Age of Mythology: Retold

Age of Mythology: Retold

View Stats:
Original Voices Mod Not Working
i keep trying to use the og voices mod which worked at first but now for some reason it doesn't work anymore and i tried to fix it but nothing worked pls help
< >
Showing 1-8 of 8 comments
Have you tried to uninstall and reinstall the mod? Recently I have noticed that my sounds are all bugged and some are so loud when far away from my screen. I'm guessing it might have to do with that mod, since I decided to replay all the campaigns again on Ludicrous mode. The "BAAA!!!" from sheep were one of the most annoying sounds I've ever heard on full blast, I had to turn off sounds.

edit: Nevermind, reinstalling the mod doesn't help. But my guess is because the sounds are currently broken, it is making the voice mods not working too.
Last edited by VorpalAura; Apr 3 @ 4:53pm
Originally posted by VorpalAura:
Have you tried to uninstall and reinstall the mod? Recently I have noticed that my sounds are all bugged and some are so loud when far away from my screen. I'm guessing it might have to do with that mod, since I decided to replay all the campaigns again on Ludicrous mode. The "BAAA!!!" from sheep were one of the most annoying sounds I've ever heard on full blast, I had to turn off sounds.

edit: Nevermind, reinstalling the mod doesn't help. But my guess is because the sounds are currently broken, it is making the voice mods not working too.

Sound got a big update that added 5.1 and 7.1 surround, reverb etc in patch notes.

Works nicely on a surround system and tries to kinda do sounds based on where your camera is at and the unit you click/activate.

It has broken all voice mods though and re-installing this or the unit voice mod didn't fix it.
Even though I have a surround system, too many cases of sounds that are super low and super high just makes the sounds too unreliable and inconsistent to bother with it. I'd rather turn it off if it's this bad.

Anyway, from what someone posted in the patch notes discussion, this voice mod issue is seemingly caused because they wiped out all the memory from "Sound.bar" file and made it from 948mb to only 558kb.
Last edited by VorpalAura; Apr 3 @ 5:55pm
More on the issue over on the official forums here [forums.ageofempires.com].

Frankly the technical change that broke the mod almost seems done out of spite, as the mod was very popular and those new voices were roundly despised.

I was only vaguely aware of the voice acting being kind of thrash until I got to the Egyptian campaign.

The female villager, in particular, sounds manically depressed and utterly reluctant every time you click her. I just keep thinking, well cheer up love - it can't be that bad.

The rest are just really bad.

The OP on this reddit thread does a great job summing up the various problems.

Can't remember if the old voices were sourced from 'ethnically authentic' actors, but if they weren't, and this was all done to indirectly prevent shutting down the alternative - which ended up crap - then you can bet your 'gold staters' it was due to some form of wokery.
Last edited by Beta Ray Shill; Apr 29 @ 3:45pm
Well, I guess I'm one of the guys that liked how funny old Ajax sounded with his jokes and scripts. The new one just looks so out of place, a high noble with a tiger skin hat and talks about "ripping" heads off, I lost the laugh out of it after I heard his new speech.

Good to know that there is an official thread for it, I'm still waiting for Devs to help us re-enable the mod at least.
SK Apr 29 @ 5:58pm 
Originally posted by Beta Ray Shill:
The female villager, in particular, sounds manically depressed and utterly reluctant every time you click her. I just keep thinking, well cheer up love - it can't be that bad.

The rest are just really bad.

The Female Egyptian Villager didn't actually change. It's the same as original.

99% of the re-dubbing was on Campaign Dialogue. There are a few notable exceptions like the Centaur and the Nemean Lion, but almost all of it is just campaign voice acting.

Which is also what the mod replaced. That said, if the mod was killed out of spite, they would have done it on Day 1 when it launched, not 9 months later. The Legacy voice-acting is also still provided in the game files, they were not removed.

FMOD is almost assuredly a technical change, it's used in a lot of games, and also heavily compressed, it reduced the sound file-size in Retold from 4.2GB to 438MB.
Originally posted by SK:
The Female Egyptian Villager didn't actually change. It's the same as original.

A fact that's irrelevant to my main point that 'the rest are just really bad' and my links to those who are talking about the campaign actors.

I'm not going to 'fact check' a random villager's voice in a video game - not then, not now - when my main point had nothing to do with it.

Originally posted by SK:
but almost all of it is just campaign voice acting.

Which I noted is plain bad and even linked to a whole discussion that focused exclusively on this.

Originally posted by SK:
That said, if the mod was killed out of spite, they would have done it on Day 1 when it launched, not 9 months later.

What are you talking about? How would they have done it on Day 1 of the mod's launch, since it wouldn't have had time to accumulate popularity?

In fact, it wouldn't have even gained 1 download on Day 1, unless there was someone so desperate for the mod that they constantly checked the mod page for its existence.

It would take at least a month for it to gain any modest traction, and several months after that to gain any popularity significant enough to garner the attention of the devs.

It has to 'cook' first buddy.

Originally posted by SK:
FMOD is almost assuredly a technical change

You can't know that, except as an educated guess.

I provided one of my own.

Tellingly, however, you declined to remark on whether the original campaign voice actors, way back in 2002, were sourced from 'ethnically accurate' talent. Because if that wasn't the case (I can't be bothered to check), then the revision is plausibly politically-driven - by wokism, as many of these things are - especially if (and I'm not checking this either) the new actors are more 'ethnically accurate'.

One thing the wokists hate more than anything else is someone having the technical ability to undo wokism. It's why it was, up until recently, shut down left and right on nexus mods. The Oblivion body type mod being restored is a sign that those days are coming to an end.
Last edited by Beta Ray Shill; Apr 29 @ 9:06pm
SK Apr 30 @ 12:41pm 
Originally posted by Beta Ray Shill:
Originally posted by SK:
The Female Egyptian Villager didn't actually change. It's the same as original.

A fact that's irrelevant to my main point that 'the rest are just really bad' and my links to those who are talking about the campaign actors.

I'm not going to 'fact check' a random villager's voice in a video game - not then, not now - when my main point had nothing to do with it.

I responded to that because it was your specific call-out and your own evidence/example for the voice acting being bad, and per your own post, you said you were only vaguely aware of the voice acting being trash until you got to the Egyptian portion.


Originally posted by Beta Ray Shill:
Originally posted by SK:
but almost all of it is just campaign voice acting.

Which I noted is plain bad and even linked to a whole discussion that focused exclusively on this.

Yeah, and I acknowledge that.
I'm not a big fan of the new voice acting either.

Originally posted by Beta Ray Shill:
Originally posted by SK:
That said, if the mod was killed out of spite, they would have done it on Day 1 when it launched, not 9 months later.

What are you talking about? How would they have done it on Day 1 of the mod's launch, since it wouldn't have had time to accumulate popularity?

In fact, it wouldn't have even gained 1 download on Day 1, unless there was someone so desperate for the mod that they constantly checked the mod page for its existence.

It would take at least a month for it to gain any modest traction, and several months after that to gain any popularity significant enough to garner the attention of the devs.

It has to 'cook' first buddy.

Okay, firstly, are you even aware of the player count in Retold?
The game had 25K players on launch. It has been decreasing since then, and is now down to 3K. With the exception of new content releases (Arena of the Gods and Immortal Pillars) it has had under 5k since the end of October.

Basically, 2 months after release the game lost all new players and has been coasting and slowly dying off a consistent playerbase.

There is no more "cooking" it cooked in the first 1-2 months.
It was also the #1 mod since Day 1.


Originally posted by Beta Ray Shill:
Originally posted by SK:
FMOD is almost assuredly a technical change

You can't know that, except as an educated guess.

I provided one of my own.

Tellingly, however, you declined to remark on whether the original campaign voice actors, way back in 2002, were sourced from 'ethnically accurate' talent. Because if that wasn't the case (I can't be bothered to check), then the revision is plausibly politically-driven - by wokism, as many of these things are - especially if (and I'm not checking this either) the new actors are more 'ethnically accurate'.

Honestly, I don't really care if they are or not. And I don't know who voiced the characters originally or now.

I just could check the Egyptian Villager easily because I had the Soundsets for both the original AoM and Retold downloaded for modding.

But not too hard to check the credits; It looks like Amanra and Setna are both "ethnically accurate" now. Setna played by a Turkish guy (although he also Voice Acted Freyr) and Amanra played by a South African voice actor.

The rest seem to be a mix of UK and American, mostly smaller voice actors with very few credited roles (which may be why the acting isn't very good). Think the only big name voice actor is Erik Braa who did the new Ajax (he's also the voice of Jax and Draven in LoL).

And there's a guy named Ulf Bjorlin did the voices for a variety of Norse and Egyptian characters. (mix of Norse and Egyptian roles, very "ethnically accurate?")

Immortal Pillars I believe is all local Mandarin speakers though. They partnered with a Chinese dev to work on it.


Originally posted by Beta Ray Shill:
One thing the wokists hate more than anything else is someone having the technical ability to undo wokism. It's why it was, up until recently, shut down left and right on nexus mods. The Oblivion body type mod being restored is a sign that those days are coming to an end.

I'd posit that the majority of gamers do not give a ♥♥♥♥. Most people play games because they're fun or not.

All criticisms of games have been replaced with the word "woke" now and it literally means nothing.
Superman 64 and ET would be called "woke failures" if they released in 2025, rather than just poorly designed games.

If BG3 didn't sell like hotcakes, it would be claimed that it failed due to wokeness, instead people praise it and say it's not woke to make the excuse for them enjoying it (it also has Body Types instead of Male/Female, also Trans character creation!)
Last edited by SK; Apr 30 @ 12:50pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50