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As Gaia I choose Oceanus as my first Minor God. As soon as I enter the Classical Age, I start churning out Murmillos (usually from two barracks) and build two additional Caladrias. Oceanus has two researches to make Murmillo attacks more deadly and to make hero promotion cheaper. I get these first thing.
When I have about ten Murmillos (maybe half of them heroes), I send them and my three Caladrias to attack. Them, combined with the Carnivora god power, wins me the majority of games I play, because only really experienced players can handle such an attack so early. Most just rage-quit.
Even if they do hold out, they're often economically crippled, and I advance to the Heroic Age with Theia way before them. In short order I have two Hesperides trees to produce ten dryads to back up my little force.
I used to struggle as you describe too, and then I realised that offence is the best defence, and the Atlanteans—even Gaia—can actually be offensive very effectively early on.
I think a key thing is not to push your luck too far—it's better to harass the edges of their base and keep the pressure on than commit to a final attack that your troops might not survive.
Oranos gives your Murmillos +10% movement speed, making that combination even better.
Gaia has the bonus that your units have +15% movement speed as long as they are on Lush.