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Put an emphasis on gold, AI sends all to chop wood. What?
It weirds out a bit.
Also there doesnt seem to be a setting for faith like for the Greeks.
It only has wood, food or gold.
Also the "allow creation of fields" lead to some weird bugged loop where the Auto Management did something and i dont know what, wherei received the constant warning that a field can only be worked on by one worker and is already occupied.
It seems bugged, but i like the idea.
Most of the time it is working as intended, but you should be able to do micromanagement by yourself after beating the main campaign. But yeah, fields creation is bugged.
I like the feature but it doesnt seem to work well right now and be bugged occasionally.
I also noticed it should create villagers.
And i am perfectly fine to micromanage villages, this was a game which i played as a kid when it came out. This was just a feature which would ease my life a lot because as one get older, micromanagement of every tiny bit of your empire get tidy AF, especially with work where you need to focus on data and small things. What i do after work is relax.
Micromanaging villages here is just ... Another work after my shift is done. Simple as that, that is why i was so glad for this feature.
But villagers have dumbest a.i. for that matter. Even when this woked i prepared mining camps for them to go to then next gold node or forest. What they did was decided to mine oposite way at least twice as far from my town center. It is maddening.
I wish there was an option for the villager priority to only re-task IDLE villagers. Because retasking villagers away from safety to go and hunt the opposite side of the map is just plain dumb.
Yeah they seems to choose random resource and random ♥♥♥♥♥♥♥ boar across WHOLE MAP.
it would be helpful if they decided closes resource from town center and if futher to create its own storage depot for said resource or create farms around it.
So far i had turned it off because it is so whack it is not even funny.