Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you cheese it's as easy as before.
really huh?
Hah funny nickname :D
Have you played the original tho?
Titan is supposed to be difficult though so even experienced players should expect a reasonable challenge.
With this, I'd say that in most scenarios the 'difficulty' is simply due to figuring out the rhythm of attacks (that are otherwise formed of nigh-identical waves), building the right counters plus what you need to raid and progressively destroy the enemy base, and finally just accomplish your objectives (which in most missions are only possible to complete once you have destroyed the enemy base anyway).
I classify that as grindy, not as difficult. Some of that difficulty is also purely artificial, as you are sometimes forced into unoptimal minor god choices that make no sense and which leave you without the capacity to efficiently heal your army(ies) in between waves. Playing on Titan must be super annoying.
AOM does offer one of the most varied campaigns of all the Age of.. and many other RTS games in general but even with all its variety, the basic core gameplay is pretty straightforward. In many missions I would create an army that was way too big for the main objective at hand plus spamming myth units with the generous resources available just made several missions too easy to unintentionally cheese.
There are already a bunch of different difficulty settings in the game. If the campaign's too easy, the simply solution is to say turn up the difficulty to the next highest setting. But that's not what anyone is actually talking about. We have an implicit understanding that the difficulty should be relatively consistent on any of these settings, so that if you're a brand new player playing on Standard (easiest), you'll get an experience that meets you at your level at all of the missions. And if you're a veteran player playing on Titan, you'll also get an experience that's challenging and consistent from mission to mission.
To be clear, what we want is a difficulty that increases slightly with each mission in the campaign such that you're functionally playing at the next highest difficulty by the time you hit that last, hardest mission. When you get done, you should feel ready to step up to the next difficulty and try again. For those on Titan, they should feel comfortable to jump onto Multiplayer or custom things that have their own challenge. They've "beat the game" if you could ever say that about an RTS. Acknowledging some difficulty variance between mission types (ie set-piece missions that force you to micro may be harder, hold-out defense missions may be easier, etc), the trend should be to have a similar, but slowly increasing difficulty across the campaign.
What we don't want is outliers that are far too difficult. That's what we've been hearing a lot of in the forums here. Usually the issue is that the game is set up to keep spawning waves of attacks and the rates of those things is too high, or the mix of those units is too effective/difficult to counter. This is especially true if you're supposed to advance in age during the mission and you get caught an age behind trying to fight with lower tech and a weaker economy. These are the missions that WE are nerfing and it's a good thing to bring them back into line with expectations.
We should also be open to talking about missions that are too easy, but we really don't generally talk about those because honestly, the single player part of the game is something we all expect to be able to beat, so it's harder to assess honestly. We complain when we can't beat it, not when we can.
So far my only example of the above is M30 - I find it impossible, on Hard my base never survived more than 7 minutes in that mission. But I was able to complete the other missions on Hard just fine, including the two final missions of the FoT.
Like I said, and that you're basically reiterating, the real issue is that "grind" is really what defines these scenarios, more than actual difficulty. Basically, what you need to do is to figure out what counters the waves the enemy is sending against you, when and where they attack, and just attack their base and destroy it progressively until the waves slow down sufficiently for you to finish them off.
If we take Fall of the Trident, it mostly goes like this:
Greeks - pretty much all the missions, except the last two, are tutorial-level easy.
Egyptians - most missions are mirror matches and many are timed, plus the civ sucks, with slow armies. Worst ever part of the campaign.
Norse - Pretty much all you need to build throughout these missions are Hersirs and Godis, covers 95% of your needs. Except for the last Norse which is impossible.
Norse Campaign - I can't remember exactly what I've done, I think the only mission that presents any kind of challenge is the last one, and for that you just mass myth units in the middle.
Atlantean Campaign - tbd, haven't finished it yet. But so far the only difficulty I found is the lack of healing power in Mission 5.
the hardest missions in the retold edition at titan is easier than a average mission in aoe2 at hard asumming you play age of empire 2 at standard speed.
the original AOM had several rough missions at titan difficulty during the expansion, dwarf campaign and chinese campaign. these ones seems heavily nerfed on titan now. in the original the enemies would send huge waves early. send waves more often, and produce units non stop when their base was attacked, this is no longer the case, the egyptian and norse campaign is however harder than the original.