Age of Mythology: Retold

Age of Mythology: Retold

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Unit Movement Issues?
So, maybe it is just me, but I have noticed a lot during the campaign that half the time my units will stop halfway to their intended locations. I suppose this is because the target they were assigned to is lost. However, it would be nice if they keep going. While doing the mission with the two bases during the Greek campaign, I was constantly checking on groups that would stop running. I also had an issue where my caravans were going all the way to the other TC instead of the one I had them assigned to. Even better, occasionally, my units would get distracted by wall segments that they thought was more important than the huge army about to steam roll them. It is very frustrating.
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The Storm Sep 2, 2024 @ 1:30pm 
Unit Movement feels a little bad at this point. I had the same problems. And what I've noticed is that even if you order them to go somewhere, they sometimes stop and fight if they get attacked on the way.
On water maps (not in the campaign) movement seems to be completely broken. At least for ships. I ordered them to unload on the coast or sail near the coast and they did nothing. I had to find a tiny spot where they could move. But I don't know if it's a problem of movement or map. I noticed a spot on the sea that was black on the map, no ships can sail there, but the Titan was able to get through....
GibGab Apr 6 @ 8:06am 
I had the same issue. I was playing around in a skirmish to build a big aesthetic city and after expanding to a certain point (1) Units would finish building then get trapped under the buildings ( had to delete the building to release the soldiers) and (2) units would stop pathing within the city, would need to set micro paths to the destination (once leaving my city the movement became normal).
I've had similar issues as well, which leads me to using attack move a lot. And even if you attack move, if apparently they targeted the wall, they'll just keep hitting all of them and you have to make them do a different action to get them off the wall.

My biggest issue would actually be getting my long range units to spread out to hit a target. They barely spread out and stop in place waiting behind (out of range) until the long range units in front of them die first. Examples include catapults, ballistas, egyptian crocodile myth units.
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Showing 1-3 of 3 comments
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