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Rapporter et problem med oversettelse
As is, the game speed is too fast to really have these types of developments though they would be interesting.
Oh lol it’s the troll. Whatever still going to post this comment.
1) it simply takes longer to scout it and to cross it. This creates a soft "treaty" that lessens the risk of early aggression. This will lead to more players trying fast heroic/boom strategies and to more games going a very long time with all players in the wonder age with 1/3 cost god powers.
2) it overvalues the speed variable of a unit. Fast units are a premium on large maps because they have the best ability to rapidly respond to threats and to create threats of their own. Getting siege engines to a target becomes even more of a headache than it is currently. You essentially have to build them on-site, at a forward base outside your opponent's base.
3) it disproportionately rewards defensive play and turtling because moving your army out is such a risk when it takes so long to bring it back if you get raided.
4) you simply need more population and buildings to "fill" the map. In order to functionally play you'll feel the need for a larger army, perhaps a defensive force and your attacking army. You'll need more production buildings. Everything has to get larger to "feel" as epic as you're envisioning. You'll spend more time in the end-game, more time auto-spawning units, need a bigger economy to support that. All of the various balance points are thrown off by such a change.
AoE3 has some long maps that even on normal settings require 2-3 minutes for a full army to cross and up to 5 if you bring artillery with it. In that game, it makes the defender's advantage so strong that playing in the traditional way results in a stalemate. Neither team can ever bring a large enough army that lasts long enough to do real damage before the defender's respawning reinforcements clean everything up and allow him to rebuild. It's worse on the "large" setting of these maps. The only solution is to build a massive forward base and hope it's got enough production capacity to sustain a proper attack against the respawning reinforcements. A 12-player map on AoM would feel very much the same. I don't know if there's a cap on the number of military production buildings you can make in AoM off the top of my head. On a larger map like you suggest, you'd certainly reach it and want it to be larger.
I'm not saying it couldn't be done, but it may result in a poorer experience than you might initially think.