Age of Mythology: Retold

Age of Mythology: Retold

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general playstyles of each race?
without going into the gods (which changes many things, i know) what is the basic playstyle of each race based on their core mechanics? ive gathered norse are aggressive with their soldiers building forward structures to cut travel time and make enemy expansion hard, and the greeks are are focused on flexibility, but what of the rest? ive found some stuff online but its all a decade or more old and im after a perspective based in retold.
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Showing 1-9 of 9 comments
Honestly greek is more eco focused when i play lol i typically out resource my teammates and enemies pretty fast
the rest i havent touched in a bit altaneons focus on heros thoses
Holo Mar 2 @ 2:18pm 
Egyptians buildings costs gold, some are free. Their villagers are slow to gather resources and build thus they rely on their priests/pharaoh for empowerment. Their Pharaoh and priests influence so much in their economy and military production.
Egyptians are a boomy civilization, relatively weak in early stages they unlock powerful soldiers, myth units, siege weapons and god powers later on, they expand all over the maps and benefit from strong defenses as well.

Atlanteans are the opposite style : they enjoy the fastest economy in the game, can set up painful raiding and harass with their turma and murmillos although their god powers aren't as impactful as other civ's (individually). That civ is usually at its peak in the Heroic age, they also benefit from strong myth units but somewhat lack access to standard siege weapons throughout the game.

China is just about to be released so we don't know much yet.
Last edited by Arimanius; Mar 3 @ 2:53am
Rhalius Mar 3 @ 1:36am 
Atlanteans have a large benefit with heroes that can't be overlooked either, each unit can become a hero. Even villagers which gather faster and can fight off a few enemies, it is a counter to fimbul winter since as heroes they do extra damage to myth units like them.

When having to deal with an enemy titan, having a lot of arcus heroes can help a lot to take them down. Heroes with great range are great anyway to focus fire on strong myth units.

Scouting is something I personally don't like much with Atlanteans though, the oracle is their scout and they have to stand still a while for their vision to increase. Works well enough early on for your immediate surroundings for resources, but later on it drops off fast.

Greeks with their Pegasus are the best at scouting out the map, beat only by Odin with his two respawning ravens which are free.

Egyptians get strong in the late game, their migdol stronghold units are solid but their barracks units are terrible, they only get somewhat descent if you pick all the gods that give them upgrades, but can't compete with other civs that do the same for their barracks units.
Having quite a few free buildings does help them, like housing and drop off points.
While they do require a different drop off point for each resource, it does mean they will never start working on the wrong resource like Greeks and Norse might if both trees and gold are near.
Egyptians are great at farming, I think they are the best at that so pretty solid though farms cost gold.
MakiMaki Mar 3 @ 10:53am 
Originally posted by Rhalius:
Greeks with their Pegasus are the best at scouting out the map, beat only by Odin with his two respawning ravens which are free.

Are the ravens still better than the pegasus in terms of scouting? I haven't played in a while, but I read that in one of the patches their vision got reduced considerably.
Last edited by MakiMaki; Mar 3 @ 10:53am
Rhalius Mar 3 @ 11:27am 
Pegasus might be slightly better but costs favour. The ravens are free. Can just set them on auto scout and if they ever get killed they just respawn at your temple.

It's why Odin is my favourite of the Norse gods. That and he has a good combination of myth units. I like having valkyries for healing and mountain giants to crush buildings but also be pretty good against units.
Greeks are balanced, and modeled after AOE2
Antlanteans are balanced and modeled after AOE3
Egypt is defensive
Norse is offensive
China looks like its going to favor boom/economic strategies
Exit Mar 3 @ 3:30pm 
China might be a rush civ. Their Pioneers looks to be better fighters than scouts while their Kofu(giants) are villages with the anti building damage that entails. Archers raiding in the archaic age while giants roll up to wall you in before sigeing down your tc.
Norse Rushers. People said Hersir rush would be hurting but it's not, and now it sets you up for an Age V explosion too

Egypt Cripping defenders & age 3 boom. Not sure if Set villie rush is still viable, have not tried it over a decade.

Greek mid, because good at everything, great at nothing.

Atlanteans. usually eco & boom at 3. Can rush with only one of the gods and its very delicate. If it fails you are SOL. Although he can do it faster than norse by 3-4 minutes.
Last edited by Unrealtairo; Mar 3 @ 11:38pm
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Date Posted: Mar 2 @ 12:29pm
Posts: 9