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Unless that player was in Wonder age which reduces the cost of all the powers and increases the favour gain by a lot, but if you allow them to build that then that's your own mistake as it takes a lot of time and many resources to do so.
If your opponent has the time to do that, then you are doing something wrong in terms of not putting pressure on them. There is no way a player can do that without suffering his economy elsewhere, thus making producing units far more slower.
In order to get 4 of the Plenty Vaults the player has to be in Wonder Age but to get there, there is plenty of time to kill off the opponent.
the generation from monuments with the egyptians also is quite quick and can be upgraded
also: greeks need to dedicated a lot and I mean A LOT of villagers to pray to gain favor quick, usually that's a late game thing and the rest of their production plummets as a result
look up some tactics to use as each faction to apply pressure to your foes
i have played as all factions, multiple times, have 15 hours of gameplay, and so far, feel as though the balance is pretty good. there are a few things here and there that feel like they could use tweaks, but overall, it's in a good place to me. a lot of people feel that way too - going by reviews.
of course, there will likely be tweaks either way over time whether most people agree with it all or not. that's usually what happens anyways
Honestly, I never understood why people have this idea that you cannot comment on something until you spend your life dedicated to it. Like if somebody watches a movie and there are several things about it that they don't like within the first 20 minutes, they are probably not going to like the rest of it. The same applies for video games, board games, just about anything.
I've seen people say that until you have a few hundred hours in a game you can't give it an accurate review and that is asinine.
Yes, you can give feedback on balance even now. Like I said, from my own experience, there are a couple things here and there that could use some small tweaks, but overall it feels pretty good. They did a good job working with the feedback that they gathered over development time
The Greek Pegasus should not exist, what a cheap, useful and easy to use unit
Egyptians have slower workers but it is the Greeks who should have negative balances to block these abuses at minute 4 of the game, on top of that they have the best explorer in the game only surpassed by Odin
Compared to other civs, the Greeks have the most agency when it comes to favor generation because they can just assign villagers to it when they need favor and assign them something else when they don't, and they can get it with relative safety. They need 10 villagers to match the Egyptians with all their monuments built.
The long version:
Let's compare:
The Egyptian monuments each give 0.1 favor per second. The last one gives 0.2 but is quite expensive so it only comes late game. Without empowerment, that's 36 favor a minute. The highest amount you can get with empowerment with Ra is 41 and with Isis is 48 (if you empower the last monument).
The Greeks get roughly 36 per minute with 10 villagers. Zeus with only 7! And it's on demand! Now that seems like a high investment, but in late game when much of the resources on the map have vanished, that's the best you'd want your extra villagers to do. You want your next lightning storm? Shove 30 villagers in the temple and make them pray!
But if you thought Egyptians had a rough time, think of the Atlanteans. With 10 oracles (same pop investment with no other use), almost perfectly placed across the map you can go no higher than 31 favor per minute! If you heroize them, it goes higher, but I haven't tested it. Who would get 10 oracles anyway, let alone heroize them!
I don't know the exact rates of Norse. It's difficult to test.
I dunno about the Norse rates either, but Hersirs actually generate Favor now from just existing. Certainly not as fast as when they are fighting though.