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There's a story in there, somewhere, about Chronos teaming up with Loki, but they dont quite tell it.
Even in extreme difficulty you can win if you are experienced :(
was hoping for something roguelike and we got skirmish with mutators and the AI and maps are specific, sadly anything above even hard and the AI in this game gets abit unfun to me, rip with the update for me sadly.
This should be turned into a roguelike though and the difficulty needs to be tweaked upwards. There is a lot of potential here. Either that or I presume they may keep adding more to it which would be nice.
Was hoping real roguelike stuff where things change..
I'm still hopeful that they make it better. There are, after all, more legends in the game that were not seen in the Arena at this time, and it also gives the idea of being just the first chapter of more to come.
Because in that game you (and your ally) lock into your gods/clan from the start.
And you pick up a new reward (in a choice of three) after every victory.
Then you keep those rewards and the more challenges you complete , the stronger you will be towards the end mission.
In itself it even has unique map mechanics and victory conditions.
This makes every game something you plan a little.
In AOTG it's not advanced like that and it's just some random map with a bonus phft.
Play them through solo on extreme and see if it's still underwhelming lol
Pros:
- Can unlock everything.
- It is generally a fun twist (heh) and a fun gamemode!
Cons:
- Needs to be online. (Why?)
- No power scaling beyond 3 traits.
- Poor replayability (Assuming it ends once you reach the end)
- Not a roguelite, no consequences to losing / choosing a path
I'm assuming it's episodic? I've not beaten it yet.
But once I do, I'm assuming that's me done. Which is a shame.
Was hoping it'd be more procedural and repayable.
But I also disagree saying it's just a skirmish. Playstyles are very different and more exciting. Still good; just not what could have been but I hope they keep building onto it to flesh it out into it's own thing. More legends to choose from, more legend customisation with better scaling, customised guards / starting traits, this could legitimately be something really cool with more time to flesh it out and there's some quick wins they can get by removing online requirements. Not sure why that's in there?
The idea of having a new campaign (or even just new scenarios) with some roguelite-esque augments (blessings) and world twists (larger modifiers) is really cool. A lot of what they came up with is also cool. I love the idea of the Thoth one where god powers have double effect or the AOE hero damage one.
The problems for me so far mostly come down to the following:
you basically summed up everything that i feel about the mode, and also my biggest issue of all being the mode is about as wide as a pond and as deep as a puddle. I dont need anything insanely complex or well thought out, just maybe a little bit deeper/more thought out than whats here now. It has awesome bones but it remains to be seen if anything will be done with it.