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* All water and cliff types share the same thumbnail, in the original each had their own
* You cannot scale units/ objects anymore, at least I haven't found a way to do so. In the original you could scale units using K to increase their size and Shift K to decrease.
* There are still no bridges, like come on
* Beautifying water doesn't do anything besides from changing the surrounding terrain. In the original, the game added trees, plants etc.
* It would be great to have an option to disable the left and right arrow keys increasing/ decreasing the brush size. I use the arrow keys to move around quickly and the size change feels more like a hindrance than an actual QoL feature
I want to start with a premade map and tweak it a bit and save it separately
Under "Objects" select Advanced Transformation Tool, Enable Gizmo and select Scale under transformation mode.
Custom maps was half the content of this game , the other being rank 1v1 / 2v2. And seeing how there's also complaints about that. Well it's pretty awkward to buy this just for the SP campaign alone rofl
The water issue can be worked around by temporarily disconnecting bodies of water.
Anyways, I believe custom maps can and will still be made despite these limitations though I hope the terrain limit is a soft limit only and that it will be increased to be able to use all terrain types in one map.
And regarding bridges, I believe they can be made in some way but have not tested it yet (have not reached that part of the map yet).
As mentioned here beautify water is still not fully functional. It would also be nice if they gave the water brush options like the cliff tool. Beautify, paint shore, paint terrain, and etc.
Further especially for multiplayer scenarios, it would be nice to have the flexibility to set a player as being either human or computer rather than restricting the slot.
We need more people making maps yes, Im one of them, I made around 20 back in the day, all for SP, never uploaded any. Iv nearly finished 1 for retold, they are balanced, well will be, my first is a bit unbalanced. And I will upload them this time, when I get around to it, im more keen on playing than making maps rn. Shady pines is a cool one to get atm, I just hope I don't run into AI issues once Its done, probably should test that, make a map with obstacles and terrain for them to path around and just test it would be smart haha.
Missing the proper beautify texture does my head in, now I have to manually add seaweed, trees, rocks, its so tedious, why devs!, ill make another post so they see it, so far they have added my suggestions :)