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Now it doubles hersir's passive favor income,
and it increases hersir damage by 15%.
So he actually has stronger Hersirs now,
on top of having more favor income.
(while in EE, Thor's upgrade only made villagers hunt faster,
which was a practically useless upgrade, except for the early game)
So saying that his unique techs are the same as in EE, is simply not true..
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The free dwarf with every armory upgrade can *potentially* be a huge boost to economy.
Also, Dwarves are cheaper now in general, so even cheaper with Thor.
The free dwarves is quite a big buff to Thor, as it ramps up his economy even faster,
and even in lategame it can be useful, thanks to the recastable Dwarven Mine GP.
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Norse heroes do not benefit from longhouse infantry upgrades,
but they do benefit from armory upgrades.
So Thor (still) has *potentially* the strongest Norse heroes, (including ragnarok heroes)
and *potentially* the strongest Norse human units, in general.
Burning pitch also applies to Godi, (as well as throwing axeman)
and having this upgrade extra early can be quite powerful.
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I have seen several yt videos of people playing Thor,
where they play with Thor the way he is meant to be played,
and he is most certainly not a weak major god.
Maybe look for a build order video for Thor, to play him optimally.
A youtuber named "IamMagic" has some good build order videos: including 1 for Thor:
https://www.youtube.com/watch?v=bYA6IO5bKS0&ab_channel=IamMagic
But sure, Thor is less played than Odin/Loki at the moment.
This probably has nothing to do with Thor being "weaker",
but most likely, it is because so many people have been saying that
"Odin is the best Norse major god", that everyone plays with Odin,
i.e. they follow the "meta", rather than even trying to play with Thor.
(making a thread called "I still have yet to see a single Thor player outside of myself"
could also result in less people playing with Thor.... which would be quite ironic..)
Also, since he requires different build orders, (which does make Thor more difficult)
many new players dont know how to play with Thor properly.
Veteran players have also been trying out new builds, (like with the free dwarves)
so the current winrates for Thor may not represent his actual strength.
(btw, Thor's current winrates are actually quite high: 53%, so pretty balanced)
The exact same things can be said about the Atlantean major gods, btw...
In the hands of a good player, they arent really underpowered, either..
(Also, the Atlanteans got buffed a lot in the patch,
and some pro players say they are very good now, maybe even OP)
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Like any other economic focused god,
Thor is not really meant for rush strategies,
(although you can do this; Norse are generally good for rushing)
but is meant to be (and usually is) better at mid-late game;
as the economic bonuses become more impactful the longer the game lasts.
The key is to survive/defend long enough to gain an advantage from the better eco.
(better eco equals more units + better upgrades they have; eventually)
Also, with Thor, you can play very aggressively,
to do as much economic damage as possible,
so that Thor's economic advantage becomes even bigger.
(this isnt as easy to do with other eco gods)
Similarly, the key to defeat an economic focused god like Thor,
is to do enough eco damage, so that the eco advantages are negated.
Thor specifically is one of the best gods for lategame,
due to his special armory upgrades, and the dwarven mine GP.
The Dwarven Mine GP is even much better now, in retold,
due to the fact that it is recastable, resulting in infinite gold mining. (in theory)
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TLDR: Thor is a little bit more difficult to play with, sure,
but that doesnt mean he is underpowered, or a bad major god.
Thor even got buffed quite a bit, compared to EE;
while he was already considered a strong major god in EE.
(Odin was considered weak in EE, so he did get buffed more, compared to Thor)
If you want to see more Thor players, just keep playing with Thor, (and win!)
and then maybe, just maybe, more people will start playing with Thor as well...
now he doesnt
and he doesnt have strongest hersirs either even with those upgrades
given freyr exists now.
HE has no place in comparison.
Like said I think the only way worth playing him right now is throwing axe men siege 2nd age.
specially because norse siege is REALLY poor outside of myth units
Odin and freyr are the strongest of the norse.
Odin sees alot more play due to aggression.
Thor isn't as fast as odin.
https://aomstats.io/?leaderboard=1&lowerElo=1200&patches=17.27932
https://aomstats.io/?leaderboard=1&lowerElo=1300&patches=17.27932
https://aomstats.io/?leaderboard=1&lowerElo=1400&patches=17.27932
>Thor playrate 4.77%
>gaia playrate 7.41%
in 1500-2000 elo has a 45.45% winrate lol.
No wheer NEAR THE TOP 5.
DO you know how to read statistics?
Yes, caravan trading is already infinite gold, and is probably more dependable for long term.
However gold mining should give more income than caravans, especially with dwarves,
and on top of this dwarven gold mines are harvested even faster than normal gold mines.
So if you want a lot of gold ASAP, dwarven gold mines are usually the better choice;
but also keep in mind that you can simply use both at the same time.
Caravans are quite a bit more expensive than dwarves,
especially with Thor; although additional dwarven mines do cost favor.
Since you will already have dwarves from mining standard gold mines,
the total cost of using dwarven gold mines becomes only the favor cost of the GP.
(with a wonder, the dwarven mines are extremely cheap,
so Thor is very good in big team/ FFA games,
and you can give a gold mine to allies, in team games)
Dwarven mines can also be used as an (almost) indestructible barrier,
great for partially blocking off chokepoints; similar to gaia forests.
This may not be the best way to use it, but when used this way, close to your base,
you can (at least in theory) get extra value out of the GP.
But the most important difference,
is probably that caravans are extremely vulnerable to raiding,
while dwarven gold mines should be very easy to defend,
since you can place them anywhere you want.
you dont play ranked or even quick matches if you think his mine is good.
Those brackets are around the top ~200, top ~80 and ~40 players.
Again, Thor is either top 5 or >50% win rate, and has a higher pick rate than at least 3 other gods.
Also, 1500+ ELOs is top ~15, and less than 300 games is too little to draw any conclusions. If Thor would have won instead of lose one game his win rate would increase by 4.5%
We are look at pools of sub 200 right now
We needs way bigger sample size so we should be look at 1100+
Thor does indeed have lower winrates than other Norse major gods.
However, Thor has simply been played far less as well. (about half as much as Odin)
You can see those stats here: https://aomstats.io/
Most people probably dont know how to play with Thor,
because he requires a different build order,
so the winrates for Thor are already less accurate:
because a lot of people lost with him at the game's official release,
the winrates were already lower from the start.
Add the very small sample sizes to this, not just for Thor, but for all major gods,
(because the game has only just been officially released..)
and this makes winrates even less reliable, at least at the moment.
I have watched several pro games,
and i have seen some pros who used Thor very effectively.
When played correctly, with a good build order, Thor can be very powerful.
He tends to have larger armies in later stages of the game.
(instead of free myth units, he essentially gets free human/hero units,
and better upgrades; because of his bonuses to economy, like free dwarves)
Like i explained in my first comment,
other Norse gods are indeed better at early game,
but Thor is usually better in mid-late game,
just like any other economy focused major god.
Thor is especially good in late game, due to his extra armory upgrades.
So Thor isnt necessarily weak, he simply has other (underutilised) strengths.
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Just to be clear here: Thor may indeed be underpowered at the moment.
Maybe he could use a small buff. (like f.e. cheaper armory upgrades)
All i am saying, (TLDR) is that Thor is probably much better than many people think he is,
and because people think other Norse gods are better, they dont practice with Thor,
which then affects the winrates, and this then further reinforces this problem.
Giving a small buff to Thor could already solve this: so that people play more with Thor..
Sigh... so instead of using any proper argument, to refute my arguments,
you just resorted to an ad hominem...
Im not saying Thor's dwarven mine is the best GP in the game, or whatever...
All i did, was explain the different ways Thor's GP can be used,
and that they could be more useful than caravans, at least in some situations...
And btw, i do think that the gold mine GP should get a buff,
so that they at least contain more gold in earlier ages, because right now, it is indeed weak.
(f.e. 1500/3000/4500/6000/7500 gold, instead of 500/1000/3000/6000/7500)
In ages 3, 4 and 5, they do have somewhat decent amounts of gold, and can be quite useful,
but i often see players using them in age 1, which can be a huge waste of the GP, imo..
---------------------------------------------------------------
PS here is a video where you can see the winrates at the the highest levels.
(of the top 100 players: You can see it at around 1 minute mark)
https://www.youtube.com/watch?v=fAV3tF0SDjc&ab_channel=IamMagic
In these graphs, Thor has a very similar winrate to Odin, of around 53%.