Age of Mythology: Retold

Age of Mythology: Retold

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How do you generate favor as the Chinese?
Stupid question but I haven'tr figured it out yet!
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Showing 1-12 of 12 comments
Poqreslux Mar 5 @ 2:15am 
They use "Favored Land." Basically, the more spread out and expansive you are, the more favor you generate, but it's not that simple. When you click a building, it has an aura around it. It'll be your player color, or it'll be white. When it's your player color, it means its connected to your other buildings leading back to your town center. When it's white, it means its not connected. It's briefly explained in the Chinese tutorial, and is also one of your first objectives in Mission 3 of the new campaign. So in a nutshell, when the aura of all your buildings connect and are in your player color, that's your favored land, and the more of the map that falls under that aura, the faster you generate favor.
Duckman Mar 5 @ 7:50am 
chinese are my new favored faction, so easy and so busted, ♥♥♥♥♥♥♥♥♥, kaifu generates 4.21 gold per second. Now i can play something easy as Norse and not fimbulwinter spam, but rather destruction spell spam
you just build stuff and make sure they're connected to eachother by checking if all the circles are gold en not white
Is it based on how many buildings or how far you are spread? Thanks for the tips. ♥♥♥♥♥♥♥♥♥ the tsunami is broken!
the technicalities of it are rather vague, haven't figured it out yet myself.

i believe it calculates it on amount of land "favored". probably not % based because else it would be harder to increase favor gen on bigger maps.
It functions similar to the Oracle's line of sight.

Your TCs have an "aura" (favored land). Building, when they are connected to the holy land of a TC, emit that "aura", too. The more area you cover with your favored land the faster you generate Favor.
Last edited by DesertRose92; Mar 5 @ 1:16pm
Originally posted by Duckman:
chinese are my new favored faction, so easy and so busted, ♥♥♥♥♥♥♥♥♥, kaifu generates 4.21 gold per second. Now i can play something easy as Norse and not fimbulwinter spam, but rather destruction spell spam
Probably going to be nerfed soon if they are busted. Still not sure if they are busted, because they are rather vulnerable in early game. Their mythic age heroes, however, are incredibly strong (except for Shennong's).
Duckman Mar 5 @ 9:44pm 
Originally posted by renehvac:
Originally posted by Duckman:
chinese are my new favored faction, so easy and so busted, ♥♥♥♥♥♥♥♥♥, kaifu generates 4.21 gold per second. Now i can play something easy as Norse and not fimbulwinter spam, but rather destruction spell spam
Probably going to be nerfed soon if they are busted. Still not sure if they are busted, because they are rather vulnerable in early game. Their mythic age heroes, however, are incredibly strong (except for Shennong's).
Apparently they nerfed norse since i can no longer boom with norse and make wonder + fimbul spam in 20 mins. The chinese have very strong eco and they can reach lvl iv in 20 mins and then just use the tsunami spell and destroy your whole base. I feel like the tsuname is stronger than other destruction spells in the game from other pantheons idk. Getting base wrecked while fighting 2 or 3 players online is not fun. I only won 2 ou of 10 battles online. I would rather have the game broken like at release when i could play well and fimbul spam (AND WIN). xD
Last edited by Duckman; Mar 5 @ 9:47pm
Yin Mar 6 @ 1:02am 
So if I build a close-knit base with a lot of connected buildings, it generates less favour than if I were to spread out all my buildings across the map?
Last edited by Yin; Mar 6 @ 1:02am
ppl asking questions as if they haven't even booted the game up and tested it out first themselves lol
Aitor Mar 6 @ 3:41am 
Originally posted by Yin:
So if I build a close-knit base with a lot of connected buildings, it generates less favour than if I were to spread out all my buildings across the map?
Not necessarily, it's about the amount of territory your buildings' "aura" covers AND them close enough to each other to remain connected.
Favored land begins from your Town Center and it needs to be spread from there. Some of the campaing missions are a good example of what I'm saying, to teach the player about favored land they give you bases with spread out buildings that have gaps you need to fill so that they benefit from Favored Land. For example, isolated collection points that need a house or two built between them and the base.
If you spread out too much you will cover more terrain globally but on the small scale you're going to leave a lot of gaps in your own territory, the last campaign missions show you this, they are pretty big bases covering a considerable amount of terrain, but in regards to "Favored Land" they are filled with gaps, some of them relatively big. So a more effective strategy would be to first secure untapped Favored Land in your own territory rather than expanding outright and risking overrextending territorially.
On the other hand, if you don't expand enough or aren't building efficiently with Favored Land in mind by building everything almost on top of each other you will be missing out on favor that you could easily get otherwise.
So to answer your question, whatever kind of base you prefer to build you need to be an efficient city planner, and as long as you are functional a close knit base might be more effective or even preferable.
I think the fact that the Chinese "barracks" can build a defense tower plays on this, not just as expansion outposts but also as defenses for more close-knit style bases since those and normal towers could potentially cover the entire base.
Remember that what's important is the AMOUNT of terrain you cover, NOT how LONG or WIDE is the terrain you cover. I'd say a base with almost no empty Favored Land space is favorable to a bunch of very spread out buildings with many gaps in them.
Last edited by Aitor; Mar 6 @ 3:44am
Aitor Mar 6 @ 3:48am 
Keep in mind that you can check out a tutorial of the new civ at the LEARN section of the menu. It will give you the basics. Either I missed it or the game doesn't give you the option before starting the campaign.
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Date Posted: Mar 5 @ 2:00am
Posts: 12