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Een vertaalprobleem melden
Greeks are going to have more TCs than Heroes so that's already out the window. Norse, a Hersir and two Godi is 9 pop per TC which is an absolutely stupid investment.
I do it same as you, but at age 3, I usually start building towers and forts, sometimes walls, but only when I have spare ressources.
My conclusion is, that these buildings only delay your final " destruction " by a minute at best.
If they come with a decent force and you have no proper army, then all these defensive buildings won't do ♥♥♥♥.
Having a reactive defensive, such as hoplites or whatever in larger quantities, is always going to be the better choice as you say and can be used to attack.
Tbh, in this game " Attack is the best defense " (as we say in Germany).
Just like in multiplayer,
allowing an opponent to build a wonder means you are already losing.
When it is a big 6vs6 team game, the same principle applies; however,
it does indeed become a lot easier to build/maintain wonders in big team/FFA games.
The problem here is: all age 4 god powers are devastating once you get a wonder,
but the AI doesnt use the other age 4 god powers as efficiently as fimbulwinter.
Balance changes that are based on how the AI plays, is a really bad idea, imho..
The way i see it, the problem here doesnt lie with fimbulwinter, but rather with wonders.
(in 1vs1 they are simply not viable, while in team/FFA games, they tend to be OP..)
However given my situation I always make it a priority to attack those who wield that power lolol. But i completely forgot the god powers were only used once, and the AI does indeed spam the hell out of it.
With that mentioned though, on legendary, the AI will already be in level 4 in less than 8 minutes and by minute 10, will already have a titan, so it makes me wonder how really fast they truly work.
- Any greek player with ceasefire will negate it for a lower favor cost
- Any human player who put his laborer away from his TC can avoid it
IMO it's no more broken than spamming Earthquakes for example. IMO the real deal is that some other powers are underpowered with the new repeatable meta ( ragnarok, thunderstorm )
If they are getting a wonder.
you're doing something wrong.
No no, one issue.
Get gud.
The point of the wonder is to be OP. According to the in-game tooltip, it provides you with 'game-ending powers'.
Edit: This was actually with the 'No Pop Limit' mod. Seems fine without it.
The thing is, the "game-ending" role is too powerful, as it is now.
Wonders were always "game-ending", but in previous versions,
it was still relatively easy to still counter it, after it was built.
(big team/FFA games now often result in "who can build a wonder first",
rather than being about "who uses the wonder the most effectively"...)
At the same time, wonders are now extremely expensive,
up to the point where wonders are simply non-viable in 1vs1 and 2vs2 games;
so they are only really viable in very large team/FFA games.
Right now, some gods also have some major advantages with wonders,
that makes them so that they are practically unstoppable, once they have a wonder,
(like for example fimbulwinter; or Set's Vision + Meteor/Tornado)
while some other gods arent nearly as powerful, with a wonder..
The wonder age is not only OP, it is quite unbalanced...
Only the 75% reduction for GP cooldowns/favor costs,
along with the 1 favor/second income, is already "game ending" on its own.
Just 1 titan can already be game-ending, let alone multiple, that are twice as strong;
not to mention the fact that ALL myth units become 2x stronger, and can be spammed...
---------------------------------------------------------------
In short: it is more "game-ending" than it really should be. (i.e. it is *too* OP)
Making wonders a bit weaker, but also cheaper, makes them more viable in 1vs1,
while it would make them less OP in large team/FFA games;
and more balanced, since those strongest GPs are spammed less.
(so there would actually be a chance to counter them)
These changes would simply make wonders much more fun, in general. (imo)
While still fulfilling the exact same role, as the "game-ending power".
I do agree that it should fulfil this role, but it just needs some tweaks...
I could give a list here if you want me to,
of all the (relevant) changes i would make, in detail,
but its a pretty long list, and this comment is probably too long already..