Age of Mythology: Retold

Age of Mythology: Retold

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Doomed World Sep 21, 2024 @ 6:45pm
4th god concepts for the remaining civ
Greek - Hestia

GP - Offering - Villagers gathering food generate favor over duration
UT - Prytaneum: Improves Town Centers Health, letting them heal units around them. Town Centers Regenerate
UU - Boeotians Fire Cauldron: Wooden cart encased in iron short range siege weapon that spews aoe fire Infront of it

Houses work at drop points for all resources. A portion for the dropped of resources is converted to favor instead of what dropped off
Houses have 2 garrison slots
Myth Units are cheaper
Siege units do 50% more pierce damage
Siege takes up one less pop

Wonder - Temple of Artemis or The Prytaneion of Olympia

Heroes
Archaic - Cadmus. Founder of Thebes. Would sow dragons teeth creating Spartoi to help with the city
Classic - Hector. Greatest Warrior of the Trojans
Heroic - Orion. Greatest Human Hunter and companion of Artemis.
Mythic - Medea. Powerful sorceress mounted on a chariot pulled by Dragons. Special: Invoking her AOE divine damage in an area

Unique Gods.

Classic Age - Tyche. Improves Heroes and Archers
GP - Fortune: Place a shrine, Villagers gather faster near it. Works as a drop-site for all resources
MU - Harpy. Special. Abduct: Gain burst of movement speed able to pick up a human unit and carry them briefly. Controllable for duration. Abducting a villager cause them to lose what they are carrying
UT - Lucky Break: When taking a fatal blow Heroes are knocked unconscious for 10 seconds. They can be revived by nearby ally units at 25% health. 2 minute cooldown
UT - Twist of Fate: Ranged Human units and your ranged Hero gain a special attack half their damage as divine damage.

Heroic - Persephone. Improves Myth Units and Infantry
GP - Binding Seeds: Plant a large ring of pomegranate seeds. Military units are trapped in area for the duration. At the end of the duration any units killed rise as Shades on your side.
MU - Arachne: A Spider human hybrid armed with a bow, attacks slow. Special: Fires several arrow lined with spider silk, damaging enemies and creating a slowing area on the ground.
UT - Stygian Oath: Swearing on the Styx Goddess herself to fight to their last breath, on death your infantry rise as shades to attack one more time before finally entering Hades. Infantry deal extra damage as well
UT - Hades' Waters - Consuming the Waters of the Underworld rivers empowers your myth units. Myth units gain a temporary damage buff whenever a unit dies near them. This also reduced the cooldown of their special ability.
UT - Ferryman's Toll: When an enemy ship or naval MU is destroyed gain gold.

Mythic - Demeter. Improves Eco and Cav
GP - Famine: Enemy Farms gather rate greatly reduced. Units gain a food upkeep, if food runs out units start losing health slowly. For duration
MU -Amazon: Relatively cheap myth unit that deals full damage to Heroes units. Easy to mass though only marginally stronger than human units. Able to switch between spear and bow. Benefit from Infantry and Archery god techs. Special: Charge into Melee dealing extra damage
UT - Thesmophoria: Farming improved, farming generates a very small amount of favor .03
UT - Arion's Bloodline: Divine equine child of Demeter and Poseidon improves your cav giving them more hit points, speed and allowing them to heal by consuming gold

God Selection

Classic: Tyche, Athena
Heroic: Persephone, Apollo
Mythic: Demeter, Artemis


Atlantean - Nyx

GP - Midnight: Reduce line of sight of all enemies
UT - Cult of Dusk and Dawn: Oracles minimum LoS is doubled and they gain favor faster
(Seb's Idea)
Your military building don't appear on mini map
Free Oracle on TC or Temple construction
Generate Favor based on % of the map your opponent doesn't have vision of
Barracks and Counter Barracks dont cost gold


Classic - Hypnos. Improve Human Units
GP - Hypersomnia: Units in target area are put to sleep temporarily, Damaging any of them will wake them all. Units will not auto target them well asleep
MU - Oneiros: Personification of Dreams. Ranged myth unit. Special: Puts a unit to sleep temporarily damaging them will wake them
UT - Restless Slumber: Upgrades Oneiros to Epiales, their special ability dealing low damage over duration, Oneiros also gain more movement speed and damage
UT - Well Rested: Idol human units regenerate
UT - Mother's protection: Human units gain a health shield that regenerates out of combat

Heroic - Nemesis. Improves Infantry
GP - Vengeance: Kill units in target area equal to the resources of the units you recently lost in that area
MU - Erinyes (Furies) - Goddess of Vengeance. Special: Temporary damage boost when allies die near them (Stacks)
UT - Wrath of the Abandoned: Destroyers move faster and deal extra damage to ranged unit
UT - Retribution: Murmillo deal a small amount of damage back to units that melee them. Bonus melee armor
UT - Grasp of the Styx: The souls of your drowned sailors when grasp at the enemy's hull slowing them and damaging them when your ships are sunk

Mythic - Erebus. Improves Myth Units and Ranged units
GP - Father of Monsters - Temporarily Release Typhon from his prison to wreak havoc
MU - Dracaenae: upper body of a beautiful woman and the lower body of a dragon. Special: Able to train cheaper weaker version of other myth units
UT - Shards of Darkness: Arcus deal more damage. Turma gain extra range. Attacks inflict darkness reducing enemy units LOS and range
UT - Echidna's Brood: Upgrades Dracaenae to Dracaenae Broodmother allowing them to train units much faster. All Myth units have their armor increased.

God Selection

Classic: Hypnos, Leto
Heroic: Nemesis, Rhea
Mythic: Erebus, Hecate

Egyptian - Hathor

GP - Eye of Ra: Half the cooldown of your godpowers next use
UT - Sistrum: Labors produced slightly faster

Godpowers cost 20% less favor to recast
Pharaoh can resurrect recently killed units
Caravans cost 50% less. Free Coinage in Mythic
10% of myth units damage is converted to divine
Monuments have a ranged sun beam attack, more expensive. Units that die in range generate favor
Starts with Mafdet instead of Priest

MU - Mafdet: Frail Cheeta myth unit that gains abilities as you age up, respawns for free at Pharaoh. Fast with decent line of site. Classic, lesser empower. Gains the ability to bounce on a unit from far away dealing high single target damage and stunning target. Mythic: Better stats and bonus damage to heroes

Classic - Neith. Improves Spearmen and Villagers
GP - Unravling: The threads that bind reality comes undone, military units in an area unravel returning the resources use for them and removing them
MU - Babi: Violent Baboon. Damage increases as its health gets lower
UT - Loom: Neith weaving increases the hack armor of your Labors and Spearmen
UT - The First Mother: All military units are produced 15% faster


Heroic - Mut. Improves Heroes and Range
GP - Expedition to Punt: All your units move 20% faster
MU - Nekhbet: Egyptian Vulture, dives into attack in melee. Special: Heals whenever a nearby unit dies
UT - Madjay: Unlocks access to Nubian Archers. Archers with decent range that deal a low amount of divine damage
UT - Hatshepsut's Legacy: Obelisks cost changed to 50 hold. Increase ally unit speed by 10% near Obelisks
UT - Pschent: Crown of a United Egypt. Improves Heroes Armor, Pharaoh always deals divine damage.
UT - The Khufu Barge: Heroic massive siege barge with extra range, more projectiles and better armor

Mythic - Tefnut. Improves Mercenaries and Myth Units.
GP - Haboob: Large area is his by a sand storm. Units and building in target area cant see outside area. units and building outside cant see into area. Enemy units in area have their LOS and speed reduced and take a small amount of constant damage well within the storm
MU - Ammit: Tough myth unit with a high attack. Special: Devourer. Ammit consumes a unit with 50% health or less
UT - Flight to Nubia: Mercenaries have part of their gold cost changed to food. Mercenary cav have part of their gold cost changed to food. They no longer decay and gain 20% extra attack
UT - End of Atenism: Myth units gain health and reduce pierce vulnerability
UT - Scarlet Lord (Maahes): Camel Riders attacks cause units to bleed

God Selection

Classic: Neith, Bast
Heroic: Mut, Sekhmet
Mythic: Tefnut, Horus
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Showing 1-15 of 98 comments
Max Sep 21, 2024 @ 9:17pm 
Interesting but as much as I would like a 4th minor god for every civ, It is most likely not going to happen. the sales of the upcoming 2 major civs is what will determine whether this would happen or not.
Azor Sep 21, 2024 @ 9:54pm 
Originally posted by Max:
Interesting but as much as I would like a 4th minor god for every civ, It is most likely not going to happen. the sales of the upcoming 2 major civs is what will determine whether this would happen or not.
>the sales of upcoming civs will determine whether this would happen or not
>it is most likely not going to happen
o oracle Max, tell me how the sales of the upcoming 2 major civs will be
Doomed World Sep 21, 2024 @ 10:54pm 
If the minors sell why wouldn't they do them. You need to make three myth units and some godpower visuals, and a major god statue. I guess there is also the god art but that is so much less a whole civ
jonoliveira12 Sep 21, 2024 @ 11:00pm 
Amazons as Myth Units makes no sense, they were mortal women.
Keïnos Sep 22, 2024 @ 12:35am 
Thus there's already two Amazon heroes. I think Demeter would better fit for the main god role, but in any case, Persephone would cause a little trouble, considering she would be available for the new main god and not Hades. For Atlanteans, I'd say Iapetus, a major Titan not appearing in the original, and of course Hathor for Egyptians, I think she's been taken out of the roaster for this reason.
Max Sep 22, 2024 @ 2:26am 
Originally posted by Azor:
Originally posted by Max:
Interesting but as much as I would like a 4th minor god for every civ, It is most likely not going to happen. the sales of the upcoming 2 major civs is what will determine whether this would happen or not.
>the sales of upcoming civs will determine whether this would happen or not
>it is most likely not going to happen
o oracle Max, tell me how the sales of the upcoming 2 major civs will be
regrettably you don't have enough favour to summon me and make use of my foresight ability again XD
Infinite Sep 22, 2024 @ 3:12am 
Man i hope Hathor come back
Keïnos Sep 22, 2024 @ 4:49am 
Originally posted by Demyx:
Man i hope Hathor come back

She probably will. Maybe with the next DLC...
jonoliveira12 Sep 22, 2024 @ 6:01am 
Originally posted by Keïnos:
Thus there's already two Amazon heroes. I think Demeter would better fit for the main god role, but in any case, Persephone would cause a little trouble, considering she would be available for the new main god and not Hades. For Atlanteans, I'd say Iapetus, a major Titan not appearing in the original, and of course Hathor for Egyptians, I think she's been taken out of the roaster for this reason.
Vidar is only available for Freys and not Tor or Odin (Vidar is Thor's brother and Odin's son) so I do not see what the problem is.

Minor Gods are picked for their unique techs, myth units and Gps, to fit a theme around the Major God, not because they are related.

Zeus gets Hera because Hera uniquely interacts with a single unit that no other MG can even make, because it is Zeus' unique unit (Myrmidon).

Same reason why Hades has access to Apollo and Artemis, but Zeus does not have Artemis, even though Apollo and Artemis are brother and sister, and their collective father is Zeus.
Belgeroth Sep 22, 2024 @ 6:47am 
Zeus has Hera because she is his wife its nothing to do with Myrmidons, Hera didnt have that tech for the last 22 years. She used to give Carcinos instead before the new devs decided that the game needs to be less like age of mythology and just give all naval units to everyone.
Rhalius Sep 22, 2024 @ 7:13am 
I think Demeter would be the best choice for a major god of the Greeks, due to her obvious economic focus and also being their sister.
What she gets could be enough to compensate for being the only Greek major god to not get Haephestus and his plenty vault, all others get him so it would make sense the new one doesn't.
With a plenty vault her economy could be too OP.
She could also get access to Hera in the mythic age along with a new option, that way Hera gets more use too. Her one tech related to Myrmidons could always be rephrased to castle unique unit or something.

I also foresee there might be an overhaul in the future in minor gods once all factions have received an extra major god and a new minor god for each age.
Like possibly getting a third option, or maybe something getting switched out if it's more appropriate.
Persephone is also a clear choice for minor goddess and she would fit well with Hades.

I mean, Gaia is desperately in need of more fitting minor gods. Satyrs would have made more sense for her than the Behemoth, and automatons are just ridiculous for her, like the last unit she should ever get.
Thor II Sep 22, 2024 @ 7:29am 
First of all, if Age of Empires 3 is still getting DLC (one is coming out later this year), it's not the recently released AOM that won't get it. In fact, I take it for granted that all four of the originals will have a fourth god.

For the Greeks, there is a consensus that this fourth god is Demeter (most likely) or Hestia. With the one left appearing as a minor God alongside Persephone. But I would put a more popular God than Tyche for the third minor God, maybe Eros or Pan.

I really like the idea of Nyx for the Atlanteans, it makes total sense. Now that they mention it, it makes sense to swap Erebus for Iapetus in the 4th Age.

As for the Egyptians, I never understood this obsession with Hathor. Ok, she was a minor God in the EE and was replaced, and people wonder why this happened, this being an obvious option. But there are gods more important than her, much more important, like Amun for example, who make much more sense as major Gods. As minor gods, I would like to see "Bes".
Last edited by Thor II; Sep 22, 2024 @ 7:35am
Rhalius Sep 22, 2024 @ 7:42am 
It would not surprise me either if there will be more than four major gods for factions considering how Freyr is positioned on the faction select screen, starting a second row like there's room for two more.

And I honestly could also see it happening that after each civ gets a fourth new major god alongside three new minor gods, that after that two minor gods get a major god version as well.
I mean the only restriction would be that they can't have themselves as a minor god and when there's more gods, that gap is easily filled.

There are various minor gods who could work well enough as a major god too after all, and might be more suitable for it if they are going to add more than a fourth.
For some they might really end up scraping the bottom of the barrel for it otherwise.
Thor II Sep 22, 2024 @ 7:59am 
I don't know if I understand, are you talking about transforming Minor gods into Major gods? This is certainly not necessary, there are many gods available to be Major Gods and Minor Gods, there is no need to repeat.
Last edited by Thor II; Sep 22, 2024 @ 8:00am
Lapetirubern Sep 22, 2024 @ 8:04am 
There is one reason why Hathor can't really be cleanly implemented as a major god. The legacy portraits pack. That pack alone forces them to acknowledge her in her old minor god position, because she was replaced by Sobek for Retold, so naturally she'll show up with that pack active instead of him. So basically, they can't cleanly make her a major god because she'd be in two places ingame at once on the portraits pack.
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Date Posted: Sep 21, 2024 @ 6:45pm
Posts: 98