Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
That said, I think certain myth units are overtuned. The nature of myth units makes them harder to balance, and I think the fact that units clump more than they used to and that armies are bigger has led a lot of the aoe myth units to be quite strong. But, on the same note, I think there's several myth units that just kind of suck too.
I think only the centaur is really egregious (since its fast, comes in classic where mobility is strong and several heroes can't run them down, and the ability is extremely strong in large engagements). Several other myth units are really good, but they don't wipe armies out while being able to outrun heros. Satyrs for instance, while really good, are slow, which means they can be run down by heroes or you can avoid fighting till you've got a good engagement. Also atlanteans seem kind of mediocre and their favor system is by far the easiest to shut down, so maybe its more that which makes satyrs not seem op than the satyr itself.
Heroes take only 50% damage from myth units, are immune to their special attacks, and deal usually somewhere between 4-6 times their usual damage against them.
And I much prefer "must bring heroes" to "you train myth units? You mean Colossus right?"
The civs with best Myth units = best civs = Greek + SET because of OP animals
Specially Kronos and oranos, and they have some do the easiest early and even mid game myth units to deal with.
Behemoth is just a worse version of the scarab.
1) The game lagged. See how your units froze? You probably would have had the time to back out.
2) raiding cavalry are very squishy. That's why they got wiped with only a couple of AOE attacks.
3) You shouldn't have engaged in the first place as the army value was way greater for red.
Myth units are very, very powerful. Especially later age ones. The game's balance is a bit janky. But your game could have gone differently if you didn't engage right at that moment and lagged for whatever reason.
Its an issue with 4 legged units not being knocked back.
Which means its continuously registers the damage instead of just applying it once.
because I ALSO KILLED BATTLE BOARS.
regardless of that
I still did 33% to all those throwing axemen.
This match was a lock. There was no way I was losing it.
4 TC to 2. The guy had no map control.
No cav units are squishy
I feel like this is pseudo professional take.
The way this game always balanced Greeks not having massable anti-myth units is to make more myth units themselves. Greeks are the only civ that can allocate a huge number of villagers toward Favor production at a moment's notice. This allows them to ramp up myth unit production better than any other civ.
Norse need to fight to increase by a meaningful margin. Egyptians are capped by building count. Atlanteans lose favor production as they lose map control. But Greeks? You want to assign 30 villagers on Favor production and exclusively pump out Centaurs? You can do that in seconds.