Age of Mythology: Retold

Age of Mythology: Retold

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Slayer62 Sep 25, 2024 @ 7:20am
Greeks are just..................
Overpowered, is anooying trying to play atlants and try to have fun in 2vs2 when there is 2 zeus or hades spamming op infantery that lliteraly can kill 3-1 easy, more stats and cheaper than my units, i build my anti archers horse but idk why the hades archers wipe them in a sec, what the point of anti units IF THE ANTI ARE STRONGER
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Showing 1-15 of 17 comments
Dregora Sep 25, 2024 @ 7:31am 
Pretty sure Atlantean infantry bar the archers from Hades are better.
Gundalf Sep 25, 2024 @ 7:37am 
Let me guess if you would play Greeks vs Atlanteans you would complain that Murmillos beat Hoplites in same numbers. Same for Fanatics vs Myrmidons, that a units get 2x Damage vs Infantry AND Cavalry would be broken and unbeatable. That Atlantean Cheiroballistas get 20 range in age 2 and that Arcus outrange Toxotes by 5.
jonoliveira12 Sep 25, 2024 @ 7:54am 
Originally posted by Dregora:
Pretty sure Atlantean infantry bar the archers from Hades are better.
Arcus are better than Hades Archers. More Range and can get better Pierce Armour.
Wintermute Sep 25, 2024 @ 8:05am 
To be honest, atlantean counter-barracks cavalry is a ♥♥♥♥♥♥♥ joke. They can and will wipe against regular toxotes.
Last edited by Wintermute; Sep 25, 2024 @ 8:06am
jonoliveira12 Sep 25, 2024 @ 8:19am 
Originally posted by Wintermute:
To be honest, atlantean counter-barracks cavalry is a ♥♥♥♥♥♥♥ joke. They can and will wipe against regular toxotes.
They actually trade decently against Toxotes, but they are not supposed to be great. They are basically lower ranged, faster Slingers, with more HP.

Turmae still wipe Toxotes, though, specially with Mail of Orichalcum. Toxotes do very little damage to them, and Turmae have a big multiplier against the Toxs.
Cacomistle Sep 25, 2024 @ 8:21am 
Originally posted by jonoliveira12:
Originally posted by Dregora:
Pretty sure Atlantean infantry bar the archers from Hades are better.
Arcus are better than Hades Archers. More Range and can get better Pierce Armour.
I don't think that's the case. Toxotes have higher dps for lower cost. Range is nice in this game but its not as big as the likes of aoe2 where you can constantly kite other archers or outrange mangonels with a 1-2 range advantage. Also nobody goes leto, and I don't think they've got another way of getting pierce armor, and if you end up in a toxote vs arcus war its pretty easy for greeks to just add in peltast.

Murmillo I think are better than hoplites though. And contarius are probably the best cav, even without the current bug on the poseidon's secret tech decreasing their cost by 30%. Also chaos from hyperion is still a crazy god power. Atlanteans seem stronger than zeus/hades to me right now (poseidon is pretty crazy though).
Last edited by Cacomistle; Sep 25, 2024 @ 8:59am
HenryOfSkalitz Sep 25, 2024 @ 8:51am 
Originally posted by Wintermute:
To be honest, atlantean counter-barracks cavalry is a ♥♥♥♥♥♥♥ joke. They can and will wipe against regular toxotes.
Yeah Turma are only decent early game with solid micro in small groups. After age 2, complete trash.
diimeAdub Sep 25, 2024 @ 10:01am 
ngl, I focus fully upgraded Satyr as my armies backbone and it just melts most Greek armies head to head. Rush the attack bonus you get from Hekate and they are a force.
RobAlca Sep 25, 2024 @ 10:34am 
u guys fight water with fire and expect to win,read the unit descriptions
Stavrozium Sep 25, 2024 @ 2:47pm 
Originally posted by Slayer62:
Overpowered, is anooying trying to play atlants and try to have fun in 2vs2 when there is 2 zeus or hades spamming op infantery that lliteraly can kill 3-1 easy, more stats and cheaper than my units, i build my anti archers horse but idk why the hades archers wipe them in a sec, what the point of anti units IF THE ANTI ARE STRONGER

the "op infantry that can kill 3-1 easy", i assume you mean Hypaspists?
You know, the infantry that is *literally* designed to counter other infantry?

If you have an equal amount of Turma, as the opponent has Toxotes,
then the Turma *should* always win; assuming there are no other units involved;
and It all depends on how you micro your units, especially with archers;
using focus fire to pick off units 1 by 1 makes a huge difference.

As for Contarius, you use them the same way you would use hippeus and raiding cavalry:
use them to flank your opponents army, so that they dodge the hoplite,
and attack the enemy archers from the side/back. The same can be done with Turma btw,
but Contarius is probably the strongest "anti archers horse" in the game atm.
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Lastly, as Atlanteans, you can convert all their units to heroes.
(all except fire syphon, naval units, and myth units)

Doing so not only gives all your units bonuses vs myth,
but it also their (base) damage and hitpoints stats.
For example: Contarius hero has +15 hitpoints, and +1 DPS.
(155 hp instead of 140 hp; and 10 DPS instead of 9 DPS)

All other upgrades multiply these bonuses, as well, since this increases the base stats.
However, since converting them to heroes can be quite expensive,
knowing when to convert them is the key to Atlanteans:

with the Valor GP from Prometheus, use it to heal units with low HP, as much as possible;
and only upgrade a few of your units to heroes, if your opponent has a lot of myth;
if you get Oceanus to make hero conversion cheaper, upgrade a few more at a time;
and if you are at full pop cap, you can upgrade a few more units as well.
If youre not at full popcap yet, just make more units instead. (unless there is enemy myth)
And once you have 50 citizens, try focusing on upgrading them to heroes first;
which will make converting all the military units to heroes easier, in the long run.
DinoMight Sep 25, 2024 @ 5:24pm 
Originally posted by jonoliveira12:
Originally posted by Dregora:
Pretty sure Atlantean infantry bar the archers from Hades are better.
Arcus are better than Hades Archers. More Range and can get better Pierce Armour.


but hades tox get divine dmg tho and arcus range isnt that much bigger plus there are peltes, so no hades tox death stack still best
Kasbfaäfad Sep 26, 2024 @ 4:14am 
https://www.aom.gg/stats/gods Currently Loki is first place, Poseidon second, Kronos third.
The Owlogram Sep 26, 2024 @ 5:48am 
If by anti-archer horse you mean turmas, then you should stop building them as soon as you are in heroic age because they fall off so hard. The best way to counter archers as Atlanteans is to take Theia, research Poseidon's secret so that your contarius only cost 70 res (this is a bug, it's bound to be brought back to 85 in the future). This should work well enough until they mass prodromos (and you don't follow them too deep in their base because they will hide in a chokepoint). Destroyers don't really kill them but will threaten their important buildings pretty well and force micro on their part. Now the issue is that eventually they will get shaft of plague and then tbh I don't know what to do. If you think the game will go late then maybe try choosing powers that you can cast directly on top of the enemy archers so you can disable them while you deal with the frontline.
jonoliveira12 Sep 26, 2024 @ 6:16am 
Originally posted by The Owlogram:
If by anti-archer horse you mean turmas, then you should stop building them as soon as you are in heroic age because they fall off so hard. The best way to counter archers as Atlanteans is to take Theia, research Poseidon's secret so that your contarius only cost 70 res (this is a bug, it's bound to be brought back to 85 in the future). This should work well enough until they mass prodromos (and you don't follow them too deep in their base because they will hide in a chokepoint). Destroyers don't really kill them but will threaten their important buildings pretty well and force micro on their part. Now the issue is that eventually they will get shaft of plague and then tbh I don't know what to do. If you think the game will go late then maybe try choosing powers that you can cast directly on top of the enemy archers so you can disable them while you deal with the frontline.
Rheia Mail of Orichalcum Turmae are still viable anti-ranged up to Mythic.
The Owlogram Sep 26, 2024 @ 6:27am 
Their pierce armour isn't the issue, the issue is they are so short ranged they keep walking in the enemy frontline and almost everything melee counters them. And if you flank to dodge melee units then you might as well take the stronger and faster unit, ie.contarius. Also I'm pretty sure peltasts are cost effective against Turma so a Greek player that goes mass toxotes can use all his archery ranges to retaliate against turmas, while contarius would force investment in another unit type. Rheia Turmas are a probably your best if they start camping behind walls/chokepoints but if they micro their peltasts that's still going to be painful.
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Date Posted: Sep 25, 2024 @ 7:20am
Posts: 17