerf them?
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Showing 1-15 of 18 comments
Angel Nov 17, 2024 @ 6:38am 
yes they are, they were nerfed
Heimdall313 Nov 17, 2024 @ 7:02am 
Towers, Forts, and defensive play were found to not provide enough dopamine per minute to hyper-stimulated populations or youtube streamers and were nerfed to meme-tier in lieu of just removing them entirely.
Last edited by Heimdall313; Nov 17, 2024 @ 7:08am
BJ Nov 17, 2024 @ 9:41am 
Yep. Trade and def building were nerfed. Thats why the agro meta is on.
DoubleE Nov 17, 2024 @ 11:12am 
Originally posted by BJ:
Yep. Trade and def building were nerfed. Thats why the agro meta is on.

Trade as well? That explains why I'm always hurting for gold.

Caravans gave good gold in the original, now they give less than half I think.

It's very disruptive in campaign to make multiple forts and towers only to watch them melt helplessly...
Last edited by DoubleE; Nov 17, 2024 @ 11:13am
renehvac Nov 17, 2024 @ 12:53pm 
Yes they were, but people are starting to learn how to counter rushes because of it.
Star Paladin Nov 17, 2024 @ 2:51pm 
Use to be people would leap-frog towers and forts instead of using them for defense. It was terrible cheese to lose to dozens of creeping towers/forts.
A1 Steaksauce Nov 18, 2024 @ 2:30am 
It's really sad how easy it is to destroy a fort. In the original, they were supposed to be a pretty big deal. I am not a big fan of these changes.
ninakoru Nov 18, 2024 @ 3:25am 
Fortress-type buildings and the town center got their attack reduced by 25-30%, and towers their attack halved, but much more health.

Towers are rarely used outside the four on your main base due to expensive + 4 base damage.

Caravans got a buff on the latest patch, you can score 100+ gold per trip on a small map from side to side, are still a decent transition when gold mines are not a thing.
Arimanius Nov 18, 2024 @ 4:04am 
Originally posted by A1 Steaksauce:
It's really sad how easy it is to destroy a fort. In the original, they were supposed to be a pretty big deal. I am not a big fan of these changes.

Me neither, they nerfed this aspect of the game too much then we got the relentless cavalry raid/early aggro meta.

Originally posted by Heimdall313:
Towers, Forts, and defensive play were found to not provide enough dopamine per minute to hyper-stimulated populations or youtube streamers and were nerfed to meme-tier in lieu of just removing them entirely.

Lol, quite amusing you have Heimdall in your pseudonym. XD
I feel like units like destroyers arent even necessary anymore. A group of regular melee npcs pretty much do what destroyers only could accomplish as a melee human unit in the first game.

I miss the buildings being... worth something. Walls to are so flimsy and not worth it.
Originally posted by Heimdall313:
Towers, Forts, and defensive play were found to not provide enough dopamine per minute to hyper-stimulated populations or youtube streamers and were nerfed to meme-tier in lieu of just removing them entirely.

I have also said similar things to this.
Originally posted by Star Paladin:
Use to be people would leap-frog towers and forts instead of using them for defense. It was terrible cheese to lose to dozens of creeping towers/forts.

I personally never found it to be an issue, you just build defensively as well and break the siege out. Siege in my opinion are not necessary in this version of the game. I've lost fortified tcs to groups of throwing axemen lol...
armbarchris Nov 18, 2024 @ 10:16pm 
Originally posted by ninakoru:
Fortress-type buildings and the town center got their attack reduced by 25-30%, and towers their attack halved, but much more health.
Yeah but lots of units have more crush damage so the extra health doesn't actually matter.
ninakoru Nov 19, 2024 @ 3:04am 
Originally posted by armbarchris:
Yeah but lots of units have more crush damage so the extra health doesn't actually matter.

Well, towers are used most of the time behind buildings/walls, to dissuade attackers, but not anymore, 4 base damage is laughable.
Heimdall313 Nov 19, 2024 @ 3:35pm 
Originally posted by Arimanius:

Lol, quite amusing you have Heimdall in your pseudonym. XD

ikr? :P
The defense buffs have always been pretty bad even in old AoM but now its meme-tier and makes the "why pick someone other than Freya in first age?" debate even more crude now.
Odin with Heimdall -> Skadi gives you a nasty Earthquake + Freeze rush and two free MUs that do enough Crush damage to swat the initial TC + Towers, or rip down a fast waller.

Originally posted by The_Bitter_Quitter:
I've lost fortified tcs to groups of throwing axemen lol...

Throwing Axes have always been better than expected against buildings because of the melee damage but yeah it is kind of stupid how fast I can knock over a wooden fence with less than 10 units
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Date Posted: Nov 17, 2024 @ 2:37am
Posts: 18