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I have only played for a weekend, went through the Greek campaign with relative ease on Titan difficulty, and I'm now at Isis Hear My Plea.
I feel like the difficulty really spikes and drops absurdly between maps - more than it used to on the original, as far as I remember. Some maps are literally a walk in the park even on Titan, while others do not allow for the smallest mistake or delay. Perhaps some balancing is needed.
Still, I'm not a pro by any mean and I have a lot of missions to play still, so take this as merely the first impression of a returning casual old fan.
Infamous mission 18 has to be played completely against it's design to make it through.
"Normal missions" aren't that bad though.
Somewhat harder than it used to be, mostly because the AI actually is somewhat aggressive and walls go down a lot easier than they used to.
The voice acting is a hit or miss, some of the minor characters are great, the main characters are sometimes good but a lot of the time they're not as good, Amanra is still good but a lot of the others... well, aren't. Kastor especially. Most of the voice actors haven't put nearly as much emotion into it.
A lot of the triggers are cleaned up somewhat.
Mostly, it's a fairly faithful recreation, though they changed out the selected gods in a few missions and did some aesthetic things like swapping fences for weaker fallen rocks in some missions where it would make sense.
Myth units are generally even cooler and more unique, they all feel like very different units from each other and often fill roles in your army not filled by your human units to a greater extent than they did before.
Cutscenes are a lot cleaner, pretty much across the board.
How did you made it, btw? I really don't know what to do with it on Titan, completely stuck
Most times its hard because you are thrown in a situation where you have to micro army and macro economy.
Most of my complaints are pointed at the absurd difficulty of the egyptian campaign because egypt is the weakest in early games and most maps start in early game.
Some missions could have been made longer or more interesting.
Mission duration varies between 10 minutes and 30 minutes mostly.
But in egypt missions can be 1 hour or more.
1 big change is that all enemy troops will target your villagers like a real player would wich is problematic since you dont have space to defend/expand.
Great campaign still.
Its also not balanced with 1 age up giving a free myth unit wich might seem op for the player.
Its also anoying that you start some maps without knowing your major god or seeing their bonuses
In short, put walls on the 3 passages from the bottom, don't block the very top passage. Also, be careful to not place the wall on the close passage too inland, if AI army sees it it will attack it. Quickly get 2 nearby tombs for gold. Rush Son of Osiris. Build a Stronghold asap to stop the tornado. Make your city a big blob with Armories (they are free) as buffer. Hold out until you have like 4 SoO. Build up some army and go clear the map. After everybody is dead chop the tree. Also, put your eco south far from your bunker city.
It's fine as it is. There is a mod in game mod section to replace voices if you want.
There isn't much to say that hasn't been said by others, some of the cut scenes aren't as crispy as they used to be, mainly because the camera or voice lines cut off to early or to late, making it all appear a lot more stitched together. The performances are no where near as iconic as the original, but I have to say the fact they got arkantos back to rerecord his lines did wonders. He delivers his lines with a lot more emotion, much like the original, unfortunatley the same can not be said for the new Kastor who adds the same emotional depth as a piece of bread to his deliveries.
Anyway the AI actually does stuff, a lot of the triggers got cleaned up, the missions feel great, although i wish they cleaned up at least some of the cheese or added some extra stuff particularly for the egyptian part of the campaign.
I love how they upped the difficulty even if it often just comes down to the ai throwing obscene unit quanitties at you. However this leads me to my one singular gripe, which is the atlantean campaign. Where as the fall of the trident got a massive upgrade when it comes to its titan difficulty. The Atlantean one appears to have been made drastically easier. In the oriignal the second campaign was already a massive difficulty spike and it generally did not let up until the olympus mission where the difficulty just kind of collapsed. In retold however many of the original difficulties have been simplified or made much easier. The second mission in particular had its difficulty drastically reduced by limiting the enemy to one singular avenue of attack while giving you a huge section to build in and get ressources from the original mission just did not have. Now I could understand making the first and second missions easier for newer players even on titan, but where as the original titans missions generally upped the difficulty understanding that players were likely experienced enough to handle challenges like playing egyptians with limited access to gold. Retold just made all those missions much easier, while keeping the low difficulty of the easy ones and I wish that at least on titan the difficulty would be the same to the fall of the trident campaign, which I thought was excellent.
But very bad on Titan (max) difficulty. Huge unbalanced missions. You must to use only overpowered units and take advantage of stupidity AI. 2 of 10 rating.