Age of Mythology: Retold

Age of Mythology: Retold

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clstnilo Sep 8, 2024 @ 4:20am
Gaia
Why does Gaia start with 2 useless heroes that can't even kill a myth unit? Why is it so hard to see which villagers are the heroes. Why do oracle heroes don't defend their self? Why is spider lair so useless? Why is it so hard to gather resources with Gaia. Why is the radius of the Caladria so useless small? Why is the Behemot so weak vs the old game. Why does Argus have such a useless attack? ..... I am back playing AOM Extended edition....this is rediculus.
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Showing 1-15 of 16 comments
jonoliveira12 Sep 8, 2024 @ 4:22am 
Those Hero Citizens gather around 10% faster than regular ones, which is a bit economic boost.
Last edited by jonoliveira12; Sep 8, 2024 @ 4:22am
Soul Sep 8, 2024 @ 6:18am 
Originally posted by jonoliveira12:
Those Hero Citizens gather around 10% faster than regular ones, which is a bit economic boost.
Is there a source for this? xd
William Wallace Sep 8, 2024 @ 6:21am 
Originally posted by Soul:
Originally posted by jonoliveira12:
Those Hero Citizens gather around 10% faster than regular ones, which is a bit economic boost.
Is there a source for this? xd
if you click any villager or ship, while it's collecting you see the Rates on the bottom!
clstnilo Sep 8, 2024 @ 3:13pm 
I hate it....boost or not.....i do not need these ♥♥♥♥♥♥♥♥ heroes
Last edited by clstnilo; Sep 8, 2024 @ 3:17pm
Craz Zero Sep 8, 2024 @ 3:59pm 
Originally posted by Soul:
Originally posted by jonoliveira12:
Those Hero Citizens gather around 10% faster than regular ones, which is a bit economic boost.
Is there a source for this? xd
I am surprised.... as this is how it's always been with the Atlantis Hero Citizens they've always gathered faster and built faster then regular
Cersei Lancaster Sep 24, 2024 @ 7:29pm 
Originally posted by clstnilo:
Why does Gaia start with 2 useless heroes that can't even kill a myth unit? Why is it so hard to see which villagers are the heroes. Why do oracle heroes don't defend their self? Why is spider lair so useless? Why is it so hard to gather resources with Gaia. Why is the radius of the Caladria so useless small? Why is the Behemot so weak vs the old game. Why does Argus have such a useless attack? ..... I am back playing AOM Extended edition....this is rediculus.
You can easily kill myth units early on with the hero citizens, not sure what you are saying
David McMurdo Sep 24, 2024 @ 7:34pm 
Originally posted by clstnilo:
I hate it....boost or not.....i do not need these ♥♥♥♥♥♥♥♥ heroes

Why would you NOT want those two citizen heroes as Gaia? Even if you think the benefits are minimal (they're not), it's not like you lose anything by them being heroes.
Thanathos Sep 24, 2024 @ 7:39pm 
Voice your concerns like I did on this xbox research study:
https://survey.alchemer.com/s3/7950188/AoMR-Feedback-Survey
Stavrozium Sep 24, 2024 @ 7:57pm 
Originally posted by clstnilo:
Why does Gaia start with 2 useless heroes that can't even kill a myth unit? Why is it so hard to see which villagers are the heroes. Why do oracle heroes don't defend their self? Why is spider lair so useless? Why is it so hard to gather resources with Gaia. Why is the radius of the Caladria so useless small? Why is the Behemot so weak vs the old game. Why does Argus have such a useless attack? ..... I am back playing AOM Extended edition....this is rediculus.

Starting with 2 citizen heroes is quite nice, actually.
They are pretty decent against myth units;
not only do they get x3 bonus damage vs myth,
(with a base DPS of 11, which is already quite high))
but they also take less damage from myth units, like all heroes,
so myth unit rushing would be less effective vs Gaia.

Oracles dont defend themselves,
because they dont automatically acquire targets to attack.
This is because they would otherwise always run after enemy units,
which would result in them getting killed a LOT more often.
All this really means, is that if you want to use them for combat,
you need to micro them, which you should be doing anyways, especially with Oracles...
Their purpose is to gather favor, and vision, they simply arent a combat unit.
They were also meant solely as scouts in EE, btw.
Just dont use them to fight, unless it is really necessary.

Spider Lair isnt strong, sure, but it isnt really useless either.
They are extremely cheap, and allow you to make "minefields".
Their cooldown was reduced in the latest patch, (90s, from 120s)
which was why it was so weak before, so it should be more useful now.
The cooldown should be decreased further though, to 60s or even 30s. (imo)

Caladria has 3 abilities that each have 18 range.
18 range really isnt that bad, (it is more range than most archer units)
but perhaps their abilities could get 20 range. (the same range as arcus/chariots)

Behemoth got insane buffs compared to previous versions.
Several of their stats (hp, damage) literally got doubled.
With their regeneration, they are probably the best siege myth unit in the game atm.
So i honestly dont understand why you would think they are weak..

Argus also got buffed quite a bit, stats wise,
but its special ability did get a small nerf, as it no longer insta-kills units,
but on the other hand, the ability now has an area of effect,
so it could kill multiple (smaller) units, if used properly.
So not really a nerf: it all depends on how you use them.
Perhaps they could use a small buff to their special attack, like a bit more AoE.
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Originally posted by Soul:
Originally posted by jonoliveira12:
Those Hero Citizens gather around 10% faster than regular ones, which is a bit economic boost.
Is there a source for this? xd

I can verify this. And so could you, by the way, since you can see it ingame.
Regular citizens gathering f.e. hunt or wood, (without any upgrades)
gather at a rate of 1.5 resources/second, (compared to 1/s for Greek villagers)
while citizen heroes gather at a rate of 1.65 resources/second.
So indeed a 10% boost to income, compared to regular citizens.
jonoliveira12 Sep 24, 2024 @ 8:00pm 
Hero Citizens also benefit from Armoury upgrades, so teher is even MORE incentive to get all your Citizens heroized, as it makes them MUCH HARDER to raid!
Stavrozium Sep 24, 2024 @ 8:15pm 
Originally posted by jonoliveira12:
Hero Citizens also benefit from Armoury upgrades, so teher is even MORE incentive to get all your Citizens heroized, as it makes them MUCH HARDER to raid!

wow i hadnt even considered that! I checked it, and youre right!
So yeah... upgrading your citizens to heroes may be a relatively small eco boost,
for what it costs, but simply the fact that they are so much harder to kill/raid,
already makes it worth it, even without the 10% eco boost. (imo)
Sir Brick Sep 24, 2024 @ 9:55pm 
Hero Citizens also do rather large amounts of damage towards buildings as well. I've used them as combat troops in a pinch and won more often than you would expect. A good trick is to to garrison them and let the towers and such weaken the enemy a bit before using them.
Jäveln Sep 25, 2024 @ 1:14am 
oh they get a boost? ive been wondering th epoint of hero versions of workers
clstnilo Sep 25, 2024 @ 5:09am 
Before somebody converts all his villies into heroes...think twice. If you are attacked you have to micro all of them 1 by 1. You can micro a few but you need to be expert in highest degree to micro 50 individual villagers.....
Rez Elwin Sep 25, 2024 @ 5:34am 
Originally posted by clstnilo:
Before somebody converts all his villies into heroes...think twice. If you are attacked you have to micro all of them 1 by 1. You can micro a few but you need to be expert in highest degree to micro 50 individual villagers.....

What? You can double click them like any other group and it selects them all. Never hand an issue with full hero civilians.
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Date Posted: Sep 8, 2024 @ 4:20am
Posts: 16