Age of Mythology: Retold

Age of Mythology: Retold

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World Map??? (Real Size or even bigger)
Hi, im new into this 2024 version of the game,i have a question, im looking for a map which i think no one did that yet to this version, and the map is world map like in real life, like this, check the mini map: https://steamcommunity.com/sharedfiles/filedetails/?id=763371896


However I tried to replicate to do a better map of that version,like more room in the land and ocean because it was to quick to go into land(vice versa) etc, but im still figuring out the Map Editor. But doesnt anyone know is there a map already made for AOMR??? I would be thankful, i tried to find in the game couldnt find at least not like that.

Happy gaming.

May Hades be with you looool :Zeus:
Last edited by AlexandreFolinho; Oct 8, 2024 @ 12:23pm
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Showing 1-9 of 9 comments
AlexandreFolinho Oct 9, 2024 @ 1:17pm 
Up
Lord Haart Dec 23, 2024 @ 1:52pm 
Mapz can be ten twenteephore sq.
Yvaralys Dec 23, 2024 @ 3:27pm 
The Giant size with 12 players gives nearly the max. So I actually did try a few hours ago to make a map that was 1024x1024 and it started lagging like ♥♥♥♥. I run an RTX4090 so I know it's a game or engine limitation. It simply wasn't designed for that. But as I said, if you go into the editor and generate a giant map with 12 players, it should give you a little over 900x900. The game drags ass until the Wonder Age anyway.
AlexandreFolinho Dec 24, 2024 @ 1:27am 
Originally posted by Yvaralys:
The Giant size with 12 players gives nearly the max. So I actually did try a few hours ago to make a map that was 1024x1024 and it started lagging like ♥♥♥♥. I run an RTX4090 so I know it's a game or engine limitation. It simply wasn't designed for that. But as I said, if you go into the editor and generate a giant map with 12 players, it should give you a little over 900x900. The game drags ass until the Wonder Age anyway.


So in this version is impossible? is that what you saying in other words?

Well thats sad, but hey at least we have awesome maps made by the community etc ahahha, better than nothing then xD
Lord Haart Dec 24, 2024 @ 3:36am 
Yeah but the maps are waaaaaaaaaayyyyyyyyy too small. Many are moving on. Which is a shame.
Yvaralys Dec 24, 2024 @ 9:25am 
Originally posted by AlexandreFolinho:
Originally posted by Yvaralys:
The Giant size with 12 players gives nearly the max. So I actually did try a few hours ago to make a map that was 1024x1024 and it started lagging like ♥♥♥♥. I run an RTX4090 so I know it's a game or engine limitation. It simply wasn't designed for that. But as I said, if you go into the editor and generate a giant map with 12 players, it should give you a little over 900x900. The game drags ass until the Wonder Age anyway.


So in this version is impossible? is that what you saying in other words?

Well thats sad, but hey at least we have awesome maps made by the community etc ahahha, better than nothing then xD
You could probably still simulate the experience that you're describing by having a 1v1 or a 2v2 on a 900x900 generated map for 12 players, just generate the map in the editor and then delete players 3-12 or 5-12. Then you can drag the town centers out a bit farther and start designing a very large space for only a few players. The next question is how well the AI will actually perform in such conditions. Hmm...
Lord Haart Dec 24, 2024 @ 1:45pm 
Good point. I'd like to know tho.
AlexandreFolinho Dec 25, 2024 @ 8:08am 
Originally posted by Yvaralys:
Originally posted by AlexandreFolinho:


So in this version is impossible? is that what you saying in other words?

Well thats sad, but hey at least we have awesome maps made by the community etc ahahha, better than nothing then xD
You could probably still simulate the experience that you're describing by having a 1v1 or a 2v2 on a 900x900 generated map for 12 players, just generate the map in the editor and then delete players 3-12 or 5-12. Then you can drag the town centers out a bit farther and start designing a very large space for only a few players. The next question is how well the AI will actually perform in such conditions. Hmm...

Ok thank you I will try to do that.
AlexandreFolinho Dec 27, 2024 @ 3:53am 
Originally posted by Lord Haart:
Good point. I'd like to know tho.
Thank you
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Date Posted: Oct 8, 2024 @ 12:21pm
Posts: 9