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Although it would be fair that healing wouldn’t be as efficient as other Norse minor gods because of rigsthula but also einheri.
I know people don't pick him much, but he really has a lot going for him.
Well I may have an explanation at least for Loki Heimdall, with Loki you want to play aggressive so if you do go Heimdall you want to make full use of Einheri & also grab their upgrade but Norse don't have as much favor as other civs very early so not only it delays rigsthula and safeguard but on top of that you can hardly focus on rushing down an opponent and properly setting up an economic boom at the same time.
Finally Einheri are very slow, quite vulnerable when isolated and require neat micro to optimize their ability so overall it feels more of an "all or nothing" option.
I guess Odin Heimdall is significantly more interesting although I haven't seen much Odin gameplay myself.
Odin in general doesn't get a lotta use since he has some problems in general. Though I've had good success with heimdall on loki given the Einheri's buff's bonus damage helps with summoning in more myth units too, so it snowballs pretty hard. Rigsthula helps across the board with getting more military out faster while also ecoing up faster, so it pairs up pretty well. I tend to forward build the temple with Loki, so the enheri doesn't really have a long ways to walk. The horn's speed boost can also be used to help the enherjar escape if the fight's going bad or you just haven't engaged and want to use it to run faster to reposition.
That said, the main thing against it for Loki is just troll spam is so good, excess wood can be pumped into trolls over throwing axemen, and as you fight early game in some raids you start amassing trolls and their specials can wipe a whole group of units pretty quick, and fast hersir is nice too. Thinking about it, your myth unit is gonna be slow regardless with loki.
The stone throwing trolls and healing valkyries are both just more useful myth units for the Norse.
Both fill a gap, Norse aren't that great at range and have no healing by default.
Heimdall I still use more often than Baldr though.
Baldr does not get the fire giant upgrade while Hell does, and Hell gets the mountain and frost giants along with it too, though without their upgrades. Makes no sense.
Ragnarok is also a more situational god power you'll never use more than once, if at all because you tank your economy with it.
Meanwhile all other mythic age gods give god powers you can always use. Repeatedly.
I see they can still build buildings around you with soldiers, so they should still be the stronger faction at age 2.
What's different?
Military and economy changes along with the amount of resources in the base and things like upgrades to vill durability early on. For example, it's common to get the survival equipment upgrade (didn't exist in EE, hunting dogs did which boosted hunting and made it more important to go out and hunt and take risk) which significantly boosts villager HP. An atlantean vill is considerably more durable and higher damage than raiding cav in classical, so I'd need to make a raiding cav force that outnumbers the enemy vills to a significant degree to get out of a raid on enemy vills positively, not considering tower and TC fire or the enemy army also being there. Raiding is in a bad spot now unless you can raid with myth units and don't walk into hero citizens or consider everyone has access to some strong age 2 heroes.
While norse can build up buildings around the map early on, it's very easy to just bash them down and their eco is too weak to really be pumping buildings in places that are at risk anyway without weakening themselves in the long run.
Also notable buffs to a lot of units that counter inf extremely well and improvements to anti cav units too while we're at it. Greek can get hypaspist in classical with ares, axemen are stronger than before, fire archers on china get 3x vs infantry, cheiroballista are disgustingly good against infantry and norse has dedicated counter archer specialist and the throwing axemen is only about as good as a toxotes rather than a counter inf unit once armor is considered. The meta has shifted heavily into using counter units effectively since the multipliers on them are so big now.
I agree that his techs are very strong, but they would only be op if they where in any other civ than norse. The winrates with Heimdall are perfectly in check. In the classical age there are just way better options for early and late game for norse. Which is why Heimdall is never picked. Now you could change this by shifting his playstyle away from the kind of defensive to a more offensive one, but that would take away Heimdalls character. The Einheri building construction buff would enable him to really pull of the more defensive and booming kind of game. Which would make him worth picking for odin and loki players.