Age of Mythology: Retold

Age of Mythology: Retold

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Matt Sep 27, 2024 @ 10:32am
What is new in the beta? (PUP)
Do we know what is new in the PUP this weekend?
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Showing 1-7 of 7 comments
DukeOfLight Sep 27, 2024 @ 12:40pm 
I cant because i dont have the game, can you post the info here
Stavrozium Sep 27, 2024 @ 12:46pm 
Originally posted by DukeOfLight:
I cant because i dont have the game, can you post the info here

Stability & Performance
-------------------------
Fixed a crash that could occur on some GPUs when rendering the Hesperides Tree.
Fixed a performance issue that could occur when placing Town Centers in the scenario editor or in late-game matches.
Fix for a situation causing an out-of-sync when wonder age affected a formation.
Improved performance when refreshing the current state of your friend list. Players with many friends should no longer experience significant performance drops in the main menu.
Fixes for some situations causing loading a save game to fail.
Updates to save game formats have happened to ensure ongoing future stability in later patches. If you experience problems with saved games from previous patches please contact support.
Fixes for various other crashes, stability and performance issues.


Localization
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Updates for localized strings.
Fixes for truncation in some screens when using some languages and a controller.


UI
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Minor ongoing visual improvements to many areas of the UI.
Player relationships for units can now be seen in the unit stats panel.
Notification for full building production queue can no longer be displayed more than once in a row.
Fixes for Social Panel UI related to handling friend requests.
The Friends list will now appear in a sorted order. Ordered by Online status and then by Name.
Favor gatherer count in the UI for Norse now correctly accounts for Godis.
Fix for clients' UI not knowing the current download progress of saved games in a multiplayer lobby.
Fix for Spectator HUD power bar colors not updating when switching player sides in 1v1.
The Browse Games lobby is now searchable by Game ID, Game ID URLs, and player names.
4v4 Ranked and Quick Play is now available when queuing for automated matchmaking.
Fixed a bug causing a graphics warning dialog to continue showing after selecting “Don’t Show Again.”
File loading dialog can now sort by the Date/Time column and will default to sorting by newest.
Fixed a bug causing chat messages to appear twice for the sender in some situations.
Fixed an issue with the in-game tech tree, where it could not be properly navigated using controller.
Right clicking minor god portraits will now pre-queue the Age-up.
Fixed a bug causing mods intended to be safe for ranked to not be treated as safe. For example, mods including modifications to the 4K UI and some data mods such as String mods should now be safe for ranked.
Update to party invite searching to search while typing and allow partial name searches on known friends.


Mods
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Fixed a bug causing changes made by players in the editor to interfere with the ability to participate in multiplayer. Some local changes to user files will only be usable in the editor and when playtesting to prevnt conflicts.
Units added through custom map scripts will now appear on the ring menu.


Hotkeys
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Control-Double Click on Atlantean villagers will avoid selecting units that are not performing the same gathering/hunting action type.
Hotkey conflicts are now taken into account when trying to reset hotkeys.
Units currently empowering a building are now excluded from the Select All Heroes / Military Units.


Graphics
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Fixed a bug causing incorrect animation blending to be applied during some birth animations.
VFX updates for Asgardian Bastion, Einahri, Valkyrie, Set Monuments, and more.
Fixed flickering that could occur on the Summoning Tree unit.
Targets hit by the UFO’s attack will now have the burning shader effect applied.
Nidhogg’s range indicator will now show its path more accurately.
Fixed a bug causing z-fighting between water and land in some situations on the edge of the world.
Fixed a bug causing centaur arrows to appear incorrectly when their scale increases.
Minor visual updates for some units.


Controller
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Easy Military Drag Select is now an option on Xbox.
Updates to Minimap quality of life for controller players.
Added navigation points to the controller Minimap.
Units added through custom map scripts will now appear on the ring menu.
Added a new option for fast panning the minimap in controller mode.
Livestock and fishing boats can now be moved in the controller Minimap.
Marquee selection will no longer function when in the controller Minimap mode.
Fixed instructions specific to the controller that were showing incorrectly in some scenarios and menus.
Fixed a bug causing gather points to not behave as expected while in the Minimap mode with a unit hovered by the controller cursor.
Attack move can now be issued through the controller Minimap.
Ongoing polish and improvements for controller UI and functionality.


Gameplay Fixes
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Fixes for unit AI behavior on drop sites. Villagers will be properly tasked onto nearby dead herdables after building/right-clicking on a drop site.
Fix for unit formations that caused units to stand on the other side of large obstacles like mountains or rivers when the formation positions collided with the environment.
Improved formation behavior when a wall splits the formation.
Fix for a transport bug causing units to not un-garrison on the shore in some situations.
ChainAttack actions will no longer cause units to become uncontrollable.
Villagers can now attack move.
Villagers are now treated as idle if they cannot build a building they have been tasked to help with.
Herdables now die in 1 hit to prevent unintended favor gains by Norse players.
Fixed selection of settlements during construction stages.
Alt-right clicking a Sky Passage will now correctly garrison units within it, except when it can be repaired.
Fixed a bug affecting behavior when ejecting units from Sky Passages.
Fixed a bug causing Heroized units on lush not to receive their speed bonus from the Channels upgrade until leaving and re-entering the lush.
Atlantean Oracle Favor, rate reduction logic, no longer accounts for garrisoned Oracles.
Implode no longer pulls in herdables.
ProtoUnit cost modifications done through technologies no longer allow cost values to go negative.
Placing a town center on a settlement in the fog of war will now refund the player if another player has already built on it when revealed.
Huntables that die from DOT damage (Such as poison) no longer lose all resources.
When tasking a unit performing a charged action to a new target out of its current range the animations are now reset to prevent attacks on incorrect units.
The Roc can now land on empty farms.
Carnivora Arms are no longer selected with Select Myth Unit hotkeys.
Regent is no longer considered a military unit and now has hero scaling per age.


Campaign and Special Scenarios
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Greek culture tutorial cinematic available through the Learn tab has been updated.
Fixed a bug causing the Phoenix to stutter on the Egyptian main menu scenario.
Fall of the Trident 01 Post-Scenario Cinematic: Minor visual polish.
Fall of the Trident 04: Balance changes.
Fall of the Trident 06: Various balance changes, fixes, and visual polish.
Fall of the Trident 08: Fixes for villagers dying in unintended ways.
Fall of the Trident 09: Fixes to improve responsiveness and clarity of an objective.
Fall of the Trident 10: Minor visual polish.
Fall of the Trident 13: Minor visual polish.
Fall of the Trident 14: Fix for Prosperity cooldown. The victory condition is not as picky about where Amanra must be to win.
Fall of the Trident 16A: Minor balance change.
Fall of the Trident 19: Allied units can no longer disembark near the enemy dock.
Fall of the Trident 21: Balance changes.
Fall of the Trident 24: Minor visual polish, and Dwarven Mine now has a 120-second cooldown.
Fall of the Trident 28: Minor visual polish.
Fall of the Trident 30: Minor fix to a mid-game cinematic.
Fall of the Trident 31: Minor visual polish and balance tuning on Easy and Moderate difficulties.
Fall of the Trident 32: Balance changes to the Norse ally’s base.
The New Atlantis 03: Minor visual polish for cinematics.
The New Atlantis 03 Post-Scenario Cinematic: Minor visual polish.
The New Atlantis 04: Cinematic visual polish.
Freyr Mythical Battle: Minor scenario tuning.


Balance
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General:
Technologies:
Champion Cavalry: research time increased from 20 → 40 seconds.

Greek:
Hades:
Achilles: Movement speed reduced from 5.5 to 5.3.
Poseidon:
Atalanta: Movement speed reduced from 5.75 to 5.6.
Units:
Toxotes: Rate of Fire increased from 1 → 1.1. (so attacks slower!)
Carcinos (Mythic Age Naval Myth Unit): Adjusted as follows
Hitpoints increased from 720 → 900.
Speed increased from 4.3 → 5.0.
Damage on death increased from 75 Pierce → 100 Pierce.
Damage increased from 24 Hack 15 Crush → 35 Hack 20 Crush.
Centaur (Hermes): Special Attack total pierce damage dealt over 5 seconds reduced from 28 to 21.
Technologies:
Spirited Charge (Hermes): Centaur Movement Speed improvement reduced from +10% → +5%.

Egyptian:
Units:
War Turtle (Mythic Age Naval Myth Unit): Adjusted as follows
Cost reduced from 300 Food 15 Favor → 225 Food 15 Favor.
Hitpoints increased from 960 → 1320.
Damage increased from 42 Hack 34 Crush → 60 Hack 40 Crush.
Minions (Ancestors God Power, Mummy Special Attack Spawned): Adjusted as follows
Bonus damage vs Heroes reduced from 0.5x → 0.25x.
Movement Speed reduced from 5.0 to 4.5.
Technologies:
Valley of the Kings: Pharaoh Empowerment Training Rate has been reduced, resulting in units being trained slower while empowered after the upgrade has been researched.
Valley of the Kings: Now gives less free units
After the upgrade is researched, the training rate of Migdol Stronghold and Barrack whilst being empowered by a Pharaoh has been reduced (this effect was already present but has been made more pronounced).
Example (with Levy & Conscript upgrades): War Elephants train speed
-Before: 10.05 seconds.
-After: 12.06 seconds.
God Powers:
Locust Swarm (Sobek): Divine Damage increased from 0.3 to 0.4. (Inattentive villagers watch out!)
Meteor (Thoth): Crush Damage reduced from 750 → 580. (Town Centers can take an additional meteor strike before being destroyed, and a second one if Masons has been researched!)

Norse:
Culture:
Town Center, Village Center and Citadel Center: Are no longer -10% Wood Cost, and -10% Hitpoints. (The stats are the same as other cultures now)
Units:
Jormun Elver (Mythic Age Naval Myth Unit): Bonus vs Myth Units reduced from 3x → 2x.
God Powers:
Gullinbursti: No longer inflicts friendly fire with its basic attack.

Atlantean:
Units:
Man O War (Mythic Age Naval Myth Unit): Divine Damage increased from 25 → 40.
Technologies:
Poseidon’s Secret: Fixed a bug where it incorrectly gave a 30% discount, rather than the intended 15%.

Maps:
Highland shallow connections are now wider, introduced a 3 shallow crossings variation in 1v1.
Last edited by Stavrozium; Sep 27, 2024 @ 2:06pm
DukeOfLight Sep 27, 2024 @ 12:57pm 
Thank you
Eastern Angel Sep 27, 2024 @ 1:03pm 
i just started the PUP and i lost all my save data for my campaigns :I
HenryOfSkalitz Sep 28, 2024 @ 8:53am 
I tried playing the PUP but no games were showing up and sat in que for like 10 min a couple times before giving up and switching the game version back.
Stavrozium Sep 28, 2024 @ 9:05am 
Originally posted by HenryOfSkalitz:
I tried playing the PUP but no games were showing up and sat in que for like 10 min a couple times before giving up and switching the game version back.

Well you would only be able to play vs other people who are playing the PUP.
It is the same with mods: you will only see people who have the same mods enabled.
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Date Posted: Sep 27, 2024 @ 10:32am
Posts: 7