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God Powers like Fimbulwinter were designed with only a single use in mind; by altering this mechanic without changing the fundamentals of the ability, you've broken the balance of the powers.
true I suppose in team games the player being protected could be a problem, another way to counter it would be to use ceasefire I guess, it should cost less than what they're doing
fairly sure recovery doesn't matter when fimbulwinter costs so much more than ceasefire does and even more to recast, you should only be seeing it 2 times max unless you exclusively play team games against only norse, I think fimbulwinter already received a nerf too
But all of that still misses the point. If the only counter you can think of to Fimbulwinter is Ceasefire, then that means if you aren't playing a God who gives you Ceasefire against any major Nord opponent, you run the risk of getting more wolfpiled than Marikplier at a furry convention.
And that was ONE Norse NPC. What do you think would happen if there was two, dropping Fimbulwinter back to back? No pause, just wolves. Even if they were hostile with each other, it hits every base, all at once.
So basically, what you're saying is, I cannot play a game vs. more than one Norse NPC, because I'd be at risk of getting Fimbulwinter spammed into oblivion. So no randomized God fights; gotta be sure those uppity NPCs on standard difficulty don't endlessly spam one ability to instantly win.
Fimbulwinter was never designed to be used more than once a game. It was a very powerful defense-softening and distraction tool. By making it recastable, now an even somewhat competent Norse player can steamroll the entire game, just by engaging in skirmishes to hoard favor, and then wolf spam until all villagers die and bases are eradicated. One cast of Fimbulwinter isn't enough to destroy your base. Two casts is, if you don't immediately stop everything to repair. This is also assuming you managed to ring the bell and keep your villagers from having their faces eaten. Now rinse, wash, and repeat that six times. I'm sorry, did you want to do anything but repair and hit the "Cower in Buildings" button? Too bad, have more wolves.
can we have more information on how you are playing? is it just against A.I.? or team games vs real players etc.? because none of this is an issue in 1v1, you did say NPC multiple times which leads me to believe A.I. if you didn't know already the higher difficulty level A.I. does actually cheat
Regardless, this in the hands of a player is even more absurd. A skilled Norse player - not A.I. - could very easily abuse this. It's very much a late-game strategy, but I have yet to think up a single cohesive and consistent counter to it. And since it's the final Era choice for all but one Norse God, you can see where I'm fairly certain there are some issues.
Now, I'm not at all saying that I dislike this game. On the contrary, it's a magnificent HD re-release and I am thoroughly enjoying it. But when core mechanics are changed after all the time, it can lead to some speed bumps.
this is most likely because the GP was considered very underpowered in EE.
It can now be casted again, but this can be said about all god powers.
Recasting fimbulwinter is insanely expensive, so it requires a wonder, to spam it..
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Fimbulwinter also has a relatively easy counter:
put all your TCs in a control group, (which you should be doing anyways, imho)
and use the town bell with all of them the moment fimbulwinter has been cast;
and send the villagers back to work immediately after the fimbulwinter is over.
This alone will prevent a ton of economic damage, and is quite easy to do.
After that, you can micro your defence a bit more "accurately".
It will still do economic damage by preventing the villagers from gathering resources,
sure, but this is still better than having to spend resources on new villagers.
Now compare this to an earthquake or meteor, that can destroy an entire base in seconds....
(destroying farms/structures => more "guaranteed" economic damage, IF used correctly;
+ they can be used on unit production structures, and armies => much more versatility)
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There are other simple counters, like f.e. building towers/forts near TCs.
Yes, fimbulwinter is quite powerful, (mostly because it is so easy to use)
and *maybe* fimbulwinter could use another small nerf,
but for now, i would suggest learning how to counter it properly,
since even with any potential nerfs, these counters will remain useful.
And once people have learned how to counter it,
it will be considered weak again, even without any nerfs..
In any case, nerfing Fimbulwinter too much will only result in the same situation as in EE..
In 1vs1 it's not more powerful than other age 4 powers.
These spells or powers are also very expensive though, once you want to use it a second time. Its not like people can spam these spells all the time. You will probably see maximum of 2 of these in a match, mostly just one.
of course im talking about ffa games or not ranked lobby with 5-6 teams
if the enemy gets wonder age in ranked that would be weird in the first place
anyway op solution is horrible and should be ignored