Age of Mythology: Retold

Age of Mythology: Retold

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Myth units are overtuned
Listen, I've played a lot of quick and ranked matches at this point and myth units are just too hard to deal with, My effective winning strategy is just getting what myth unit does aoe, and get off stupidly good value, I think they just need to lower the damage effectiveness per unit hit besides the main target by quite a bit.


Here's a perfect example of how overtuned some of the myth aoe is: https://i.gyazo.com/eb23ead49323c2f087dc206c1c1c7ab0.gif
but I think the damage here is bugged.
But still way higher then the original game(Atleast formt he damage done to throwing axemen)

But generally I spam Satyr which work the same
5 of them can kill a group easily.
Zuletzt bearbeitet von R for Reload; 8. Sep. 2024 um 7:30
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mod them to be less overtuned :bananabunk:
Ursprünglich geschrieben von Vivianite:
mod them to be less overtuned :bananabunk:
I only play quick and ranked :(
Ursprünglich geschrieben von BonesawMcGraw:
Train heroes>put them in control group>focus the myth units
Okay but the fact I need multiple heros to fight one myth unit, which means if I'm anyone but greek my army composition is way more expensive compared to the enemies, kinda counter productive? The real solution is to use ranged myth units.
Greek heroes are way to strong......you need an army to defeat 1 single hero
That looks like a bug.

That said, I think certain myth units are overtuned. The nature of myth units makes them harder to balance, and I think the fact that units clump more than they used to and that armies are bigger has led a lot of the aoe myth units to be quite strong. But, on the same note, I think there's several myth units that just kind of suck too.

I think only the centaur is really egregious (since its fast, comes in classic where mobility is strong and several heroes can't run them down, and the ability is extremely strong in large engagements). Several other myth units are really good, but they don't wipe armies out while being able to outrun heros. Satyrs for instance, while really good, are slow, which means they can be run down by heroes or you can avoid fighting till you've got a good engagement. Also atlanteans seem kind of mediocre and their favor system is by far the easiest to shut down, so maybe its more that which makes satyrs not seem op than the satyr itself.
Zuletzt bearbeitet von Cacomistle; 8. Sep. 2024 um 15:51
Ursprünglich geschrieben von R for Reload:
Okay but the fact I need multiple heros to fight one myth unit
Which myth units take several heroes to kill?
Heroes take only 50% damage from myth units, are immune to their special attacks, and deal usually somewhere between 4-6 times their usual damage against them.
Zero 8. Sep. 2024 um 16:01 
Ursprünglich geschrieben von GoodGuyKemsyst:
Greek is the only civ who got some problems with myth units, the rest do just fine. They need to increase the number of heroes greek can field since we have higher pop now
Greek..... The Greeks are Insane atm why do you think they need buffing just spam Colossus and Minotaur
If you bring heroes Myth units aren't a big deal...

And I much prefer "must bring heroes" to "you train myth units? You mean Colossus right?"
Spam Myth units + archers that take down heros = Win.
The civs with best Myth units = best civs = Greek + SET because of OP animals
Ursprünglich geschrieben von Cacomistle:
That looks like a bug.

That said, I think certain myth units are overtuned. The nature of myth units makes them harder to balance, and I think the fact that units clump more than they used to and that armies are bigger has led a lot of the aoe myth units to be quite strong. But, on the same note, I think there's several myth units that just kind of suck too.

I think only the centaur is really egregious (since its fast, comes in classic where mobility is strong and several heroes can't run them down, and the ability is extremely strong in large engagements). Several other myth units are really good, but they don't wipe armies out while being able to outrun heros. Satyrs for instance, while really good, are slow, which means they can be run down by heroes or you can avoid fighting till you've got a good engagement. Also atlanteans seem kind of mediocre and their favor system is by far the easiest to shut down, so maybe its more that which makes satyrs not seem op than the satyr itself.
Atlanteans are just kinda weak right now really badly.

Specially Kronos and oranos, and they have some do the easiest early and even mid game myth units to deal with.

Behemoth is just a worse version of the scarab.
Ursprünglich geschrieben von Torimeister:
Spam Myth units + archers that take down heros = Win.
The civs with best Myth units = best civs = Greek + SET because of OP animals
Literally this, and people here think "just use heros" the issue is that both archer and myth units are both overturned, archers of course being alot weaker in previous aoms from lack of ballistics
Ursprünglich geschrieben von ethorin101:
If you bring heroes Myth units aren't a big deal...

And I much prefer "must bring heroes" to "you train myth units? You mean Colossus right?"
You definitely don't play online enough if you think th solution is this simple
The game is imbalanced in different ways, but there's few things that went on in your gif worth noting.

1) The game lagged. See how your units froze? You probably would have had the time to back out.
2) raiding cavalry are very squishy. That's why they got wiped with only a couple of AOE attacks.
3) You shouldn't have engaged in the first place as the army value was way greater for red.

Myth units are very, very powerful. Especially later age ones. The game's balance is a bit janky. But your game could have gone differently if you didn't engage right at that moment and lagged for whatever reason.
Ursprünglich geschrieben von Disappointed by your behavior:
The game is imbalanced in different ways, but there's few things that went on in your gif worth noting.

1) The game lagged. See how your units froze? You probably would have had the time to back out.
2) raiding cavalry are very squishy. That's why they got wiped with only a couple of AOE attacks.
3) You shouldn't have engaged in the first place as the army value was way greater for red.

Myth units are very, very powerful. Especially later age ones. The game's balance is a bit janky. But your game could have gone differently if you didn't engage right at that moment and lagged for whatever reason.
No the game didn't lag
Its an issue with 4 legged units not being knocked back.
Which means its continuously registers the damage instead of just applying it once.
because I ALSO KILLED BATTLE BOARS.
regardless of that
I still did 33% to all those throwing axemen.

This match was a lock. There was no way I was losing it.
4 TC to 2. The guy had no map control.
No cav units are squishy
I feel like this is pseudo professional take.
Zuletzt bearbeitet von R for Reload; 8. Sep. 2024 um 23:58
Ursprünglich geschrieben von GoodGuyKemsyst:
Ursprünglich geschrieben von R for Reload:
Guy greeks are the strongest civ in meta right now???
We are talking about countering myth unit specifically. Greek doesnt have enough hero to cover grounds. You can split your myth unit into several directions and their heroes wont be able to be everywhere at once

The way this game always balanced Greeks not having massable anti-myth units is to make more myth units themselves. Greeks are the only civ that can allocate a huge number of villagers toward Favor production at a moment's notice. This allows them to ramp up myth unit production better than any other civ.

Norse need to fight to increase by a meaningful margin. Egyptians are capped by building count. Atlanteans lose favor production as they lose map control. But Greeks? You want to assign 30 villagers on Favor production and exclusively pump out Centaurs? You can do that in seconds.
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Geschrieben am: 8. Sep. 2024 um 7:28
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