Age of Mythology: Retold

Age of Mythology: Retold

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Napolitain Sep 9, 2024 @ 9:24pm
Matchmaking is ass
- doesnt find any game in reasonable time
- people quit and we need to requeue (?)
- ping doesnt seem to be good (or stability)

seriously guys, thats unacceptable
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Showing 1-15 of 21 comments
Napolitain Sep 9, 2024 @ 9:25pm 
A player disconnected
nafhta Sep 9, 2024 @ 9:41pm 
I have been struggling even for playing against bots with my friends, multiplayer is incredible bad.
huckdaddy Sep 9, 2024 @ 10:09pm 
yeah its so ♥♥♥♥♥♥♥ awful
Playing 3v3 is real nightmare, there are 5/6 players all the time, i have to try for 30 minutes before i find the working game, and when finally game starts some1 disconnects, and i have to wait for another 30 minutes.
I gave up with multiplayer for now and I play campaign, I hope team games will be playable in the next month.
Tanagram Sep 10, 2024 @ 5:18am 
Originally posted by Thats How We do action in Uganda:
Playing 3v3 is real nightmare, there are 5/6 players all the time, i have to try for 30 minutes before i find the working game, and when finally game starts some1 disconnects, and i have to wait for another 30 minutes.
I gave up with multiplayer for now and I play campaign, I hope team games will be playable in the next month.
when it was Day1 (and all the hype had everyone there) it was already hard enough with people dropping. People try to blame the servers but I'm really sure it's more to do with the legacy 2002 code than "overloaded servers". MP needs a total redesign

1 month is not long enough. Maybe they can get something out even just in patch notes as a mental band-aid within a month or two, but to really fix MP the way that would do the community justice it's gonna require some people to sit down, design, test, and roll-out. One month is not enough time in the modern world for that kind of a fix (not saying cuz its impossible, thats just not really how it goes unless its something mission-critical and since they seem to figure MP is like an add-on, i doubt it'll have that kind of dedication and priority (i love being proven wrong!)).

I try to refrain from visiting these forums (the game is uninstalled at 6.7 hours played...), but i also cant help but try to bump these MP ISSUES posts so people see them. The game could be so fun and amazing and all I would i guess have to worry about is balancing/rebalancing, but for now I can't even bring myself to care about this release since I can't reliably play with others :(
Monokuma Sep 10, 2024 @ 5:27am 
Originally posted by Tanagram:
legacy 2002 code
You keep making this claim and I keep waiting for you to dive through the netcode and actually provide evidence.
Tanagram Sep 10, 2024 @ 5:35am 
Originally posted by Napolitain:
- doesnt find any game in reasonable time
- people quit and we need to requeue (?)
- ping doesnt seem to be good (or stability)

seriously guys, thats unacceptable
Originally posted by nafhta:
I have been struggling even for playing against bots with my friends, multiplayer is incredible bad.
Originally posted by huckdaddy:
yeah its so ♥♥♥♥♥♥♥ awful
Originally posted by Thats How We do action in Uganda:
Playing 3v3 is real nightmare, there are 5/6 players all the time, i have to try for 30 minutes before i find the working game, and when finally game starts some1 disconnects, and i have to wait for another 30 minutes.
I gave up with multiplayer for now and I play campaign, I hope team games will be playable in the next month.



Originally posted by Monokuma:
Originally posted by Tanagram:
legacy 2002 code
You keep making this claim and I keep waiting for you to dive through the netcode and actually provide evidence.


no its the brand new code they totally wrote for this new game that is causing these problems. because they didnt use old code. they totally used new code.



See what you are claiming? You sit around here and get mad that I know more than you about programming, just stop. You are claiming they wrote new code for this game which is broken, or you can finally just admit they probably didnt write new code where they needed to.


So which is it? Do you think they wrote new MP code which is broken? Or did they use the old broken code which had the exact same problems?



Be quiet please and stop antagonizing my posts because youre mad I know more more ♥♥♥♥ about this kind of stuff and can rationalize a little clearer. You're claiming the new MP code is broken, I am claiming the old MP code is still broken.... which is it?
Last edited by Tanagram; Sep 10, 2024 @ 5:37am
Monokuma Sep 10, 2024 @ 5:39am 
That's a lot of words for "I'm making assumptions and proclaiming them as fact everywhere I can."

Provide actual proof or stop complaining when people ask for a citation.
Tanagram Sep 10, 2024 @ 5:40am 
Originally posted by Monokuma:
That's a lot of words for "I'm making assumptions and proclaiming them as fact everywhere I can."

Provide actual proof or stop complaining when people ask for a citation.
ooof and doesnt address the post or answer the question.... another fat L for Monokuma
Monokuma Sep 10, 2024 @ 5:42am 
Still waiting for verifiable evidence.
Another fat L for Tanagram.
Tanagram Sep 10, 2024 @ 5:56am 
It's new code guys, with the same problems as the old code. - Monokuma

what a stupid claim lol.

and verifiable evidence? really? If you are ABLE to verify the evidence I could provide that would mean you yourself can open these games up and check the code for yourself


so how about you do that rather than asserting I have to? I dont! Its the same code with the same problems. It is that simple.


If you want to prove me wrong, go ahead and open the code up and post the proof
Last edited by Tanagram; Sep 10, 2024 @ 5:58am
Monokuma Sep 10, 2024 @ 5:57am 
Originally posted by Tanagram:
It's new code guys, with the same problems as the old code. - Monokuma

what a stupid claim lol.
Remember how you claimed that the developers deliberately updated EE so that the network code wouldn't work to force people to buy Retold?

Remember how I gave verifiable evidence that the game in fact had not been updated in 4 years?

Remember how you casually didn't respond?

Stop making loud claims without proof.
Monokuma Sep 10, 2024 @ 6:00am 
Originally posted by Tanagram:
so how about you do that rather than asserting I have to? I dont! Its the same code with the same problems. It is that simple.
Burden of proof lies on the accuser. "Do your own research" is just admitting you cannot provide proof.
Tanagram Sep 10, 2024 @ 6:10am 
Originally posted by Monokuma:
Remember how you claimed that the developers deliberately updated EE so that the network code wouldn't work to force people to buy Retold?

Remember how I gave verifiable evidence that the game in fact had not been updated in 4 years?

Remember how you casually didn't respond?
I have you blocked lol, I also didn't go back to that post it was a one-off, so even if i glanced at it again it's possible I just overlooked the Blocked comment there.

I would have explained the confusion, and even probably deleted the post if I had seen that:
There was an update for RON:EE that came out during this summer. In my mind I had conflated that 6/27 update post with being in the AOM:EE steam hub, and then read a forum post about desyncs that triggered a response. Mostly I was just blowing off steam from my disappointment from this game and trying to casually stir up a ruckus.

I thought "oh my god that update from 6/27 was so devious! They rebroke this game to get people to AOM:R!" and made a heat of the moment post about it.

But yeah, rechecking it, I definitely was thinking about the RON:EE update (which was shady too though, it redirected things through a new 3rd party service all the sudden). AOM:EE JUST HAS DESYNC ISSUES TOO BECAUSE ITS THE SAME BUGGY CODE LOLLLLLL

so, congrats lol. I DID make a mistake (in that other steam community discussion hub so nice bringing things over like that), but its easily addressable. AOM:EE just has the desyncs because its the same buggy code, lol!

I made a mistaken post in one other forum that doesnt ruin a single argument I've made here - you are clearly on the attack! Maybe if you can discredit my character, you can win!

You commenting on that post (and bringing it up here) does not change the fact that AOM has buggy desync code which has persisted for a long time.

It was in AOM:EE and it's here again because its the same ♥♥♥♥♥♥♥ code, so lol thanks for like bringing those facts here - yes folks, AOM:EE had the same buggy desync errors! And Monokuma will claw at anything to try to tear me down!
Tanagram Sep 10, 2024 @ 6:10am 
Originally posted by Monokuma:
Originally posted by Tanagram:
so how about you do that rather than asserting I have to? I dont! Its the same code with the same problems. It is that simple.
Burden of proof lies on the accuser. "Do your own research" is just admitting you cannot provide proof.
you are accusing me of being wrong! I am making simple observations! YOU ARE ♥♥♥♥♥♥♥ NUTS DUDE! LOOOOOL
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Date Posted: Sep 9, 2024 @ 9:24pm
Posts: 21