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Even for singleplayer? You do know that not many people are THAT interested in playing multiplayer right?
Besides, if I'm spending some hard-earned cash in a game, I'm sure I should be able to do what I dadgum want with it.
The game has in-built cheats where you can summon UFOs, why would need extra cheat engines?
According to the OP's posts, the cheat engine wasn't even for Age of Mythology Retold. He had some other singleplayer game that he was running the cheat engine for.
1. No anti cheat can fully stop cheaters. Best way to do it is manually by an admin.
2. Where does the line between cheat and mod become blurred? What if I want to increase the model size, change unit cap, make certain units move or attack faster? By not allowing "cheats" you are not allowing mods.
3. Why do you care if someone cheats in singleplayer? WHAT THE ♥♥♥♥???
These have to be comments from zoomers right? People who never experienced the golden era of PC gaming from around 1993 to 2007.
Because there's no Unlimited Population, I enjoy sending a huge swarm of low-tier human soldiers into battle, watching them fall in droves, suffering massive casualties, and then finally achieving victory.
The only reason to run Cheat Engine or any kind of trainer in this game is for cheating in MP. So anticheat seems to work exactly as intended.
Their game, their rules.
And i agree that they have the right to have anticheat software but if you aren't even using anything activley for the game the anticheat should not detect anything, if you then connect a cheat software it can close the game all it wants and it would be fine.