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the script files get included at the BOTTOM of the trigtemp.xs file. THAT is why it isn't working.
Pain in the but to (for me because i dont have stuff memorized yet) i have to make a trigger in the editor how i want it to be, playtest the map to generate the trigtemp.xs and copy the function for the trigger. place it in the xs script file and then delete the trigger from the trigger editor.
Super annoying.
All they'd need to do is do the include("trigtemp.xs"); at the top of the file instead of the bottom and it'd work.