Age of Mythology: Retold

Age of Mythology: Retold

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Wintermute Sep 5, 2024 @ 5:12am
So what's the intended playstile behind Freyr?
I'm slowly figuring out how the new norse work - and while there are clear themes and ideas behind Thor, Odin and Loki, Freyr's escapes me.

His pig, while good, is absolutely a 1-time thing and will not be used second time in any sensible game due to cost.

His favor generation is the worst of the bunch. Odin and Thor get increased generation, Loki just spawns myth units. Freyr runs dry absolute majority of the time.

Going through his collection of unique minor gods is bizzare. Sure, they have good myth units and some solid offensive powers - on a god advertised as defensive specialist...

What's the point of the fort summon past the initial age-early opener? The thing still needs to be built, on a faction that can just build a fort wherever, without wasting favor. There is age-early anti-ranged infantry, yay I guess? There are early siege rams, but that's a favor upgrade, and Freyr doesn't have any.

Siege weapon bonuses! That's straightforward, ok. So we're ballisting now.

Humans bonuses... like yeah, I get it, he has better humans and better resource distribution to support them. But what's the idea with idle berserkers? Am I expected to just sit them in there. waiting for enemy to come?

Like, I imagine the blob of idling berserkers with ballistas behind them, forcing enemy to engage into the blob...

But a lot of those upgrades need favor, and favor Freyr desperately lacks. He doesn't really have any extra tools to generate it, he doesn't have tools to turtle with, his defenses are no better than average norse after you spend the pig. His myth units are good but slow, all of them. Siege weapons are slow, and idle zerks look like a meme. On a civ that pretty much demands fast movement and good engagements to keep the favor rolling.

There are glimpses of a defensive playstile in him, but that playstile demands massive favor income, while giving you none. Is there something else you could do with Freyr? Is he just "build a human army" faction?
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Showing 1-8 of 8 comments
Panzer Sep 5, 2024 @ 5:42am 
Agree with you.

I use it when I play with a friend in Jottunheim (For example). For me is like a last-stand mode, and its good and fun for me. But... There's a "but" for me with Frey: I don't want to play it with randoms or PvP because reasons you explained.
Shalfron Felruz Oct 18, 2024 @ 6:28pm 
II pre-ordered it, it was working, and all of a sudden, it's no longer available. It shows the option to buy, and when I select it, it says I already bought it. I looked for support on the website but can't find accessible options (the only option is to call a country far away from where I live - I live in Brazil)."
soldier6661111 Oct 18, 2024 @ 7:04pm 
Originally posted by Shalfron Felruz:
II pre-ordered it, it was working, and all of a sudden, it's no longer available. It shows the option to buy, and when I select it, it says I already bought it. I looked for support on the website but can't find accessible options (the only option is to call a country far away from where I live - I live in Brazil)."
This thread is not about your issue lol
Orb Oct 19, 2024 @ 4:56am 
Well since you can get rams in Age 2 you can put the fortress forward and make rams with hersirs and some cav and it's pretty much gg if they don't expect it. The unique tech which gives 1 food per second for every fortress/TC is also great, Rock Giants are pretty much OP too. Going to the third age and getting the food upgrade is very powerful, spamming fortresses and TC's will give you insane food over time.
DinoMight Oct 19, 2024 @ 7:11pm 
Originally posted by Orb:
Well since you can get rams in Age 2 you can put the fortress forward and make rams with hersirs and some cav and it's pretty much gg if they don't expect it. The unique tech which gives 1 food per second for every fortress/TC is also great, Rock Giants are pretty much OP too. Going to the third age and getting the food upgrade is very powerful, spamming fortresses and TC's will give you insane food over time.


that strat really works on somebody?
Devang Oct 20, 2024 @ 1:31am 
Map control, and slow but steady expansion. 'Defensive' doesn't mean sit in your base and boom
Orb Oct 20, 2024 @ 4:34pm 
Originally posted by DinoMight:
Originally posted by Orb:
Well since you can get rams in Age 2 you can put the fortress forward and make rams with hersirs and some cav and it's pretty much gg if they don't expect it. The unique tech which gives 1 food per second for every fortress/TC is also great, Rock Giants are pretty much OP too. Going to the third age and getting the food upgrade is very powerful, spamming fortresses and TC's will give you insane food over time.


that strat really works on somebody?

Yeah for sure. I usually age up fast and get some hersirs with cav and use the fortress to block something strategic and then just spam units and push. Somehow most people can't deal with this I noticed. Vs good players they'll probably try to rush down your fortress
Heimdall313 Oct 20, 2024 @ 5:40pm 
Originally posted by Wintermute:
There are early siege rams, but that's a favor upgrade, and Freyr doesn't have any.
The favor gate to early rams is honestly stupid to me. They tried this idea in AoE2 with the Cumans (they get Rams in the Feudal age) for extremely sweaty Feudal rushes followed by Steppe Lancer pressure, but the Cumans are defensively terrible and don't age that well into longer games. Siege Workshop, a simple building is the only "gate" to open for rams. Ullr needs an entire God Power slot plus build time for your infantry, AND Ydalir's 20 Favor cost is costing you Valgadr (Draugr upgrade) or a second Daugr for something that really doesn't age nearly as well. Two early Rams are GG for a Town Center but honestly, for an early TC smash Heimdall using a single Einherjar and Earthquake is cheaper, faster, and just as effective.
The fortress is nice to back up a push (and Norse infantry being able to build it keeps your Gatherers from wasting resources on build time) and Draugr are imo pretty nasty, but the early Rams cost so much for a very specific gamble. Thor or Odin rushing with Heimdall, even if you faceplant the rush, is less likely to snap you in half from over investment.

But what's the idea with idle berserkers? Am I expected to just sit them in there. waiting for enemy to come?

Even more stupid than the Ram gamble, is having your builders, rush units, scouts, and generally useful DPS units idling at zero DPS for... a short sprint boost. No idea what the idea on this was.
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Date Posted: Sep 5, 2024 @ 5:12am
Posts: 8