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I gave up with multiplayer for now and I play campaign, I hope team games will be playable in the next month.
1 month is not long enough. Maybe they can get something out even just in patch notes as a mental band-aid within a month or two, but to really fix MP the way that would do the community justice it's gonna require some people to sit down, design, test, and roll-out. One month is not enough time in the modern world for that kind of a fix (not saying cuz its impossible, thats just not really how it goes unless its something mission-critical and since they seem to figure MP is like an add-on, i doubt it'll have that kind of dedication and priority (i love being proven wrong!)).
I try to refrain from visiting these forums (the game is uninstalled at 6.7 hours played...), but i also cant help but try to bump these MP ISSUES posts so people see them. The game could be so fun and amazing and all I would i guess have to worry about is balancing/rebalancing, but for now I can't even bring myself to care about this release since I can't reliably play with others :(
no its the brand new code they totally wrote for this new game that is causing these problems. because they didnt use old code. they totally used new code.
See what you are claiming? You sit around here and get mad that I know more than you about programming, just stop. You are claiming they wrote new code for this game which is broken, or you can finally just admit they probably didnt write new code where they needed to.
So which is it? Do you think they wrote new MP code which is broken? Or did they use the old broken code which had the exact same problems?
Be quiet please and stop antagonizing my posts because youre mad I know more more ♥♥♥♥ about this kind of stuff and can rationalize a little clearer. You're claiming the new MP code is broken, I am claiming the old MP code is still broken.... which is it?
Provide actual proof or stop complaining when people ask for a citation.
Another fat L for Tanagram.
what a stupid claim lol.
and verifiable evidence? really? If you are ABLE to verify the evidence I could provide that would mean you yourself can open these games up and check the code for yourself
so how about you do that rather than asserting I have to? I dont! Its the same code with the same problems. It is that simple.
If you want to prove me wrong, go ahead and open the code up and post the proof
Remember how I gave verifiable evidence that the game in fact had not been updated in 4 years?
Remember how you casually didn't respond?
Stop making loud claims without proof.
I would have explained the confusion, and even probably deleted the post if I had seen that:
There was an update for RON:EE that came out during this summer. In my mind I had conflated that 6/27 update post with being in the AOM:EE steam hub, and then read a forum post about desyncs that triggered a response. Mostly I was just blowing off steam from my disappointment from this game and trying to casually stir up a ruckus.
I thought "oh my god that update from 6/27 was so devious! They rebroke this game to get people to AOM:R!" and made a heat of the moment post about it.
But yeah, rechecking it, I definitely was thinking about the RON:EE update (which was shady too though, it redirected things through a new 3rd party service all the sudden). AOM:EE JUST HAS DESYNC ISSUES TOO BECAUSE ITS THE SAME BUGGY CODE LOLLLLLL
so, congrats lol. I DID make a mistake (in that other steam community discussion hub so nice bringing things over like that), but its easily addressable. AOM:EE just has the desyncs because its the same buggy code, lol!
I made a mistaken post in one other forum that doesnt ruin a single argument I've made here - you are clearly on the attack! Maybe if you can discredit my character, you can win!
You commenting on that post (and bringing it up here) does not change the fact that AOM has buggy desync code which has persisted for a long time.
It was in AOM:EE and it's here again because its the same ♥♥♥♥♥♥♥ code, so lol thanks for like bringing those facts here - yes folks, AOM:EE had the same buggy desync errors! And Monokuma will claw at anything to try to tear me down!