Age of Mythology: Retold

Age of Mythology: Retold

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clstnilo Sep 22, 2024 @ 2:06am
When are they going to fix the major problems with Gaia?
Favor creation is beyond slow and almost impossible
Stopping a ranged unit is impossible
Gaia myths are beyond useless
Miltary units are rediculus weak
Sheeps run away from villagers
Most God powers are useless
.......
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Showing 1-15 of 23 comments
Jäveln Sep 22, 2024 @ 6:36am 
yeah she feels quite bad at th emoment sure the speed and healing of th emossy ground is neat but withit being nerfed to only cover like 5 squares out from a building it becomes kinda crap
Grim Sep 22, 2024 @ 8:19pm 
I mainly play Gaia, sometimes Kronos, and I don’t think she’s that bad. I could be wrong, and I do think Atlanteans deserve a couple adjustments (mainly Leto, although I’ve avoided her so much I can’t say I can be sure) and Implode. Gaia’s mythical units have felt pretty weak to me compared to many others.

In my humble opinion:

Strong/underrated - needs no adjustment or only minor imo:
*Favor Generation - Actually this is really strong imo. I don’t struggle generating favor, even when losing map control.
*Heroic Age myth units - imo pretty good. Behemoth has been great when I need reliable age 3 siege - and the bird has great uses for raids.
*Units - I think they are overall pretty decent.

Weak/may need adjustment:
*Leto - Haven’t really given her a chance though
*Mythic Age god powers - both feel rather weak to me. I mean they are decent, but pale in comparison to earthquake, fimbulwinter, tornado, etc
*Mythic age myth units - I don’t really feel they are impactful.
David McMurdo Sep 22, 2024 @ 9:54pm 
I play Gaia all the time and win most of my games in ranked. I do feel I'd have an easier time of it as just about anyone else though.
clstnilo Sep 23, 2024 @ 12:17am 
Behemot is totally bugged. When you want to run away from a hero it just doesn't want to lissen. In the old game you could make it run away......in Retold this stupid myth unit does not want to retreat.
Catalytic Sep 23, 2024 @ 12:44am 
There are a few QoL things I'd fix with Gaia and Atlanteans in general, just based on the few games I've played trying to learn them

1) The hero version of the oracles should have the same radius. Upgrading them all and then having to shift all of them one by one is a royal pain in the backside and it has to be done or you're robbed of the efficiency that's the whole purpose of going heroic in the first place.

2) The tutorial really needs to better explain the advantages of going heroic on each unit, especially when it comes to your econ and support units, it's not an intuitive choice and you should know what you're supposed to get from doing it. With the military units, it's a bit clearer, it's easier to kill myth units with them, so it's just a matter of resource and time management if you have the time and money to do the upgrade before fighting.

3) Lush really needs to spread out of all Gaia buildings. It's annoying to have to spam the collection building all over the map as a pseudo creep tumor. In fact, there probably needs to be an analogue for exactly that building/function: something there literally just to spread creep/lush.

4) I wish there was a way to tell a building to automatically upgrade to heroic when spawning so I don't have to micro every single solitary unit I want to upgrade.

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Re: other complaints about the auto-move and auto-attack AI - this is a real annoyance. There seems to be the same design decision as exists in AOE3: to make the function work as inefficiently as possible.

In an older RTS like Starcraft, attack-move was super simple. It moves until a target is in range, then it attacks the closest one. It's not sophisticated at all. AOE3's will pick a target from a priority list of all targets within the unit's LOS. Use it in the middle of a town and it'll walk right past 3 buildings, including the towers, forts, TCs, and half a dozen units to chase some random thing. If the units are all gone, it'll pick the lowest priority, worst choice building to prioritize. It'll ignore that factory to go kill an arsenal or a market for example. This is done to deliberately make playing with the function terrible and to force players to micromanage their units.

If I had one wish for both games, it would be that they removed that nonsense because honestly I spend more time correcting terrible AI than anything else when playing these games.
YOU telling me that 1hp/sec AIDS ground aint doing magic for you?
Fandangle Sep 23, 2024 @ 5:49pm 
I keep trying to make Gaia work, but she just sucks, unfortunately.
I have a pretty tight game wtih gaia, but I do better with almost anyone else, even if it's a God/Civ that I don't know how to play properly.

Gaia feels very weak.
jonoliveira12 Sep 23, 2024 @ 6:03pm 
Gaia is fine. She gets the best Fanatics, Arci and Destroyers.
Stavrozium Sep 23, 2024 @ 8:24pm 
Originally posted by clstnilo:
Favor creation is beyond slow and almost impossible
Stopping a ranged unit is impossible
Gaia myths are beyond useless
Miltary units are rediculus weak
Sheeps run away from villagers
Most God powers are useless
.......

* Favor generation is better/cheaper than Egyptians, but more vulnerable
* Stopping a ranged attack? I assume you mean archers? Use Turma/Contarius...
* Gaia myth units can get 2 HP regen from hekate, so she potentially has the strongest
* Atlantean military/hero units are the strongest in the game, but also the most expensive.
* What does "sheeps running away from villagers" have to do with Gaia?..
* Gaia has some of the best synergies with her god powers...
(gaia forest + hesperides tree is a great combo; and dryads can get buffed from Hekate;
since you get 5 dryads per hesperides tree, and dyads cost 0 pop.. you can figure it out..)

All of these either apply to all Atlantean major gods,
or they are simply not true, or they dont even apply to Gaia/Atlanteans, at all...
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Dont get me wrong...
I do agree that Gaia is currently on the weaker side;
at least when compared to Kronos/Oranos.
But all the things you mentioned are simply not the problem...

The way i see it, Gaia needs one simple buff:
the lush needs to come from more some structures. Not necessarily all structures,
but at the very least temples and hesperides trees; and maybe palaces.
(her temples and hesperides trees not having lush makes no sense, thematically)

The lush is Gaia's biggest bonus, and right now, it feels very underwhelming,
especially if you compare it to sky passages and time shifting.
Maybe if she gets a bonus that makes eco guilds cheaper,
that could be cool, but it would simply not be enough... (imo)

In fact, i would maybe even add more move speed
(and/or other bonuses) to her "Channels" upgrade,
to really make the lush the centre of Gaia strategies.
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There are a few other Atlantean things that could use a buff,
but these are not unique to Gaia.

Spider Lair, Traitor, and Tartarian Gates could all use a buff:
Spiders need a much shorter cooldown; (120 seconds is way too long, id suggest 30s)
Traitor could also use a shorter cooldown; (maybe 120s, instead of 180s)
while Tartarian gates and spawns could use some regeneration,
since you cant really repair the gate, and it would fit with Hekate's "regen to myth" tech)

Implode needs to detonate faster, while the cooldown needs to become 240s
(like all similar age 4 GPs; because right now it is 60s, which is way too short)

Chaos could even use a small nerf: 180s cooldown, instead of 150s

(PS there is probably more, that i may have missed,
and other ideas that i left out intentionally... as this would be a good start)
Last edited by Stavrozium; Sep 24, 2024 @ 5:03am
2GenL Sep 24, 2024 @ 1:36am 
Originally posted by clstnilo:
Favor creation is beyond slow and almost impossible
Stopping a ranged unit is impossible
Gaia myths are beyond useless
Miltary units are rediculus weak
Sheeps run away from villagers
Most God powers are useless
.......
Gaia is stupidly strong...
Age 2 - get automatons - get all the god upgrades to cause myth units to heal (there's two by following Gaia that cause a stack to 20+% healing factor - plus the tree thing you can get in god powers that also heal myth units nearby)
build a load to pop cap
delete half to train more since dead automatons dont count toward population until rebuilt
rebuild the deleted ones (automatons special ability)
end up with hundreds of them way above pop cap and swarm anything...

Gaia is OP
Last edited by 2GenL; Sep 24, 2024 @ 1:38am
clstnilo Sep 24, 2024 @ 1:38am 
As a Gaia player i can tell you

- The lush is useless and i wouldn't even mind if they removed it.
- Favor creation is rediculus since players know it is your weak spot and they actively search for the oracles. The TC's should create a minimum amount of favor so you can create at least 1 hero.
- Spider Lair makes me cry. It is totally useless and offers zero defense.
- The dryads are a total joke. They die first contact...... I suggest they make them super expensive but with some descent HP.
- The sheeps are a PAIN in the ass. Gaia does not need to drop off food. The fact that they run to the TC first before you can collect is plain rediculus.
- ...... the list goes on an on....
Last edited by clstnilo; Sep 24, 2024 @ 1:38am
2GenL Sep 24, 2024 @ 1:39am 
Originally posted by clstnilo:
As a Gaia player i can tell you

- The lush is useless and i wouldn't even mind if they removed it.
- Favor creation is rediculus since players know it is you weak spot and they actively search for the oracles. The TC's should create a minimum amount of favor so you can create at least 1 hero.
- Spider Lair makes me cry. It is totally useless and offers zero defense.
- The dryads are a total joke. They die first contact...... I suggest they make them super expensive but with some descent HP.
- The sheeps are a PAIN in the ass. Gaia does not need to drop off food. The fact that they run to the TC first before you can collect is plain rediculus.
- ...... the list goes on an on....
As a Gaia player - read my above comment and out play most
clstnilo Sep 24, 2024 @ 1:48am 
"end up with hundreds" plz upload a video so we can see you play with 100 automations....
2GenL Sep 24, 2024 @ 1:54am 
Originally posted by clstnilo:
"end up with hundreds" plz upload a video so we can see you play with 100 automations....
https://www.youtube.com/watch?v=sXUVkFm5CBU cba to do it just for you
So here is someone else doing it at a low capacity just to highlight its potential
timestamp 11:44 for a quick snap shot...
Last edited by 2GenL; Sep 24, 2024 @ 1:58am
Angel Sep 24, 2024 @ 2:54am 
Originally posted by 2GenL:
Originally posted by clstnilo:
"end up with hundreds" plz upload a video so we can see you play with 100 automations....
https://www.youtube.com/watch?v=sXUVkFm5CBU cba to do it just for you
So here is someone else doing it at a low capacity just to highlight its potential
timestamp 11:44 for a quick snap shot...

yeah we all saw the spiffing brit video, any competent player is not going to allow you to do that (he was playing against A.I.), compared to oceanus leto is a bad god pick
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Date Posted: Sep 22, 2024 @ 2:06am
Posts: 23