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All myth units only get the myth unit tag,
(afaik, i didnt check all of them)
so only heroes should get bonus damage vs myth units.
While f.e. valkyries do get the "mythunitcavalry" tag,
this does not count for the bonus damage of f.e. hoplites.
(for bonus damage of hoplites it has to the "abstractcavalry" tag)
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Norse Hersirs count as infantry, and Godi counts as archers,
so they can be countered via bonus damage.
Atlantean Heroes retain their unit class tags when turned into heroes,
so all their heroes can still be countered via bonus damage.
Greek heroes only count as heroes, so no bonus damage.
Priests also count as healer and scout units, (on top of hero tag)
but i dont think they can be countered via bonus damage.
(afaik no unit has bonus damage vs these unit types)
No problem ;)
and yup, only greek/egyptian heroes do not have additional unit types,
but all norse/atlantean heroes do have additional unit types, and receive bonus damage.
AoM has multiple "rock/paper/scissors" systems:
heroes => myth units => human units (=> heroes)
cavalry => archers => infantry (=> cavalry; there are exceptions here)
siege => structures
It's an interesting addition to the aoe system. I feel it's like a system within a greater system, sort of recursive like(with some exceptions indeed).
I made a graph. 😂 https://i.imgur.com/6W1FG9q.png
Great design!
Nice stuff Stavrozium
Nice graph :)
Keep in mind that "Cavalry => Archers => Infantry" does not always apply,
as there are many "special" counter units in AoM.
It is still a general guideline, but there are many exceptions.
For example, Slingers and Turma are "anti archer archers",
while Turma also counts as both cavalry and archer, for bonus damage.
The greeks have 2 cav units, (not counting poseidon's special cav)
one has bonus vs archers, the other bonus vs cavalry,
so both these units deal bonus damage vs turmas.
----------------------------------------------------------------------
Then you also need to keep armor values in mind.
There is hack, pierce and crush armor.
Hack damage is usually melee, pierce is arrows, crush is siege.
(there is also divine damage, this is new, i suspect that it ignores armor)
A good example for this is Norse Huskarls, an infantry unit.
They have bonus damage vs archers, and also have high pierce armor.
So while archers do bonus damage against them, the high armor negates it.
Another good example is the Norse Throwing Axeman.
They count as both archers and infantry, and deal bonus damage vs infantry.
Their attack also counts as hack damage, so they are a good counter vs huskarls,
even though huskarls also do bonus damage vs them,
because their hack damage ignores the Huskarl's high pierce armor.
In short: for all human units,
you should learn what they counter, and what they are countered by.
Some minor god upgrades also add bonus damage to certain units.
So check out the techtree, and unit descriptions.
At least for myth units (and structures) it is a lot simpler.. ;)
Hmm now that I think about it, it should make for unique games... and with 2 new factions coming.. this is gonna get crazy lol. I always liked sc for their asymmetric factions but this might... take the cake.
https://steamcommunity.com/sharedfiles/filedetails/?id=3326918145
Yes this is probably their base accuracy.
I dont see this in the proto file,
so its probably in another file somewhere..
With the ballisitics upgrade in the armory,
the accuracy should become 99%,
for all types of ranged attacks except land siege, like catapults.
(it applies to archers, heroes, ships, structures and myth units)
So id say that getting this upgrade is crucial.
all hero-units are good against mythical, regardless of type. But I don't realy know, if greek heroes aren't considered other infantry as well. (e. g. having still bonus damage against some normal units, depending of type. For example, thare is Ajax, a spear/shield-wielder. I still think he gets some bonus damage against cavalery. And oddyseus is an archer.) They're NOT weak agisnt the counter-type-unit, if normal, however.
I can also imagine, that walkyries and centaurs are considered cavalery, so they get even more damage against spear-wielding atlantean heroes, for example. (or ajax) But they won't receive much bonus-damage against normal spears. Minotaurs, however, are monsters. Like other mythical monsters on two legs. Be it cyclopes, androids, golems, colossuses or whatever else. I don't believe they're mauch different in comparison to those.)
I say this all from a logical point of few. I didn't check any files.